0000[i] Log             > [dev] session open at 14:51:59'894 on 2014-11-15
Logrus alive and kicking!
0000[i] main            > starting up...
0000[i] DebugManager    > initialized, using DbgHelp.DLL 6.1, API version 4.0.5
0000[i] ArchiveFS       > bound to "tigra-config.arch", source dir is "X:/dev/App/Tigra"
0000[i] App             > activated
0000[i] Core            > version 1.0.1712 compiled Oct 13 2014 at 06:55:35
0000[i] Core            > detected CPU: "GenuineIntel" 6.10.9  @3292 MHz,  FPU MMX TSC CMOV
0000[i] Core            > detected OS: Windows 7 Service Pack 1 build 7601
0000[i] Core            > main thread affinity set to core #2
0000[i] Enum            > "Platform" registered (8D5C6E1D)
0000[i] Enum            > registered 1 as "Win32" in "Platform"
0000[i] Enum            > registered 4 as "PS3" in "Platform"
0000[i] Enum            > registered 5 as "PSP" in "Platform"
0000[i] Enum            > registered 6 as "PSP2" in "Platform"
0000[i] Enum            > registered 3 as "X360" in "Platform"
0000[i] Enum            > registered 777 as "Any" in "Platform"
0000[i] TagSet          > "Semantics" registered (B7E60D0B)
0000[i] TagSet          > registered tag "File" (00000001) in "Semantics"
0000[i] TagSet          > registered tag "Folder" (00000002) in "Semantics"
0000[i] TagSet          > registered tag "Resource" (00000004) in "Semantics"
0000[i] TagSet          > registered tag "Custom" (00000008) in "Semantics"
0000[i] TagSet          > registered tag "Content" (00000010) in "Semantics"
0000[i] TagSet          > registered tag "DynList" (00000020) in "Semantics"
0000[i] TagSet          > registered tag "Hidden" (00000040) in "Semantics"
0000[i] TagSet          > registered tag "Binary" (00000080) in "Semantics"
0000[i] Enum            > "Axis" registered (C04CEDAA)
0000[i] Enum            > registered 0 as "X" in "Axis"
0000[i] Enum            > registered 1 as "Y" in "Axis"
0000[i] Enum            > registered 2 as "Z" in "Axis"
0000[i] Enum            > registered 4 as "none" in "Axis"
0000[i] Enum            > "Interpolation" registered (9D0CB39D)
0000[i] Enum            > registered 1 as "Linear" in "Interpolation"
0000[i] Enum            > registered 2 as "Square" in "Interpolation"
0000[i] Enum            > registered 3 as "Bicubic" in "Interpolation"
0000[i] Enum            > "AnimationType" registered (5028AAE3)
0000[i] Enum            > registered 0 as "None" in "AnimationType"
0000[i] Enum            > registered 1 as "Once" in "AnimationType"
0000[i] Enum            > registered 2 as "Loop" in "AnimationType"
0000[i] Enum            > registered 3 as "LoopBack" in "AnimationType"
0000[i] Enum            > registered 4 as "LoopWithDelay" in "AnimationType"
0000[i] Enum            > "Thread.Priority" registered (673AFD33)
0000[i] Enum            > registered 4294967294 as "lowest" in "Thread.Priority"
0000[i] Enum            > registered 4294967295 as "low" in "Thread.Priority"
0000[i] Enum            > registered 0 as "normal" in "Thread.Priority"
0000[i] Enum            > registered 1 as "high" in "Thread.Priority"
0000[i] Enum            > registered 2 as "highest" in "Thread.Priority"
0000[i] Core            > initialized
0000[i] main            > started up in 49.21ms
0000[i] main            > app location : "D:\games\2014-11-15\Tigra_en\Tigra_en"
0000[i] main            > app working-dir : "D:\games\2014-11-15\Tigra_en\Tigra_en"
0000[i] Enum            > "VisualizationType" registered (CADDA6EC)
0000[i] Enum            > registered 0 as "Opaque" in "VisualizationType"
0000[i] Enum            > registered 1 as "Transparent" in "VisualizationType"
0000[i] Enum            > registered 2 as "Debug" in "VisualizationType"
0000[i] Enum            > registered 3 as "Glow" in "VisualizationType"
0000[i] Enum            > registered 4 as "RenderDepth" in "VisualizationType"
0000[i] Enum            > registered 5 as "ShadowMap" in "VisualizationType"
0000[i] Enum            > "Lighting" registered (5B124FDE)
0000[i] Enum            > registered 1 as "PerVertex" in "Lighting"
0000[i] Enum            > registered 2 as "Lightmap" in "Lighting"
0000[i] Enum            > registered 4 as "VertexLightmap" in "Lighting"
0000[i] Enum            > registered 8 as "PerPixel" in "Lighting"
0000[i] Enum            > registered 16 as "None" in "Lighting"
0000[i] Enum            > "Blending" registered (8E0203BC)
0000[i] Enum            > registered 1 as "Opaque" in "Blending"
0000[i] Enum            > registered 2 as "Alpha" in "Blending"
0000[i] Enum            > registered 4 as "Additive" in "Blending"
0000[i] Enum            > "Bump" registered (D6964268)
0000[i] Enum            > registered 1 as "None" in "Bump"
0000[i] Enum            > registered 2 as "EMBM" in "Bump"
0000[i] Enum            > registered 3 as "Dot3" in "Bump"
0000[i] Enum            > "Reflection" registered (5FE847DE)
0000[i] Enum            > registered 1 as "None" in "Reflection"
0000[i] Enum            > registered 2 as "Cubemap" in "Reflection"
0000[i] Enum            > registered 4 as "Spherical" in "Reflection"
0000[i] Enum            > registered 8 as "Planar" in "Reflection"
0000[i] Enum            > "Detail" registered (4DE4599D)
0000[i] Enum            > registered 0 as "None" in "Detail"
0000[i] Enum            > registered 12 as "WorldNormal" in "Detail"
0000[i] Enum            > registered 13 as "WorldPlanar" in "Detail"
0000[i] Enum            > registered 14 as "WorldPlanarBlend" in "Detail"
0000[i] Enum            > registered 15 as "WorldPlanarBurn" in "Detail"
0000[i] Enum            > registered 16 as "WorldPlanarDodge" in "Detail"
0000[i] Enum            > registered 20 as "SeparateUVMapMul" in "Detail"
0000[i] Enum            > "Overbright" registered (2312B6BA)
0000[i] Enum            > registered 1 as "x1" in "Overbright"
0000[i] Enum            > registered 2 as "x2" in "Overbright"
0000[i] Enum            > registered 4 as "x4" in "Overbright"
0000[i] Enum            > "AlphaUsage" registered (FB434800)
0000[i] Enum            > registered 1 as "Opacity" in "AlphaUsage"
0000[i] Enum            > registered 3 as "Reflectivity" in "AlphaUsage"
0000[i] Enum            > registered 4 as "Specularity" in "AlphaUsage"
0000[i] Enum            > registered 2 as "Luminosity" in "AlphaUsage"
0000[i] Enum            > "ColorCorrection" registered (794CE9EE)
0000[i] Enum            > registered 0 as "None" in "ColorCorrection"
0000[i] Enum            > registered 1 as "Matrix4x3" in "ColorCorrection"
0000[i] Enum            > "TextureAnimation" registered (32505D1D)
0000[i] Enum            > registered 0 as "None" in "TextureAnimation"
0000[i] Enum            > registered 1 as "Scroll" in "TextureAnimation"
0000[i] Enum            > registered 2 as "Frame" in "TextureAnimation"
0000[i] Enum            > "VarType" registered (8A2E8CAB)
0000[i] Enum            > registered 1 as "int" in "VarType"
0000[i] Enum            > registered 2 as "float" in "VarType"
0000[i] Enum            > registered 3 as "bool" in "VarType"
0000[i] Enum            > registered 4 as "string" in "VarType"
0000[i] Core            > "ScriptEnv" component registered
0000[i] Core            > "InputSystem" component registered
0000[i] Core            > "VideoSystem" component registered
0000[i] Core            > "Render2D" component registered
0000[i] Core            > "VisualWorld3D" component registered
0000[i] Core            > "AudioSystem" component registered
0000[i] Core            > "AudioWorld3D" component registered
0000[i] Core            > "PhysWorld" component registered
0000[i] Core            > "Logic3D" component registered
0000[i] Core            > "VisualFX" component registered
0000[i] Core            > "Animation" component registered
0000[i] Core            > "game3d_World" component registered
0000[i] Core            > "tigra.Game" component registered
0000[i] ResourceCache   > initialized
0000[i] main            > initializing components
0000[i] ScriptEnv       > initializing...
