image {
 name hex_back
 x 0.028125
 y 1.301887
 width 0.193750
 height 0.188679
 texture1 hecsogon_1
}



button {
 name useEye
 x 1.625000
 y 1.342767
 width 0.121875
 height 0.116352
 texture1 i_binokol_up
 texture2 i_binokol_over
 texture3 i_binokol_down
 text margin_left
 margin_left 0.000000
 margin_top 0.000000
 text_width 0.000000
 text_height 0.000000
}
image {
 name num
 x 0.045000
 y 1.332500
 width 0.150000
 height 0.120000
 texture1 hex_number_1
}
image {
 name molot
 x 1.845000
 y 1.327500
 width 0.10000
 height 0.060000
 texture1 cur_molot1
}

image {
 name binokl
 x 1.847500
 y 1.412500
 width 0.10000
 height 0.060000
 texture1 i_binokol_up1
}

button {
 name ingame
 x 1.780000
 y 0.020000
 width 0.200000
 height 0.100000
 texture1 btn_up
 texture2 btn_over
 texture3 btn_down
 text Menu
 margin_left 0.035000
 margin_top 0.020000
 text_width 0.350000
 text_height 0.050000
}

label {
 name lbckore
 x 1.187500
 y 1.350000
 width 0.620000
 height 0.090000
 text o0000000
 font light
}

image {
 name m1
 x 0.000000
 y 1.285000
 width 2.000000
 height 0.015000
 texture1 bar
}

image {
 name splitter1
 x 0.231250
 y 1.500000
 width 0.046875
 height -0.229560
 texture1 bar_u
}

image {
 name splitter2
 x 1.103125
 y 1.500000
 width 0.046875
 height -0.229560
 texture1 bar_u
}

image {
 name splitter3
 x 1.537500
 y 1.500000
 width 0.046875
 height -0.229560
 texture1 bar_u
}

image {
 name splitter4
 x 1.803125
 y 1.500000
 width 0.046875
 height -0.229560
 texture1 bar_u
}

label {
 name molot_count
 x 1.945000
 y 1.332500
 width 0.060000
 height 0.060000
 text 
 font light
}

label {
 name binokl_count
 x 1.945000
 y 1.415000
 width 0.630000
 height 0.060000
 text 
 font light
}

