// this file automatically generated by EDuke32
// these settings take precedence over your main cfg file
// do not modify if you lack common sense
unbindall
bind "1" "gamefunc_Weapon_1"
bind "2" "gamefunc_Weapon_2"
bind "3" "gamefunc_Weapon_3"
bind "4" "gamefunc_Weapon_4"
bind "5" "gamefunc_Weapon_5"
bind "6" "gamefunc_Weapon_6"
bind "7" "gamefunc_Weapon_7"
bind "8" "gamefunc_Weapon_8"
bind "9" "gamefunc_Weapon_9"
bind "0" "gamefunc_-"
bind "-" "gamefunc_-"
bind "=" "gamefunc_-"
bind "Tab" "gamefunc_-"
bind "W" "gamefunc_Move_Forward"
bind "E" "gamefunc_action"
bind "R" "gamefunc_-"
bind "Y" "gamefunc_-"
bind "I" "gamefunc_-"
bind "[" "gamefunc_-"
bind "]" "gamefunc_-"
bind "Enter" "gamefunc_quit"
bind "A" "gamefunc_Strafe_Left"
bind "S" "gamefunc_Move_Backward"
bind "D" "gamefunc_Strafe_Right"
bind "F" "gamefunc_Inventory_Left"
bind "H" "gamefunc_-"
bind "J" "gamefunc_-"
bind "K" "gamefunc_-"
bind "SemiColon" "gamefunc_-"
bind "'" "gamefunc_-"
bind "LShift" "gamefunc_Look_Up"
bind "N" "gamefunc_-"
bind "M" "gamefunc_-"
bind "ScrLck" "gamefunc_-"
bind "Kpad9" "gamefunc_-"
bind "Kpad-" "gamefunc_-"
bind "Up" "gamefunc_Aim_Up"
bind "Left" "gamefunc_Turn_Left"
bind "Right" "gamefunc_Turn_Right"
bind "Down" "gamefunc_Aim_Down"
osdeditpal "12"
osdtextpal "12"
osdtextshade "2"
osdtextmode "1"
vid_gamma "1.199976"
r_texcache "0"
r_texturemode "0"
crosshair "0"
crosshairscale "25"
hud_althud "0"
hud_scale "36"
sensitivity "11.000000"
skill "0"
snd_fxvolume "210"
vid_gamma "1.199976"