0000[i] ScriptEnv       > using space-alloc
0000[i] ScriptEnv       > initializing Lua...done
0000[i] ScriptEnv       > using Lua 5.2.2
0000[i] ScriptEnv       > scripting initialized
0000[i] Tigra           > creating shadow ... done
0000[i] ScriptThread    > creating shadow ........ done
0000[i] Trigger         > creating shadow ..... done
0000[i] Actor           > creating shadow .................................................................................. done
0000[i] World           > creating shadow ........ done
0000[i] Effect          > creating shadow .. done
0000[i] Decoration      > creating shadow ....... done
0000[i] Character       > creating shadow .................................. done
0000[i] Weapon          > creating shadow ..... done
0000[i] RandomSequence  > creating shadow ... done
0000[i] RandomSequence  > creating shadow ... done
0000[i] ScriptThread    > creating shadow ........ done
0000[i] RemoteRequest   > registered "script-env/thread-list" JSON-handler
0000[i] RemoteRequest   > registered "script-env/thread-call-stack" JSON-handler
0000[i] RemoteRequest   > registered "script-env/thread-locals" JSON-handler
0000[i] ResourceCache   > "LuaScript" class registered (C927AF99)
LuaMem usage = 139'416 / 5'120'000 (+139'416)   Lua in-use = 108'321
0000[i] RemoteRequest   > registered "script-env/script-code" JSON-handler
0000[i] RemoteRequest   > registered "script-env/breakpoint-clearall" HTTP-handler
0000[i] RemoteRequest   > registered "script-env/breakpoint-toggle" HTTP-handler
0000[i] RemoteRequest   > registered "script-env/breakpoint-active" HTTP-handler
0000[i] RemoteRequest   > registered "script-env/cur-line" JSON-handler
0000[i] RemoteRequest   > registered "script-env/debug-break" HTTP-handler
0000[i] RemoteRequest   > registered "script-env/debug-step" JSON-handler
0000[i] RemoteRequest   > registered "script-env/debug-run" HTTP-handler
0000[i] ScriptEnv       > debugging disabled
0000[i] ScriptEnv       > initialized in 3.88ms
0000[i] InputSystem     > initializing...
0000[i] Input-DX7       > DInput7 created, using version 7.0
0000[i] InputSystem     > created "KeyboardWin32" keyboard
0000[i] KeyboardWin32   > initialized
0000[i] TouchPanel      > digitizer flags= 00000000
0000[i] TouchPanel      > system doesn't have touch-panel
0000[E] MotionSensor    > failed to get sensor-collection (80070490)
0000[i] MouseDX7        > mouse initialized, using traditional mouse "Êó±ê"
0000[i] MouseDX7        > switched to relative mode, calibrated data
0000[i] InputSystem     > initialized in 88.80ms
0000[i] VideoSystem     > initializing...
0000[i] ResourceCache   > "TextureAtlas" class registered (10A48DFD)
0000[i] VideoSystem     > created "RenderDX9" render
0000[i] RenderDX9       > vendor-id : 10DE  device-id : 0FC6
0000[i] RenderDX9       > using retail DirectX runtime
supported display modes:
  A8R8G8B8 :
  X8R8G8B8 :
    640x480 @ 59Hz
    640x480 @ 60Hz
    720x480 @ 60Hz
    720x480 @ 59Hz
    720x576 @ 50Hz
    800x600 @ 60Hz
    1024x768 @ 60Hz
    1152x864 @ 60Hz
    1176x664 @ 50Hz
    1176x664 @ 60Hz
    1176x664 @ 59Hz
    1280x720 @ 60Hz
    1280x720 @ 59Hz
    1280x720 @ 50Hz
    1280x768 @ 60Hz
    1280x800 @ 60Hz
    1280x960 @ 60Hz
    1280x1024 @ 60Hz
    1360x768 @ 60Hz
    1366x768 @ 60Hz
    1600x900 @ 60Hz
    1600x1024 @ 59Hz
    1600x1024 @ 60Hz
    1680x1050 @ 59Hz
    1680x1050 @ 60Hz
    1768x992 @ 25Hz
    1768x992 @ 30Hz
    1768x992 @ 29Hz
    1920x1080 @ 60Hz
    1920x1080 @ 59Hz
    1920x1080 @ 30Hz
    1920x1080 @ 29Hz
    1920x1080 @ 25Hz
    1920x1080 @ 50Hz
    1440x900 @ 60Hz
    1400x1050 @ 60Hz
Adapter[0]:
  \\.\DISPLAY1 "NVIDIA GeForce GTX 650"
  Driver 9.18.13.3788
0000[i] ResourceCache   > "VertexDecl" class registered (2C380766)
0000[i] ResourceCache   > "VertexProg" class registered (00FAA108)
0000[i] ResourceCache   > "FragmentShader" class registered (A28823CA)
0000[i] ResourceCache   > "Texture" class registered (FA2D34B4)
0000[i] ResourceCache   > "Driver3DState" class registered (D4F6D792)
0000[i] VideoSystem     > initialized in 112.83ms
0000[i] Render2D        > initializing...
0000[i] ResourceCache   > loading "Render2D" (compiled 2014-04-26 at 08:41 with LRC 1.541)
0000[i] ResourceCache   > "Render2D" package loaded in 0.000s
0000[i] Enum            > "BlurType" registered (BC5D6819)
0000[i] Enum            > registered 0 as "None" in "BlurType"
0000[i] Enum            > registered 1 as "Box" in "BlurType"
0000[i] Enum            > registered 2 as "Gaussian" in "BlurType"
0000[i] ResourceCache   > "Font10" class registered (3CD1559C)
0000[i] Render2D        > initialized in 3.85ms
0000[i] VisualWorld3D   > initializing...
0000[i] ResourceCache   > "RenderPipeline2" class registered (1CE1806E)
0000[i] ResourceCache   > "RenderPipelineCfg2" class registered (40BAB410)
0000[i] ResourceCache   > "MeshSkeleton" class registered (C94AB575)
0000[i] ResourceCache   > "StaticMesh2" class registered (9EAC0775)
0000[i] ResourceCache   > "MultiMesh2" class registered (DB7DE228)
0000[i] ResourceCache   > "StaticScene2" class registered (D6A504DA)
0000[i] ResourceCache   > "Lightmap2" class registered (5AD672C2)
0000[i] ResourceCache   > loading "BaseRP" (compiled 2014-10-12 at 07:47 with LRC 1.541)
0000[i] ResourceCache   > "BaseRP" package loaded in 0.017s
0000[i] RenderPipeline  > applying config "RPcfg/base":
  37 variables:
    VP__LIGHT0_RANGE         -> 48
    VP__SWAY_DIRECTION       -> 58
    VP__LIGHT0_COLOR         -> 40
    VP__WORLD                -> 4
    VP__ONE                  -> 1
    VP__UV_SCALE_OFFSET      -> 19
    VP__LIGHT_RANGE          -> 48
    VP__LIGHT0_POS           -> 24
    VP__SKY_INTENSITY        -> 23
    VP__WORLDVIEW            -> 8
    VP__BLEND_MATRIX         -> 67
    VP__ILLUMINATION         -> 65
    VP__LIGHT0_DIR           -> 32
    VP__BLEND_OFFSET         -> 91
    VP__PROJTEX              -> 60
    VP__PS_CENTER            -> 66
    VP__HALF                 -> 3
    VP__VIEWPROJECTION       -> 8
    VP__DIFFUSE_SPECULAR     -> 22
    VP__BLEND_QUATERNION     -> 67
    VP__CSM_SHADOW_MATRICES  -> 67
    VP__LIGHT_DIR            -> 32
    VP__MORPHING_RATIO       -> 64
    VP__MAT_AMBIENT          -> 18
    VP__ZERO                 -> 0
    VP__TEXGEN2_VPARAM       -> 1
    VP__TEXGEN1_UPARAM       -> 0
    VP__EYE_DIR              -> 16
    VP__FOGRANGE             -> 18
    VP__XFORM                -> 12
    VP__LIGHT_POS            -> 24
    VP__TWO                  -> 2
    VP__AMBIENT              -> 20
    VP__EYE_POS              -> 17
    VP__SWAY_PARAM           -> 57
    VP__WORLD_INVERSE        -> 8
    VP__LIGHT_COLOR          -> 40
  21 static variables:
    VP__SWAY_DIRECTION       = {1.000000, 0.000000, 0.000000, 0.000000}
    VP__LIGHT0_COLOR         = {1.000000, 1.000000, 1.000000, 1.000000}
    VP__WORLD                = {...}
    VP__ONE                  = {1.000000, 1.000000, 1.000000, 1.000000}
    VP__UV_SCALE_OFFSET      = {1.000000, 1.000000, 0.000000, 0.000000}
    VP__WORLDVIEW            = {...}
    VP__ILLUMINATION         = {1.000000, 1.000000, 1.000000, 1.000000}
    VP__LIGHT0_DIR           = {0.408250, -0.816500, 0.408250, 0.000000}
    VP__PROJTEX              = {...}
    VP__HALF                 = {0.500000, 0.500000, 0.500000, 0.500000}
    VP__VIEWPROJECTION       = {...}
0000[W] RenderPipeline  > unknown variable "VP_SKY__INTENSITY", ignoring add static 4f-var
    VP_SKY__INTENSITY        = {1.000000, 1.000000, 1.000000, 1.000000}
    VP__MORPHING_RATIO       = {0.000000, 0.000000, 0.000000, 0.000000}
    VP__ZERO                 = {0.000000, 0.000000, 0.000000, 0.000000}
    VP__EYE_DIR              = {0.000000, 0.000000, 1.000000, 1.000000}
    VP__XFORM                = {...}
    VP__TWO                  = {2.000000, 2.000000, 2.000000, 2.000000}
    VP__AMBIENT              = {0.300000, 0.300000, 0.300000, 0.300000}
    VP__EYE_POS              = {0.000000, 0.000000, 0.000000, 0.000000}
    VP__SWAY_PARAM           = {1.000000, 1.000000, 0.000000, 0.000000}
    VP__WORLD_INVERSE        = {...}
0000[i] VisualWorld3D   > initialized in 40.93ms
0000[i] AudioSystem     > initializing...
