Initialize engine version: 4.6.3f1 (4753d8b6ef2b)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\Vectrosity.dll (this message is harmless)
Loading D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\Vectrosity.dll into Unity Child Domain
Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\HOTween.dll (this message is harmless)
Loading D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\HOTween.dll into Unity Child Domain
- Completed reload, in  0.050 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\System.Core.dll (this message is harmless)
Creating AircraftDesigns folder and installing stock airplanes.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Restoring Stock Aircraft...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Platform assembly: D:\3DMGAME游戏\jdfx\SimplePlanes_Data\Managed\System.dll (this message is harmless)
A new version (1.1.11.0) has been installed since last run (0.0.0.0).
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Restoring Stock Aircraft...
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Defaulting to High quality setting.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Another instance isn't running...starting server for IPC communication.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 0.344592 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 1160.
Total: 1.526097 ms (FindLiveObjects: 0.050693 ms CreateObjectMapping: 0.017727 ms MarkObjects: 0.904400 ms  DeleteObjects: 0.021459 ms)

Checking for notification
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 5.442263 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 65 unused Assets to reduce memory usage. Loaded Objects now: 864.
Total: 2.315115 ms (FindLiveObjects: 0.071841 ms CreateObjectMapping: 0.026124 ms MarkObjects: 1.203586 ms  DeleteObjects: 0.061889 ms)

UnloadTime: 0.655907 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 1243.
Total: 2.778512 ms (FindLiveObjects: 0.070286 ms CreateObjectMapping: 0.036698 ms MarkObjects: 1.671025 ms  DeleteObjects: 0.049138 ms)

Skipping notification check.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.929781 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 864.
Total: 2.313871 ms (FindLiveObjects: 0.073708 ms CreateObjectMapping: 0.027057 ms MarkObjects: 1.218825 ms  DeleteObjects: 0.061889 ms)

UnloadTime: 0.660262 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 1243.
Total: 2.788153 ms (FindLiveObjects: 0.070597 ms CreateObjectMapping: 0.034832 ms MarkObjects: 1.682222 ms  DeleteObjects: 0.054425 ms)

Skipping notification check.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

UnloadTime: 1.911121 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 66 unused Assets to reduce memory usage. Loaded Objects now: 864.
Total: 2.347149 ms (FindLiveObjects: 0.076818 ms CreateObjectMapping: 0.028612 ms MarkObjects: 1.179639 ms  DeleteObjects: 0.100143 ms)

UnloadTime: 0.653730 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 1243.
Total: 2.802459 ms (FindLiveObjects: 0.070908 ms CreateObjectMapping: 0.034210 ms MarkObjects: 1.685643 ms  DeleteObjects: 0.060334 ms)

Skipping notification check.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1610)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 32 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1170)

UnloadTime: 1.169998 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 396 unused Assets to reduce memory usage. Loaded Objects now: 2529.
Total: 2.688942 ms (FindLiveObjects: 0.109162 ms CreateObjectMapping: 0.056291 ms MarkObjects: 1.484112 ms  DeleteObjects: 0.514712 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2529.
Total: 2.030235 ms (FindLiveObjects: 0.129377 ms CreateObjectMapping: 0.038564 ms MarkObjects: 1.402629 ms  DeleteObjects: 0.007153 ms)

UnloadTime: 4.801283 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 218 unused Assets to reduce memory usage. Loaded Objects now: 1286.
Total: 5.352072 ms (FindLiveObjects: 0.085215 ms CreateObjectMapping: 0.065621 ms MarkObjects: 3.310018 ms  DeleteObjects: 0.908443 ms)

Skipping notification check.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1610)

A script behaviour has a different serialization layout when loading. (Read 24 bytes but expected 32 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
 
(Filename:  Line: 1170)

UnloadTime: 2.015929 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 376 unused Assets to reduce memory usage. Loaded Objects now: 2506.
Total: 3.397721 ms (FindLiveObjects: 0.102631 ms CreateObjectMapping: 0.056913 ms MarkObjects: 2.325067 ms  DeleteObjects: 0.405549 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2506.
Total: 2.805880 ms (FindLiveObjects: 0.125334 ms CreateObjectMapping: 0.041052 ms MarkObjects: 2.184493 ms  DeleteObjects: 0.007153 ms)

UnloadTime: 3.236932 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 1320.
Total: 6.601376 ms (FindLiveObjects: 0.084593 ms CreateObjectMapping: 0.064999 ms MarkObjects: 4.829585 ms  DeleteObjects: 0.651553 ms)

Skipping notification check.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

