// 


// name of the font page
western

// sidGameTitle
War on Folvos

// sidCreditsDevelopmentTeam
development team

// sidCreditsProgram
programming

// sidCreditsGraphic
graphic

// sidCreditsMusic
music

// sidCreditsScript
English localization

// sidCreditsThanks
special thanks

// sidCreditsTranslation
english translation

// sidCreditsTranslator - who translated this file


// sidIntroSub0
Folvos is one of the least developed planets in the sector;
small and primarily covered by desert.

// sidIntroSub1
Some citizens are forced to live among the harsh desert conditions,
and as a result find themselves under constant threat from gunmen and smugglers.

// sidIntroSub2
Frequent conflicts with local pirates have little to salvage
the sullied reputation Folvos earned itself in recent years.

// sidIntroSub3
However, the Vasgalan Empire has begun to show considerable
interest in this otherwise-forgettable little planet.

// sidIntroSub4
On a recent research mission to Folvos, Vasgalan scientists uncovered a new
anomalous material with many strange properties, including energy manipulation.
They christened it "Refunium".

// sidIntroSub5
Seizing the opportunity to claim this new energy source as their own,
the Vasgalans rallied their troops for a hard and fast strike on Folvos.

// sidIntroSub6
Attempts to claim Folvos met with little resistance; at the eleventh hour,
Vasgalan diplomats managed to secure a non-aggression pact with enemies
while persuading the Folvos government to assimilate with the Empire.

// sidIntroSub7
It is an unstable and unholy alliance. Now, nothing stands
in the way the Vasgalans peaceful occupation of Folvos.

// sidIntroSub8
Unbeknown to them, a rebel army is forming in the shadows of Folvos,
thirsty for independence.

// sidIntroSub9
War is inevitable...

// sidTrialLimitationText
DEMO

// sidEndOfTrialCaption
END OF DEMO

// sidEndOfTrialMessage
You cannot continue any further in the demo version; if you enjoy playing the game you can order full version. More missions will become available to you after purchase!