0000[i] AudioSystem     > created "AudioDeviceXA" AudioDevice
0000[i] AudioDeviceXA   > XAudio2 Audio Device Count 2 
0000[i] AudioDeviceXA   > --------------------------------------------------------------------------------
0000[i] AudioDeviceXA   > XAudio2 Audio Device #0: 
0000[i] AudioDeviceXA   > XAudio2 Device Details.Device Role: GlobalDefaultDevice 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format: 22480928 0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nChannels: 2 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nSamplesPerSec: 48000 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nAvgBytesPerSec: 384000 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nBlockAlign: 8 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.wBitsPerSample: 32 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.cbSize: 22 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.dwChannelMask: 3 
0000[i] AudioDeviceXA   > --------------------------------------------------------------------------------
0000[i] AudioDeviceXA   > --------------------------------------------------------------------------------
0000[i] AudioDeviceXA   > XAudio2 Audio Device #1: 
0000[i] AudioDeviceXA   > XAudio2 Device Details.Device Role: NotDefaultDevice 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format: 22480928 0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nChannels: 2 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nSamplesPerSec: 48000 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nAvgBytesPerSec: 192000 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nBlockAlign: 4 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.wBitsPerSample: 16 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.cbSize: 22 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.dwChannelMask: 3 
0000[i] AudioDeviceXA   > --------------------------------------------------------------------------------
0000[i] AudioDeviceXA   > XAudio2 Audio Device Selected 0 
0000[i] AudioDeviceXA   > --------------------------------------------------------------------------------
0000[i] AudioDeviceXA   > XAudio2 Audio Device #0: 
0000[i] AudioDeviceXA   > XAudio2 Device Details.Device Role: GlobalDefaultDevice 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format: 22480928 0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nChannels: 2 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nSamplesPerSec: 48000 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nAvgBytesPerSec: 384000 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.nBlockAlign: 8 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.wBitsPerSample: 32 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.Format.cbSize: 22 
0000[i] AudioDeviceXA   > XAudio2 Device Details.OutputFormat.dwChannelMask: 3 
0000[i] AudioDeviceXA   > --------------------------------------------------------------------------------
0000[i] AudioDeviceXA   > --------------------------------------------------------------------------------
0000[i] AudioDeviceXA   > XAudio2 Performance Data: AudioCyclesSinceLastQuery #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: TotalCyclesSinceLastQuery #12344: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: MinimumCyclesPerQuantum #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: MaximumCyclesPerQuantum #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: MemoryUsageInBytes #27100: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: CurrentLatencyInSamples #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: GlitchesSinceEngineStarted #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: ActiveSourceVoiceCount #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: TotalSourceVoiceCount #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: ActiveSubmixVoiceCount #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: ActiveResamplerCount #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: ActiveMatrixMixCount #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: ActiveXmaSourceVoices #0: 
0000[i] AudioDeviceXA   > XAudio2 Performance Data: ActiveXmaStreams #0: 
0000[i] AudioDeviceXA   > --------------------------------------------------------------------------------
0000[i] ResourceCache   > "AudioBuffer" class registered (4D5775D9)
0000[i] AudioSystem     > initialized in 139.66ms
0000[i] AudioWorld3D    > initializing...
0000[i] ResourceCache   > "AudioScene" class registered (7AAA093E)
0000[i] Enum            > "audio.AmbientSound3D.VolumeType" registered (47BACCB0)
0000[i] Enum            > registered 1 as "Sphere" in "audio.AmbientSound3D.VolumeType"
0000[i] Enum            > registered 2 as "Box" in "audio.AmbientSound3D.VolumeType"
0000[i] Enum            > "audio.AmbientMusic3D.VolumeType" registered (D1F170A1)
0000[i] Enum            > registered 0 as "None" in "audio.AmbientMusic3D.VolumeType"
0000[i] Enum            > registered 1 as "Sphere" in "audio.AmbientMusic3D.VolumeType"
0000[i] Enum            > registered 2 as "Box" in "audio.AmbientMusic3D.VolumeType"
0000[i] AudioWorld3D    > initialized in 0.18ms
0000[i] PhysWorld       > initializing...
0000[i] PhysWorld       > using non-parallel collision-dispatcher
0000[i] Enum            > "CollisionShape.Type" registered (9880A50F)
0000[i] Enum            > registered 1 as "Sphere" in "CollisionShape.Type"
0000[i] Enum            > registered 2 as "CapsuleY" in "CollisionShape.Type"
0000[i] Enum            > registered 3 as "CapsuleX" in "CollisionShape.Type"
0000[i] Enum            > registered 4 as "CapsuleZ" in "CollisionShape.Type"
0000[i] Enum            > registered 5 as "CylinderY" in "CollisionShape.Type"
0000[i] Enum            > registered 6 as "CylinderX" in "CollisionShape.Type"
0000[i] Enum            > registered 7 as "CylinderZ" in "CollisionShape.Type"
0000[i] Enum            > registered 8 as "Box" in "CollisionShape.Type"
0000[i] Enum            > registered 9 as "ConvexHull" in "CollisionShape.Type"
0000[i] TagSet          > "CollisionGroup" registered (101A3717)
0000[i] PhysWorld       > using scale 2.000
0000[i] TagSet          > un-registered tags in "CollisionGroup"
0000[i] TagSet          > registered tag "world" (00000001) in "CollisionGroup"
0000[i] PhysWorld       > "world" collision-group added
0000[i] TagSet          > registered tag "trigger" (00000002) in "CollisionGroup"
0000[i] PhysWorld       > "trigger" collision-group added
0000[i] TagSet          > registered tag "enemy" (00000004) in "CollisionGroup"
0000[i] PhysWorld       > "enemy" collision-group added
0000[i] TagSet          > registered tag "enemy2" (00000008) in "CollisionGroup"
0000[i] PhysWorld       > "enemy2" collision-group added
0000[i] TagSet          > registered tag "trap" (00000010) in "CollisionGroup"
0000[i] PhysWorld       > "trap" collision-group added
0000[i] TagSet          > registered tag "player" (00000020) in "CollisionGroup"
0000[i] PhysWorld       > "player" collision-group added
0000[i] TagSet          > registered tag "pickup" (00000040) in "CollisionGroup"
0000[i] PhysWorld       > "pickup" collision-group added
0000[i] TagSet          > registered tag "obstacle" (00000080) in "CollisionGroup"
0000[i] PhysWorld       > "obstacle" collision-group added
0000[i] TagSet          > registered tag "platform" (00000100) in "CollisionGroup"
0000[i] PhysWorld       > "platform" collision-group added
0000[i] TagSet          > registered tag "ignored" (00000200) in "CollisionGroup"
0000[i] PhysWorld       > "ignored" collision-group added
0000[i] TagSet          > registered tag "interactive" (00000400) in "CollisionGroup"
0000[i] PhysWorld       > "interactive" collision-group added
0000[i] PhysWorld       > using 10 max.susteps
0000[i] PhysWorld       > using fixed timestep 0.017 (60.0 Hz)
0000[i] Enum            > "RigidBody.Type" registered (4140C5F1)
0000[i] Enum            > registered 1 as "bodyStatic" in "RigidBody.Type"
0000[i] Enum            > registered 2 as "bodyDynamic" in "RigidBody.Type"
0000[i] Enum            > registered 3 as "bodyKinematic" in "RigidBody.Type"
0000[i] ResourceCache   > "ClipMesh2" class registered (05A798AB)
0000[i] ResourceCache   > "CollisionGeometry2" class registered (F438AA0D)
0000[i] PhysWorld       > initialized in 3.29ms
0000[i] Logic3D         > initializing...
0000[i] ResourceCache   > "MarkerSet2" class registered (9BD660CD)
0000[i] ResourceCache   > "GraphSet2" class registered (14C87699)
0000[i] ResourceCache   > "TriggerSet2" class registered (9F53F187)
0000[i] Logic3D         > initialized in 0.08ms
0000[i] VisualFX        > initializing...
0000[i] vfx.ParticleSystem> particle mem-size set to 4'194'304
0000[i] Enum            > "Visualization.Effect.ParticleOrientation" registered (7254BA0B)
0000[i] Enum            > registered 1 as "Camera" in "Visualization.Effect.ParticleOrientation"
0000[i] Enum            > registered 3 as "Velocity" in "Visualization.Effect.ParticleOrientation"
0000[i] Enum            > registered 2 as "Horizontal" in "Visualization.Effect.ParticleOrientation"
0000[i] VisualFX        > initialized in 0.15ms
0000[i] Animation       > initializing...
0000[i] ResourceCache   > "Animation2" class registered (9F587CC7)
0000[i] Animation       > initialized in 0.03ms
0000[i] game3d_World    > initializing...
0000[i] RandomSequence  > creating shadow ... done
0000[i] ResourceCache   > loading "Game3DScript" (compiled 2014-06-21 at 10:05 with LRC 1.541)
0000[i] ResourceCache   > "Game3DScript" package loaded in 0.000s
0000[i] game3d::World   > executing game3d'Script...OK
0000[i] game3d::World   > executing game3d'Task...OK
0000[i] game3d::World   > executing game3d'Event...OK
0000[i] game3d::World   > executing game3d'ScriptedBehaviour...OK
0000[i] Enum            > "game3d.VisualRepresentation.PartType" registered (DFCE9E7B)
0000[i] Enum            > registered 0 as "None" in "game3d.VisualRepresentation.PartType"
0000[i] Enum            > registered 1 as "StaticMesh" in "game3d.VisualRepresentation.PartType"
0000[i] Enum            > registered 2 as "MultiMesh" in "game3d.VisualRepresentation.PartType"
0000[i] Enum            > registered 3 as "Billboard" in "game3d.VisualRepresentation.PartType"
0000[i] Enum            > registered 4 as "SegmentBillboard" in "game3d.VisualRepresentation.PartType"
0000[i] Enum            > registered 5 as "ParticleSystem" in "game3d.VisualRepresentation.PartType"
0000[i] Enum            > registered 6 as "Sound3D" in "game3d.VisualRepresentation.PartType"
0000[i] Enum            > registered 9 as "Sound" in "game3d.VisualRepresentation.PartType"
0000[i] Enum            > registered 7 as "Trail" in "game3d.VisualRepresentation.PartType"
0000[i] Enum            > registered 8 as "BillboardTrail" in "game3d.VisualRepresentation.PartType"
0000[i] Enum            > "game3d.PhysicalRepresentation.PartLink" registered (92470C8E)
0000[i] Enum            > registered 0 as "None" in "game3d.PhysicalRepresentation.PartLink"
0000[i] Enum            > registered 1 as "Actor" in "game3d.PhysicalRepresentation.PartLink"
0000[i] Enum            > registered 2 as "VisualPart" in "game3d.PhysicalRepresentation.PartLink"
0000[i] Enum            > registered 3 as "SkeletonBone" in "game3d.PhysicalRepresentation.PartLink"
0000[i] TagSet          > "game3d.Actor.Tags" registered (AD5CDC3E)
0000[i] Actor           > creating shadow .................................................................................. done
0000[i] game3d::Actor   > "Pawn" class registered
0000[i] game3d::Actor   > "Character" class registered
0000[i] Enum            > "game3d.Character.Action.EventType" registered (3BD44DB7)
0000[i] Enum            > registered 0 as "None" in "game3d.Character.Action.EventType"
0000[i] Enum            > registered 1 as "GameEvent" in "game3d.Character.Action.EventType"
0000[i] Enum            > registered 2 as "BehaviourEvent" in "game3d.Character.Action.EventType"
0000[i] Enum            > registered 3 as "SpawnEffect" in "game3d.Character.Action.EventType"
0000[i] Enum            > registered 4 as "SpawnTargetedEffect" in "game3d.Character.Action.EventType"
0000[i] Enum            > registered 5 as "SetTag" in "game3d.Character.Action.EventType"
0000[i] Enum            > registered 6 as "ClearTag" in "game3d.Character.Action.EventType"
0000[i] Enum            > registered 7 as "ActivateRepresentationPart" in "game3d.Character.Action.EventType"
0000[i] Enum            > registered 8 as "DeactivateRepresentationPart" in "game3d.Character.Action.EventType"
0000[i] Enum            > registered 10 as "DeactivateRepresentationPartDelayed" in "game3d.Character.Action.EventType"
0000[i] Enum            > registered 9 as "HideRepresentationPart" in "game3d.Character.Action.EventType"
0000[i] Enum            > "game3d.Character.Action.MotionType" registered (F54B3143)
0000[i] Enum            > registered 0 as "None" in "game3d.Character.Action.MotionType"
0000[i] Enum            > registered 1 as "Animation" in "game3d.Character.Action.MotionType"
0000[i] Enum            > registered 2 as "Physics" in "game3d.Character.Action.MotionType"
0000[i] Enum            > "game3d.Character.Action.MotionNode" registered (0E5DF08E)
0000[i] Enum            > registered 1 as "Animation" in "game3d.Character.Action.MotionNode"
0000[i] Enum            > registered 2 as "AnimationByVelocity" in "game3d.Character.Action.MotionNode"
0000[i] Enum            > registered 3 as "AnimationByParam1" in "game3d.Character.Action.MotionNode"
0000[i] Enum            > registered 4 as "DirectionalBlendXZ" in "game3d.Character.Action.MotionNode"
0000[i] Enum            > registered 5 as "VelocityBlendXZ" in "game3d.Character.Action.MotionNode"
0000[i] Enum            > registered 6 as "Param1Blend" in "game3d.Character.Action.MotionNode"
0000[i] Enum            > registered 7 as "ParamXBlend" in "game3d.Character.Action.MotionNode"
0000[i] Enum            > "Character.CollisionPartType" registered (58E56DD7)
0000[i] Enum            > registered 1 as "Box" in "Character.CollisionPartType"
0000[i] Enum            > registered 2 as "Sphere" in "Character.CollisionPartType"
0000[i] TagSet          > "Character.CollisionTag" registered (36C23A32)
0000[i] TagSet          > registered tag "hand" (00000001) in "Character.CollisionTag"
0000[i] TagSet          > registered tag "foot" (00000002) in "Character.CollisionTag"
0000[i] TagSet          > registered tag "head" (00000004) in "Character.CollisionTag"
0000[i] TagSet          > registered tag "chest" (00000008) in "Character.CollisionTag"
0000[i] TagSet          > registered tag "attack" (00000010) in "Character.CollisionTag"
0000[i] TagSet          > registered tag "block" (00000020) in "Character.CollisionTag"
0000[i] TagSet          > registered tag "unprotected" (00000040) in "Character.CollisionTag"
0000[i] TagSet          > registered tag "left" (00000080) in "Character.CollisionTag"
0000[i] TagSet          > registered tag "right" (00000100) in "Character.CollisionTag"
0000[i] Enum            > "game3d.Character.ActionType" registered (A3E285AE)
0000[i] Enum            > registered 1 as "Primary" in "game3d.Character.ActionType"
0000[i] Enum            > registered 2 as "Secondary" in "game3d.Character.ActionType"
0000[i] Enum            > registered 3 as "Additive" in "game3d.Character.ActionType"
0000[i] World           > "ActorLanded" event registered
0000[i] World           > "CharacterHitWall" event registered
0000[i] World           > "CharacterLanded" event registered
0000[i] game3d::Actor   > "target.x" number-var registered
0000[i] game3d::Actor   > "target.y" number-var registered
0000[i] game3d::Actor   > "target.z" number-var registered
0000[i] game3d::Actor   > "impulse_dir.x" number-var registered