// sidNotAvailableInTrial
NOT AVAILABLE IN DEMO

// sidTerrainNamePlain
PLAIN

// sidTerrainNameRough
ROUGH

// sidTerrainNameForest
FOREST

// sidTerrainNameRiver
RIVER

// sidTerrainNameCliff
CLIFF

// sidTerrainNameInstallation
INSTALLATION

// sidTerrainNameSettlement
SETTLEMENT

// sidTerrainNameUrban
URBAN

// sidSiteNameAirport
Airport

// sidSiteNameBase
Base

// sidSiteNameCity
City

// sidSiteNamePrison
Prison

// sidSiteNameRadStation
Radar Station

// sidSiteNameResCenter
Research Centre

// sidSiteNameSpaceport
Spaceport

// sidSiteNameVillage
Village

// sidLocNameNadarash
Nadarash

// sidLocNameDimash
Dimash

// sidLocNameMaghar
Maghar

// sidLocNameMrahna
Mrahna

// sidLocNameTabashSoghar
Tabash Soghar

// sidLocNameNebad
Nebad

// sidLocNamePadunBesadash
Padun Besadash

// sidLocNameKazerun
Kazerun

// sidLocNameAmasia
Amasia

// sidLocNameNizaraTurash
Nizara Turash

// sidLocNameBadanah
Badanah

// sidLocNameMardunash
Mardunash

// sidLocNameNavara
Navara

// sidLocNameDulAbeghar
Dul Abeghar

// sidLocNameBasir
Basir

// sidLocNameDulNoghash
Dul Noghash

// sidLocNameLatun
Latun

// sidLocNameTimash
Timash

// sidLocNameAzun
Azun

// sidLocNameDulTighar
Dul Tighar

// sidLocNameMarkun
Markun

// sidLocNameDashRakun
Dash Rakun

// sidLocNameSenan
Senan

// sidLocNameZarga
Zarga

// sidLocNameBahun
Bahun

// sidLocNameSadnah
Sadnah

// sidLocNameOrima
Orima

// sidLocNameZerashDukun
Zerash Dukun

// sidLocNameDasara
Dasara

// sidLocNameMahash
Mahash

// sidLocNameRahad
Rahad

// sidLocNameDurtah
Durtah

// sidLocNameDahla
Dahla

// sidLocNameBaghar
Baghar

// sidSideNameVasgalanArmy
Vasgalan Army

// sidSideNameFolvosArmy
Folvos Army

// sidSideNameRebelArmy
Rebel Army

// sidSideNameSmugglersGuild
Smugglers Guild

// sidSideNameRamushakLeague
Ramushaks League

// sidSideNamePrisoners
Prisoners

// sidSideNameStolenVehicle
Stolen Vehicle

// sidCharNameAlbert
Albert Vasgalan

// sidCharNameZigmund
Zigmund Moltenson

// sidCharNameGabriel
Gabriel Hastler

// sidCharNameLucas
Lucas Gullinaro

// sidCharNameSimon
Simon Dubatar

// sidCharNameSamuel
Samuel Kallimar

// sidCharNameFelix
Felix Ramirez

// sidCharNamePrisonOfficer
Prison officer

// sidCharNameScoutmaster
Scoutmaster

// sidCharNameUnitCommander
Unit commander

// sidCharNameReconCommander
Recon commander

// sidCharNameWingCommander
Wing commander

// sidControlsHelpCaption
CONTROLS

// sidControlsHelp
F1 – show/hide this help screen

LEFT MOUSE BUTTON – select unit
RIGHT MOUSE BUTTON – show information about unit
SPACE – select next unit
ALT – show status of all units
M – show/hide mission objectives and battlefield map

CTRL + G – show/hide hex grid
HOME or MOUSE WHEEL UP – zoom into battlefield
END or MOUSE WHEEL DOWN – zoom out of battlefield

ESC – show/hide menu

// sidHintShowMissionObjectives
show mission objectives and battlefield map

// sidHintEndTurn
end turn

// sidHintRepair
repair damage

// sidHintResupply
re-supply ammo

// sidHintSimpleScouting
SIMPLE SCOUTING
- sight range can be reduced by obstacles such as terrain

// sidHintFullRecon
FULL RECON
+ sight range is not reduced by obstacles

// sidHintImmobile
IMMOBILE
- cannot perform any movement whatsoever

// sidHintWheeledMovement
WHEELED MOVEMENT
+ faster movement on roads
- slower movement in rough terrain or forest

// sidHintTrackedMovement
TRACKED MOVEMENT
+ similar movement speed on all types of terrain

// sidHintHoverMovement
HOVER MOVEMENT
+ full movement speed when crossing rivers
- very slow movement in rough terrain or forests

// sidHintFlyingMovement
FLYING MOVEMENT
+ movement speed is not affected by terrain

// sidHintNoAttack
NO ATTACK
- cannot perform an attack on this kind of target

// sidHintStandardAttack
STANDARD ATTACK
- effectiveness ranges from 25% to 100%

// sidHintInfiltrativeAttack
INFILTRATIVE ATTACK
- effectiveness ranges from 25% to 100%
+ defence bonus of target is ignored

// sidHintIntensiveAttack
INTENSIVE ATTACK
+ effectiveness ranges from 50% to 100%

// sidHintStunningAttack
STUNNING ATTACK
- effectiveness ranges from 25% to 100%
+ target loses one action point

// sidHintFieldDefense
FIELD DEFENCE
+ some terrains grant a defence bonus
- some terrains cause a defence penalty

// sidHintEvasiveDefense
EVASIVE DEFENCE
+ defence is not affected by terrain

// sidHintCoverDefense
COVER DEFENCE
+ terrain defence bonus is doubled
+ no terrain defence penalty

// sidHintAmmo
AMMUNITION
+ maximum quantity of carried ammunition

// sidHintGroundRepair
GROUND REPAIR
+ surrounding ground units can repair themselves

// sidHintGroundSupply
GROUND SUPPLY
+ surrounding ground units can re-supply their ammunition

// sidCaptionAirCombat
AIR COMBAT

// sidCaptionGroundCombat
GROUND COMBAT

// sidCaptionDefense
Defence

// sidCaptionDamage
Damage

// sidCaptionAmmo
Ammo

// sidUnitNameTroll
Troll

// sidUnitDescTroll
The Troll rocket defensive system consists of modules produced by the Surolaks. It can be easily built up and it is often used to reinforce defensive lines. It is a static unit but it is able to attack all kinds of targets. Its controlled rockets have a good firing range and they can inflict high amounts damage.

// sidUnitNameTroops
Imperial Troops

// sidUnitDescTroops
Imperial Troops are a major component of the Vasgalan army. Every soldier considers it an honour to fight for his Emperor. They are both well trained and well equipped. Like infantry units, the Imperial Troops are particularly suited to battles in rough terrain, as well as defence of strategic installations.

// sidUnitNameRifles
Light Infantry

// sidUnitDescRifles
Light Infantry consists of soldiers of the Folvos army; they are well equipped but lack combat experience. Regulars have only a small window of opportunity to participate in fights because gunmen are held by the Ramushaks League. The principal task of the Light Infantry is to guard towns and airports.