0000[i] game3d::Actor   > "impulse_dir.y" number-var registered
0000[i] game3d::Actor   > "impulse_dir.z" number-var registered
0000[i] game3d::Actor   > "impulse_k" number-var registered
0000[i] Character       > creating shadow .................................. done
0000[i] game3d::Actor   > "Decoration" class registered
0000[i] Enum            > "game3d.DecorationCollisionAction" registered (5B74F563)
0000[i] Enum            > registered 0 as "None" in "game3d.DecorationCollisionAction"
0000[i] Enum            > registered 1 as "GameEvent" in "game3d.DecorationCollisionAction"
0000[i] Enum            > registered 2 as "BehaviourEvent" in "game3d.DecorationCollisionAction"
0000[i] Enum            > registered 3 as "Script" in "game3d.DecorationCollisionAction"
0000[i] game3d::Actor   > "target_uid" number-var registered
0000[i] Decoration      > creating shadow ....... done
0000[i] game3d::Actor   > "Projectile" class registered
0000[i] game3d::Actor   > "speed" number-var registered
0000[i] game3d::Actor   > "energy" number-var registered
0000[i] game3d::Actor   > "hit.x" number-var registered
0000[i] game3d::Actor   > "hit.y" number-var registered
0000[i] game3d::Actor   > "hit.z" number-var registered
0000[i] game3d::Actor   > "hit.nx" number-var registered
0000[i] game3d::Actor   > "hit.ny" number-var registered
0000[i] game3d::Actor   > "hit.nz" number-var registered
0000[i] game3d::Actor   > "Missile" class registered
0000[i] game3d::Actor   > "force_forward" number-var registered
0000[i] game3d::Actor   > "initial_velocity" number-var registered
0000[i] game3d::Actor   > "Item" class registered
0000[i] game3d::Actor   > "AreaDamage" class registered
0000[i] World           > "AreaDamage" event registered
0000[i] game3d::Actor   > "Weapon" class registered
0000[i] Weapon          > creating shadow ..... done
0000[i] game3d::Actor   > "missile_velocity" number-var registered
0000[i] ResourceCache   > "SpawnPointSet2" class registered (879E2BAE)
0000[i] Enum            > "game3d.Trigger.Shape" registered (87FC2E6E)
0000[i] Enum            > registered 1 as "Sphere" in "game3d.Trigger.Shape"
0000[i] Enum            > registered 2 as "Box" in "game3d.Trigger.Shape"
0000[i] Enum            > "game3d.Trigger.Action" registered (F59D598B)
0000[i] Enum            > registered 0 as "None" in "game3d.Trigger.Action"
0000[i] Enum            > registered 1 as "GameEvent" in "game3d.Trigger.Action"
0000[i] Enum            > registered 2 as "GameVarInc" in "game3d.Trigger.Action"
0000[i] Enum            > registered 4 as "GameVarSet" in "game3d.Trigger.Action"
0000[i] Enum            > registered 5 as "GameVarClear" in "game3d.Trigger.Action"
0000[i] Enum            > registered 3 as "GameVarDec" in "game3d.Trigger.Action"
0000[i] Enum            > registered 6 as "ActorEvent0" in "game3d.Trigger.Action"
0000[i] Enum            > registered 7 as "ActorSetTag" in "game3d.Trigger.Action"
0000[i] Enum            > registered 8 as "ActorClearTag" in "game3d.Trigger.Action"
0000[i] Enum            > registered 9 as "Script" in "game3d.Trigger.Action"
0000[i] Trigger         > creating shadow ..... done
0000[i] Effect          > creating shadow .. done
0000[i] game3d_World    > initialized in 4.66ms
0000[i] tigra.Game      > initializing...
0000[i] game3d.Trigger  > collision group/mask is  trigger (00000002) / player,enemy 00000024
0000[i] tigra.Game      > initialized in 0.03ms
0000[i] main            > components initialized in 399.52ms
Tigra build#235
running on "PCL-PC" as "pcl"
0000[i] ResourceCache   > loading "tigra-Base" (compiled 2014-10-15 at 19:50 with LRC 1.541)
0000[i] ResourceCache   > "tigra-Base" package loaded in 0.166s
0000[i] ResourceCache   > loading "tigra-Test" (compiled 2014-10-28 at 06:28 with LRC 1.541)
0000[i] ResourceCache   > "tigra-Test" package loaded in 0.042s
0000[i] ResourceCache   > loading "tigra-Char" (compiled 2014-10-12 at 09:50 with LRC 1.541)
0000[i] ResourceCache   > "tigra-Char" package loaded in 0.071s
0000[i] ResourceCache   > loading "tigra-Clip" (compiled 2014-10-12 at 09:50 with LRC 1.541)
0000[i] ResourceCache   > "tigra-Clip" package loaded in 0.001s
0000[i] ResourceCache   > loading "tigra-Audio" (compiled 2014-10-12 at 09:50 with LRC 1.541)
0000[i] ResourceCache   > "tigra-Audio" package loaded in 0.080s
0000[i] ResourceCache   > loading "tigra-Demo3" (compiled 2014-11-07 at 17:49 with LRC 1.541)
0000[i] ResourceCache   > "tigra-Demo3" package loaded in 0.289s
0000[i] vfx.ParticleSystem> "CrystalDestruction" class registered (F144FB2C)
0000[i] vfx.ParticleSystem> "CrystalDestruction"."default" subclass registered ([5F237EAF] "config/fx/CrystalDestruction--default.lc")
0000[i] vfx.ParticleSystem> "DarkPool" class registered (B393F42B)
0000[i] vfx.ParticleSystem> "DarkPool"."medium" subclass registered ([4110C26B] "config/fx/DarkPool--medium.lc")
0000[i] vfx.ParticleSystem> "DarkPool"."small" subclass registered ([89C82F97] "config/fx/DarkPool--small.lc")
0000[i] vfx.ParticleSystem> "DarkSplash" class registered (AC0E722B)
0000[i] vfx.ParticleSystem> "DarkSplash"."default" subclass registered ([5F237EAF] "config/fx/DarkSplash--default.lc")
0000[i] vfx.ParticleSystem> "DarkTrail" class registered (6151F7FB)
0000[i] vfx.ParticleSystem> "DarkTrail"."default" subclass registered ([5F237EAF] "config/fx/DarkTrail--default.lc")
0000[i] vfx.ParticleSystem> "Dash" class registered (48DADC8D)
0000[i] vfx.ParticleSystem> "Dash"."default" subclass registered ([5F237EAF] "config/fx/Dash--default.lc")
0000[i] vfx.ParticleSystem> "Death" class registered (0A6C735B)
0000[i] vfx.ParticleSystem> "Death"."default" subclass registered ([5F237EAF] "config/fx/Death--default.lc")
0000[i] vfx.ParticleSystem> "Death"."spider" subclass registered ([BE058DAB] "config/fx/Death--spider.lc")
0000[i] vfx.ParticleSystem> "DeathFlame" class registered (CD803D68)
0000[i] vfx.ParticleSystem> "DeathFlame"."default" subclass registered ([5F237EAF] "config/fx/DeathFlame--default.lc")
0000[i] vfx.ParticleSystem> "Glow" class registered (E4D9D3C1)
0000[i] vfx.ParticleSystem> "Glow"."checkpoint" subclass registered ([17816294] "config/fx/Glow--checkpoint.lc")
0000[i] vfx.ParticleSystem> "Glow"."darkcrystal" subclass registered ([B952D0BD] "config/fx/Glow--darkcrystal.lc")
0000[i] vfx.ParticleSystem> "Glow"."default" subclass registered ([5F237EAF] "config/fx/Glow--default.lc")
0000[i] vfx.ParticleSystem> "Glow"."platform" subclass registered ([DFEF8A88] "config/fx/Glow--platform.lc")
0000[i] vfx.ParticleSystem> "MeleeHit" class registered (DCC34DA3)
0000[i] vfx.ParticleSystem> "MeleeHit"."default" subclass registered ([5F237EAF] "config/fx/MeleeHit--default.lc")
0000[i] vfx.ParticleSystem> "MeleeHit"."destructible" subclass registered ([5FC6F848] "config/fx/MeleeHit--destructible.lc")
0000[i] vfx.ParticleSystem> "MeleeHit"."player" subclass registered ([EAEDF26F] "config/fx/MeleeHit--player.lc")
0000[i] vfx.ParticleSystem> "WallSlide" class registered (940B52B9)
0000[i] vfx.ParticleSystem> "WallSlide"."default" subclass registered ([5F237EAF] "config/fx/WallSlide--default.lc")
0000[i] Localization    > loaded 21 string(s) for locale "EN"
0000[i] Localization    > "EN" locale selected
0000[i] Serializable    > loaded from "/tigra_Param"
0000[i] Core            > auto-reload enabled
0000[i] ResourceCache   > loading "DD" (compiled 2014-09-05 at 07:21 with LRC 1.541)
0000[i] ResourceCache   > "DD" package loaded in 0.001s
0000[i] game3d::World   > processing config "Game3D.lc"...
0000[i] World           > "MissileHitObject" event registered
0000[i] World           > "MissileHitWorld" event registered
0000[i] World           > "tigra.PlayerJumped" event registered
0000[i] World           > "tigra.PlayerLanded" event registered
0000[i] World           > "tigra.PlayerGrabOn" event registered
0000[i] World           > "tigra.PlayerGrabOff" event registered
0000[i] World           > "tigra.ClawAttackStart" event registered
0000[i] World           > "tigra.PlayerHit" event registered
0000[i] World           > "tigra.PlayerDeath" event registered
0000[i] World           > "tigra.TouchedDarkPool" event registered
0000[i] World           > "tigra.TouchedDarkSpore" event registered
0000[i] World           > "tigra.StompAttackHit" event registered
0000[i] World           > "tigra.MessageShow" event registered
0000[i] World           > "tigra.MessageHide" event registered
0000[i] World           > "tigra.CheckPoint" event registered
0000[i] World           > "tigra.GotSpark" event registered
0000[i] World           > "tigra.ObjectActivate" event registered
0000[i] World           > "tigra.ObjectDeactivate" event registered
0000[i] World           > "tigra.EnemyCoreHit" event registered
0000[i] World           > "tigra.Remark0" event registered
0000[i] World           > "tigra.Remark1" event registered
0000[i] World           > "tigra.Remark2" event registered
0000[i] World           > "tigra.Remark3" event registered
0000[i] World           > "tigra.WindActivate" event registered
0000[i] World           > "tigra.WindDeactivate" event registered
0000[i] World           > "tigra.BrainAddObjective" event registered
0000[i] World           > "tigra.BrainRemoveObjective" event registered
0000[i] World           > "tigra.FootStepL" event registered
0000[i] World           > "tigra.FootStepR" event registered
0000[i] World           > "tigra.DisableControls" event registered
0000[i] World           > "tigra.EnableControls" event registered
0000[i] game3d::World   > script "Demo3_Start" registered
0000[i] game3d::World   > script "Demo3_DarkCrystal" registered
0000[i] game3d::World   > script "Demo3_Shrine" registered
0000[i] game3d::World   > script "Demo3_Boss" registered
0000[i] game3d::World   > script "Spark_Intro" registered
0000[i] game3d::World   > script "tigra" registered
0000[i] game3d::World   > script "tigra" registered
0000[i] game3d::World   > script "NearestPlayer" registered
0000[i] game3d::World   > script "move_to" registered
0000[i] game3d::World   > script "turn_to_player" registered
0000[i] game3d::World   > script "move_to" registered
0000[i] TagSet          > un-registered tags in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "AIControlled" (00000001) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "HumanControlled" (00000002) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Interactive" (00000004) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Crystal" (00000008) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "BigObj" (00000010) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Platform" (00000020) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Breakable" (00000040) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Darkenable" (00000080) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Pickup" (00000100) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Enemy" (00000200) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Boss" (00000400) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Bullet" (00000800) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Door" (00001000) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Searchable" (00002000) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Attachable" (00004000) in "game3d.Actor.Tags"
0000[i] TagSet          > registered tag "Discoverable" (00008000) in "game3d.Actor.Tags"
0000[i] game3d::Actor   > "length" number-var registered
0000[i] game3d::Actor   > added "Decoration.Lian-00" prototype
0000[i] game3d::Actor   > "fracture_duration" number-var registered
0000[i] game3d::Actor   > "sparks" number-var registered
0000[i] game3d::Actor   > "cc.h-dev" number-var registered
0000[i] game3d::Actor   > "cc.b-base" number-var registered
0000[i] game3d::Actor   > "cc.b-dev" number-var registered
0000[i] game3d::Actor   > "cc.s-base" number-var registered
0000[i] game3d::Actor   > "cc.s-dev" number-var registered
0000[i] game3d::Actor   > added "Pawn.Breakable-Barrel-01" prototype
0000[i] game3d::Actor   > added "Pawn.Breakable-Crate-01" prototype
0000[i] game3d::Actor   > "rnd_rot" number-var registered
0000[i] game3d::Actor   > added "Pawn.Breakable-Crystal-01" prototype
0000[i] game3d::Actor   > added "Pawn.Breakable-CrystalSpark-01" prototype
0000[i] game3d::Actor   > added "Pawn.Breakable-DarkCrystal-01" prototype
0000[i] game3d::Actor   > added "Pawn.Breakable-Scaffold-01" prototype
0000[i] game3d::Actor   > added "Character.Spider" prototype
0000[i] game3d::Actor   > "max_hp" number-var registered
0000[i] game3d::Actor   > "cur_hp" number-var registered
0000[i] game3d::Actor   > "name" string-var registered
0000[i] game3d::Actor   > added "Character.TestBoss" prototype
0000[i] game3d::Actor   > "max_sta" number-var registered
0000[i] game3d::Actor   > "cur_sta" number-var registered
0000[i] game3d::Actor   > "life_state" number-var registered
0000[i] game3d::Actor   > added "Character.Tigra" prototype
0000[i] game3d::Actor   > added "Decoration.DarkSporeEx-01" prototype
0000[i] game3d::Actor   > added "Decoration.DarkPoolMedium" prototype
0000[i] game3d::Actor   > added "Decoration.DarkPoolSmall1" prototype
0000[i] game3d::Actor   > added "Decoration.DarkPoolSmall2" prototype
0000[i] game3d::Actor   > added "Decoration.DarkSpore-01" prototype
0000[i] game3d::Actor   > added "Decoration.DarkSpore-02" prototype
0000[i] game3d::Actor   > added "Decoration.DarkSpore-03" prototype
0000[i] game3d::Actor   > added "Decoration.DarkSpore-04" prototype
0000[i] game3d::Actor   > added "Decoration.DarkSpore-05" prototype
0000[i] game3d::Actor   > added "Decoration.DarkSpore-06" prototype
0000[i] game3d::Actor   > "irange" number-var registered
0000[i] game3d::Actor   > "message" string-var registered
0000[i] game3d::Actor   > added "Decoration.CaveDoor" prototype
0000[i] game3d::Actor   > added "Decoration.CellDoor" prototype
0000[i] game3d::Actor   > added "Decoration.CheckPointStone" prototype
0000[i] game3d::Actor   > added "Decoration.GateStone" prototype
0000[i] game3d::Actor   > added "Decoration.Shrine" prototype
0000[i] game3d::Actor   > added "Decoration.CheckPoint" prototype
0000[i] game3d::Actor   > added "Pawn.Turret" prototype
0000[i] game3d::Actor   > added "Decoration.Spark" prototype
0000[i] game3d::Actor   > added "Pawn.PlatformRight15" prototype
0000[i] game3d::Actor   > added "Pawn.Platform1" prototype
0000[i] game3d::Actor   > added "Pawn.Platform2" prototype
0000[i] game3d::Actor   > added "Projectile.DarkBullet" prototype
0000[i] game3d::Actor   > "quest_item" number-var registered
0000[i] game3d::Actor   > added "Decoration.GuardCorpse-01" prototype
0000[i] game3d.Effect   > "Break.Crystal" class added (3A6C8AB2)
0000[i] game3d.Effect   > "Break.CrystalSpark" class added (15C66A1C)
0000[i] game3d.Effect   > "Break.Barrel" class added (AB526FCE)
0000[i] game3d.Effect   > "Break.Crate" class added (707210DC)
0000[i] game3d.Effect   > "Break.DarkCrystal" class added (BB9431BF)
0000[i] game3d.Effect   > "CrystalDestruction" class added (F144FB2C)
0000[i] game3d.Effect   > "DarkShot" class added (EDA71A8F)
0000[i] game3d.Effect   > "DarkSplash" class added (AC0E722B)
0000[i] game3d.Effect   > "FootStep.Default" class added (705A7C7F)
0000[i] game3d.Effect   > "FootStep.Grass" class added (B7A09E38)
0000[i] game3d.Effect   > "FootStep.Earth" class added (FB6697AE)
0000[i] game3d.Effect   > "FootStep.Wood" class added (C4E24E8D)
0000[i] game3d.Effect   > "FootStep.Stone" class added (B5808402)
0000[i] game3d.Effect   > "FootStep.Glass" class added (99B3778A)
0000[i] game3d.Effect   > "GrabOn.Default" class added (C2631B47)
0000[i] game3d.Effect   > "GrabOff.Default" class added (24CE1FF0)
0000[i] game3d.Effect   > "Hazard.Spore" class added (5D38431F)
0000[i] game3d.Effect   > "Hazard.SporeEx" class added (F17E82A0)
0000[i] game3d.Effect   > "Hazard.Pool" class added (E5B723B1)
0000[i] game3d.Effect   > "Hit.Default" class added (B2B5A9C6)
0000[i] game3d.Effect   > "Hit.Destructible" class added (2F33BE66)
0000[i] game3d.Effect   > "Hit.PlayerDamage" class added (67C02E59)
0000[i] game3d.Effect   > "HitEnv.Earth" class added (8DAC808B)
0000[i] game3d.Effect   > "HitEnv.Stone" class added (B3890EC8)
0000[i] game3d.Effect   > "Jump.Default" class added (BD621DF3)
0000[i] game3d.Effect   > "Landing.Default" class added (8771AD47)
0000[i] game3d.Effect   > "Landing.High" class added (A67D7B89)
0000[i] game3d.Effect   > "WallSlide.Default" class added (AEC44075)
0000[i] game3d.Effect   > 18 interaction-descs added
0000[i] game3d::World   > "config/actor/common.lua" module loaded in 0.3ms
0000[i] ScriptedBehaviour> registered "DarkSporeEx" behaviour : 1 task(s), 0 event(s)
0000[i] game3d::World   > "config/actor/dark-spare-ex.lua" module loaded in 0.2ms
0000[i] ScriptedBehaviour> registered "Spider" behaviour : 1 task(s), 0 event(s)
0000[i] game3d::World   > "config/actor/spider.lua" module loaded in 0.3ms
0000[i] ScriptedBehaviour> registered "TestBoss" behaviour : 2 task(s), 2 event(s)
0000[i] game3d::World   > "config/actor/test-boss.lua" module loaded in 0.4ms
0000[i] ScriptedBehaviour> registered "Turret" behaviour : 1 task(s), 0 event(s)
0000[i] game3d::World   > "config/actor/turret.lua" module loaded in 0.1ms
0000[i] game3d::World   > "script/demo3.lua" module loaded in 0.1ms
0000[i] game3d::World   > "script/tutor.lua" module loaded in 0.0ms
0000[i] game3d::World   > "script/_common.lua" module loaded in 0.0ms
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "ape'death" [C3C2649C] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "ape'idle" [E8C65D8C] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "ape'kick" [211DEA42] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "ape'punch" [468CE03D] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "ape'stomp" [D3D74590] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Additive-action "ape'take-damage" [ABAF44CE] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "ape'walk" [BD96DED1] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'attach-swing" [0089B3A3] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'attach" [20D8B4F7] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'dash" [2F6C4574] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'fall" [4FBE9AF2] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'grab" [1AF2467D] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'hang-move" [D08C605A] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'hang" [9422BDE3] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'hit-response" [F0824AAE] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'idle" [8C5B2611] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'jump-down" [43D6CE71] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'jump-up" [0E332F46] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'jump" [F06063DD] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'move" [05A57AA5] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'punch" [375E851E] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'run" [BBACE713] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'slide-left" [F5B81E5C] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'slide-right" [22D00C12] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "tigra'walk" [23144412] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "spider'idle" [D5B77C17] registered
0000[i] Serializable    > loaded from "/cfg_CharacterAction"
0000[i] game3d.Character> Primary-action "spider'walk" [38CB3CBF] registered
0000[i] gui.Widget      > "sizer" class registered
0000[i] gui.Widget      > "static" class registered
0000[i] gui.Widget      > "button" class registered
0000[i] gui.Widget      > "checkbox" class registered
0000[i] gui.Widget      > "choice" class registered
0000[i] gui.Widget      > "list" class registered
0000[i] gui.Widget      > "slider" class registered
0000[i] gui.Widget      > "panel" class registered
0000[i] gui.Widget      > "text-edit" class registered
0000[i] ani2.GenericAnimation> loaded "config/player-hit-response.lcs" animation
0000[i] ani2.GenericAnimation> loaded "config/player-horz-dash.lcs" animation
0000[i] ani2.GenericAnimation> loaded "config/ui/go-arrow.lcs" animation
0000[i] main            > App initialized in 874.25ms
0000[i] WinMain         > app initialized
0000[i] WinMain         > entering main loop
0000[i] SimpleConfig    > file "D:\games\2014-11-15\Tigra_en\Tigra_en/scratchpad.txt" not exists, scratchpad not loaded
0000[i] AudioSourceManager> reserved 64 audio-sources
0000[i] Serializable    > re-loaded from "/tigra_Param"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0000[i] Serializable    > re-loaded from "/cfg_CharacterAction"
0279[i] Tigra           > selected profile#0
0279[i] tigra.Game      > loading {301} "level-Demo3-01.lc"
0279[i] VisualWorld3D   > environment set :
  spherical = <none>
  cubemap   = <none>
0279[i] PhysWorld       > assigned clipmesh "Demo3-01'clipmesh", cd-group "world" (00000001)
0279[i] ani2.GenericAnimation> loaded "config/actor/spark-default.lcs" animation
0279[i] tigra.Game      > loaded {301} "level-Demo3-01.lc"
{301} 00:00'00  starting at link.1
0279[i] vfx.ParticleSystem> particle-mem usage increased to 98'776
0279[i] vfx.ParticleSystem> particle-mem usage increased to 197'088
0279[i] ani2.GenericAnimation> loaded "config/player-landing.lcs" animation
0279[i] ani2.GenericAnimation> loaded "config/camera/player-landing.lcs" animation
{301} 00:00'00  level started
*** INVENTORY ***
Artifacts (0 / 8) :
  {1} Checkpoint            : 0
  {4} Teleport              : 0
  {2} Projectile Shield     : 0
  {3} Darkness Shield       : 0
Quest-Objects (0) :
{301} 00:00'00  discovered CellDoor at (-6.0 -0.2 0.0)
using 1280x720 post-effect main-buf
0467[i] ani2.GenericAnimation> loaded "config/camera/player-hit-wall.lcs" animation
1167[i] vfx.ParticleSystem> particle-mem usage increased to 209'384
deleting 36 Serializable interfaces
Serializable un-initialized
app un-initialized
sending log...
log-files found : 1
27369[i] WinMain         > app un-initialized
27369[i] WinMain         > app deleted
27369[i] tigra.Game      > un-initializing...
27369[i] tigra.Game      > un-initialized
27369[i] game3d_World    > un-initializing...
27369[i] ResourceCache   > "SpawnPointSet2" class un-registered
27369[i] game3d::Actor   > "Weapon" class un-registered
27369[i] game3d::Actor   > "AreaDamage" class un-registered
27369[i] game3d::Actor   > "Item" class un-registered
27369[i] game3d::Actor   > "Missile" class un-registered
27369[i] game3d::Actor   > "Projectile" class un-registered
27369[i] game3d::Actor   > "Decoration" class un-registered
27369[i] game3d::Actor   > "Character" class un-registered
27369[i] game3d::Actor   > "Pawn" class un-registered
27369[i] ResourceCache   > "Game3DScript" package unloaded
27369[i] game3d_World    > un-initialized
27369[i] Animation       > un-initializing...
27369[i] ResourceCache   > "Animation2" class un-registered
27369[i] Animation       > un-initialized
27369[i] VisualFX        > un-initializing...
27369[i] VisualFX        > un-initialized
27369[i] Logic3D         > un-initializing...
27369[i] ResourceCache   > "TriggerSet2" class un-registered
27369[i] ResourceCache   > "MarkerSet2" class un-registered
27369[i] ResourceCache   > "GraphSet2" class un-registered
27369[i] Logic3D         > un-initialized
27369[i] PhysWorld       > un-initializing...
27369[i] ResourceCache   > "CollisionGeometry2" class un-registered
27369[i] ResourceCache   > "ClipMesh2" class un-registered
27369[i] PhysWorld       > un-initialized
27369[i] AudioWorld3D    > un-initializing...
27369[i] ResourceCache   > "AudioScene" class un-registered
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
audio_SourceXA.cpp:58 AudioSourceXA::~AudioSourceXA
27369[i] AudioSourceManager> released 64 audio-sources
27369[i] AudioWorld3D    > un-initialized
27369[i] AudioSystem     > un-initializing...
27369[i] ResourceCache   > "AudioBuffer" class un-registered
27369[i] AudioSystem     > un-initialized
27369[i] VisualWorld3D   > un-initializing...
27369[i] ResourceCache   > "Lightmap2" class un-registered
27369[i] ResourceCache   > "StaticScene2" class un-registered
27369[i] ResourceCache   > "MultiMesh2" class un-registered
27369[i] ResourceCache   > "StaticMesh2" class un-registered
27369[i] ResourceCache   > "BaseRP" package unloaded
27369[i] VisualWorld3D   > un-initialized
27369[i] Render2D        > un-initializing...
27369[i] ResourceCache   > "Font10" class un-registered
27369[i] ResourceCache   > "Render2D" package unloaded
27369[i] Render2D        > un-initialized
27369[i] VideoSystem     > un-initializing...
27369[i] ResourceCache   > "TextureAtlas" class un-registered
27369[i] ResourceCache   > "VertexDecl" class un-registered
27369[i] ResourceCache   > "VertexProg" class un-registered
27369[i] ResourceCache   > "FragmentShader" class un-registered
27369[i] ResourceCache   > "Texture" class un-registered
27369[i] ResourceCache   > "Driver3DState" class un-registered
27369[i] RenderDX9       > uninitialized
27369[i] VideoSystem     > un-initialized
27369[i] InputSystem     > un-initializing...
27369[i] MouseDX7        > uninitialized
27369[i] Input-DX7       > DInput destroyed
27369[i] InputSystem     > un-initialized
27369[i] ScriptEnv       > un-initializing...
27369[i] ResourceCache   > "LuaScript" class un-registered
27369[i] Tigra           > destroy shadow  done
27369[i] ScriptThread    > destroy shadow  done
27369[i] Trigger         > destroy shadow  done
27369[i] Actor           > destroy shadow  done
27369[i] World           > destroy shadow  done
27369[i] Effect          > destroy shadow  done
27369[i] Decoration      > destroy shadow  done
27369[i] Character       > destroy shadow  done
27369[i] Weapon          > destroy shadow  done
27369[i] RandomSequence  > destroy shadow  done
27369[i] RandomSequence  > destroy shadow  done
27369[i] ScriptEnv       > uninitialized
27369[i] ScriptEnv       > un-initialized
27369[i] ResourceCache   > "tigra-Base" package unloaded
27369[i] ResourceCache   > "tigra-Demo3" package unloaded
27369[i] ResourceCache   > "tigra-Test" package unloaded
27369[i] ResourceCache   > "tigra-Clip" package unloaded
27369[i] ResourceCache   > "tigra-Audio" package unloaded
27369[i] ResourceCache   > "tigra-Char" package unloaded
27369[i] ResourceCache   > "DD" package unloaded
27369[i] Core            > uninitialized
27369[i] ResourceCache   > "RenderPipelineCfg2" class un-registered
27369[i] ResourceCache   > "RenderPipeline2" class un-registered
27369[i] ResourceCache   > "MeshSkeleton" class un-registered
27369[i] ResourceCache   > un-initialized
27369[i] DebugManager    > uninitialized
================================================================================================
name            peak            alloc()    free()     realloc()  resize()   expand()   shrink()  
================================================================================================
StdMem          24'710'256      5'448      5'442      20         0          0          0         
TmpMem          38'621'008      8'970      156'327    150'819    0          439        0         
StrMem          3'005'264       41'852     43'464     2'029      0          0          0         
HStrMem         96'416          87'676     87'597     0          0          0          0         
RgnMem          142'704         2'503      2'470      0          0          0          814       
TestMem         0               0          0          0          0          0          0         
PhysMem         5'577'464       1'669'972  1'669'884  0          0          0          0         
------------------------------------------------------------------------------------------------
TOTAL           (no use)        1816421    1965184    152868     0          439        814       
------------------------------------------------------------------------------------------------

StdMem
------------------------------
block-sz alloc.cnt  wasted    
------------------------------
16       330        2640      
24       212        3392      
32       1307       720       
40       1589       12712     
48       1          16        
56       212        0         
64       278        2224      
104      22         0         
112      18         144       
120      3          48        
128      1          0         
136      1          8         
144      1          16        
152      16         0         
160      13         104       
176      1          0         
208      1          8         
224      22         0         
232      10         80        
272      2          0         
280      4          32        
296      9          0         
304      5          40        
320      6          0         
328      2          16        
344      1          0         
352      2          16        
368      4          0         
376      6          48        
392      6          0         
400      1          8         
416      5          0         
424      4          32        
440      2          0         
448      4          32        
472      2          16        
488      3          0         
496      1          8         
512      56         0         
1024     399        2072      
2048     124        387       
3072     37         136       
6144     1          7         
7168     569        2736      
8192     2          0         
12288    1          6         
13312    2          2         
14336    1          0         
15360    2          0         
16384    1          4         
17408    1          0         
18432    1          0         
19456    7          6         
20480    6          4         
21504    3          0         
22528    2          4         
23552    3          2         
24576    2          0         
25600    3          0         
26624    1          0         
27648    1          0         
28672    5          4         
29696    3          0         
31744    3          12        
33792    1          0         
34816    3          2         
35840    1          0         
36864    1          0         
38912    2          0         
40960    2          4         
41984    1          0         
43008    4          4         
44032    2          0         
46080    2          2         
47104    1          0         
48128    2          6         
49152    1          0         
52224    3          0         
53248    1          2         
54272    2          8         
55296    3          6         
56320    1          0         
58368    1          6         
61440    5          10        
62464    1          2         
65536    1          6         
------------------------------
wasted total = 0.3% (27800 bytes)

TmpMem
------------------------------
block-sz alloc.cnt  wasted    
------------------------------
16       2157       70        
24       208        804       
32       2331       420       
40       5970       3378      
48       438        3304      
56       55         106       
64       1482       2628      
72       19457      1364      
80       19424      260       
88       424        998       
96       63         200       
104      82156      62        
112      591        3074      
120      21         96        
128      30         48        
136      35         32        
144      24         100       
152      20         14        
160      34         98        
168      87         328       
176      18         74        
184      10         34        
192      15         48        
200      375        12        
208      678        2698      
216      24         208       
224      15         12        
232      18721      74        
240      9          44        
248      5          18        
256      4          12        
264      19         32        
272      25         76        
280      6          10        
288      18         68        
296      598        2330      
304      31         130       
312      9          20        
320      7          14        
328      83         302       
336      7          28        
344      10         12        
352      81         4         
360      30         116       
368      3          0         
384      6          24        
392      11         6         
400      18         72        
408      3          8         
416      3          6         
424      1          2         
432      7          28        
440      15         0         
448      1          4         
456      43         18        
464      11         6         
472      1          2         
480      1          4         
488      3          0         
496      12         46        
504      1          4         
512      3          0         
1024     903        1772      
2048     291        570       
3072     346        276       
4096     56         188       
5120     52         100       
6144     27         88        
7168     11         44        
8192     272        72        
9216     15         24        
10240    6          16        
11264    9          16        
12288    3          0         
13312    7          12        
14336    5          8         
15360    10         0         
16384    1          0         
20480    36         0         
24576    1          0         
27648    1          4         
28672    37         0         
32768    42         0         
35840    25         0         
37888    27         0         
44032    1          4         
45056    1          0         
46080    2          8         
48128    35         0         
55296    1          4         
59392    1          4         
64512    46         0         
------------------------------
wasted total = 0.1% (27200 bytes)

StrMem
------------------------------
block-sz alloc.cnt  wasted    
------------------------------
16       2955       6391      
24       3882       25265     
32       17398      69756     
40       91         465       
48       340        285       
56       1380       6612      
64       285        184       
72       19         135       
80       8          16        
88       64         16        
96       10         28        
104      16         44        
112      17         40        
120      95         0         
128      5665       8956      
136      4890       9684      
144      1557       4647      
152      5056       16712     
160      3          0         
168      2          8         
176      2          4         
192      1          0         
200      2          4         
208      1          0         
216      1          4         
224      3          0         
232      8          32        
264      1          0         
280      4          0         
288      13         48        
296      2          4         
304      2          8         
312      5          0         
320      4          12        
360      2          0         
368      3          8         
376      1          4         
408      1          0         
424      1          0         
448      2          0         
488      1          0         
504      1          0         
1024     19         24        
2048     31         88        
3072     7          12        
4096     1          0         
5120     1          0         
6144     1          0         
10240    1          0         
11264    1          4         
12288    1          4         
49152    1          4         
------------------------------
wasted total = 4.3% (149508 bytes)

HStrMem
------------------------------
block-sz alloc.cnt  wasted    
------------------------------
16       61123      189410    
24       11780      37318     
32       7002       30235     
40       5564       39771     
48       486        3102      
56       5          70        
80       123        174       
88       849        2547      
96       672        2847      
104      72         444       
------------------------------
wasted total = 16.2% (305918 bytes)

RgnMem
------------------------------
block-sz alloc.cnt  wasted    
------------------------------
144      1487       0         
152      13         104       
272      30         0         
280      1          8         
1024     138        0         
2048     833        0         
5120     1          0         
------------------------------
wasted total = 0.0% (112 bytes)

TestMem
------------------------------
block-sz alloc.cnt  wasted    
------------------------------
------------------------------
wasted total = 0.0% (0 bytes)

PhysMem
------------------------------
block-sz alloc.cnt  wasted    
------------------------------
32       17         21        
40       49         249       
48       22         114       
56       2          10        
64       31         155       
72       2          26        
80       645557     3227785   
88       8          104       
96       640990     3204946   
104      4587       59439     
112      12         60        
120      3          27        
128      3          15        
160      13         65        
224      2          6         
288      377329     1886645   
296      1288       16744     
304      5          25        
352      15         75        
432      1          5         
1024     10         50        
2048     5          25        
3072     5          25        
5120     5          25        
9216     2          10        
17408    2          10        
20480    1          5         
------------------------------
wasted total = 3.8% (8396666 bytes)
27369[i] Log             > closed at 14:59:42'887