// sidUnitNameWarriors
Desert Warriors

// sidUnitDescWarriors
All Desert Warriors are members of the Ramushaks League, known simply as Ramushaks. Their sole aim is the defence of desert settlements against gunmen. Many of the Desert Warriors are veterans of the Folvos army, where widespread battles in rough terrain made them Elite infantry units. They are equally strong in any combat situation.

// sidUnitNameGunmen
Gunmen

// sidUnitDescGunmen
Gunmen are mercenaries for the Smugglers Guild; they do dirty jobs in return for dirty supplies and equipment. Their principal strength is against light-armed targets or non-combatants. They are weaker than ordinary infantry units in a direct fight.

// sidUnitNameScutum
Scutum

// sidUnitDescScutum
Scutum is all-purpose combat vehicle engineered by the Vasgalans, and is used to supply ground units to the battlefield. It also carries spare parts, which make it capable of repairing damaged units. It is a vital unit, and as such is equipped with a small calibre gun in the event of enemy engagement.

// sidUnitNameScarab
Scarab

// sidUnitDescScarab
The Scarab is a supply vehicle especially designed for the Folvos environment. It carries supplies of ammunition and spare parts to repair damaged units. In combat, it is utterly dependent upon its thick armour due to the poor strength of its mounted machine gun.

// sidUnitNameSceptre
Sceptre

// sidUnitDescSceptre
Although this Vasaglan Light Assault Vehicle can seem weak, its speed and long-range rockets can prove exceedingly effective, and outweigh and disadvantages of a light armour casing.

// sidUnitNameJackal
Jackal

// sidUnitDescJackal
The Jackal is a reconnaissance vehicle made on Folvos, with a state-of-the-art Radar System installed as standard. It has strong armour for its class, as well as exceptional speed. With only two machine guns, this vehicle is not suitable for heavy combat.

// sidUnitNameStilet
Stilet

// sidUnitDescStilet
Stilet is a light Vasgalan tank equipped with a laser cannon. Its smaller proportions mean it is faster than the majority of other tanks, at the expense of a lighter armour. Initially, the Vasgalans simply upgraded a light tank for the express purpose of testing a laser cannon under battle conditions. It proved so effective that the Stilet is now rolling off production lines.

// sidUnitNameKnight
Knight

// sidUnitDescKnight
This tank is the mainstay of the Vasgalan army. It is combat-effective in tough fights due to its above-standard armour, and comes equipped with a medium-calibre cannon which is more than sufficient for common deployment. It is no secret that the Vasgalans are working day and night on a radical upgrade of this tank.

// sidUnitNameHound
Hound

// sidUnitDescHound
The Hound is a legend among tanks: the Surolaks have been producing and selling it for more than thirty years. It has a reliable design which has since become a basis for many other weapons. Despite merely adequate armaments, it remains one of the best tanks available on the arms market.

// sidUnitNamePaladin
Paladin

// sidUnitDescPaladin
This self-propelled howitzer does not renounce its Vasgalan design. Due to its good mobility and large firing range, it quickly became a favourite among troops. With a high-calibre cannon which can cause large amounts of damage in enemy lines, it is nothing less than an almighty weapon.

// sidUnitNameRipper
Ripper

// sidUnitDescRipper
This excellent howitzer was developed by mounting a high calibre cannon on a Hound’s core mechanics. It is a reliable artillery unit with a large firing range. Furthermore it has high-quality armour so it can operate within enemy lines without facing too many problems.

// sidUnitNameGlaudius
Glaudius

// sidUnitDescGlaudius
This Vasgalan air defence vehicle is completely revolutionary. It uses an anti-gravity propulsion system and is completely unmanned. Tactical commands are remote controlled and the rest is managed by an artificial intelligence. Due to weight limit restrictions, the Glaudius must manage with only two rotary machine-guns. The principal task of the Glaudius is an air defence.

// sidUnitNameFlapper
Flapper

// sidUnitDescFlapper
The Flapper is yet another modification of the Surolak Hound tank; in this instance it has been converted to an air defence unit. It has two rapid-fire cannons which can easily destroy any air unit and can fire at enemy aircraft from a relatively long distance.

// sidUnitNameNorthwind
Northwind

// sidUnitDescNorthwind
This Vasgalan fighter has two rapid-fire cannons and it is one of the best mid-air performers. Its supreme dominance in the air is counterbalanced only by its inability to attack ground targets.

// sidUnitNameStormwind
Stormwind

// sidUnitDescStormwind
The Stormwind is a Vasgalan fighter-bomber with guided missiles which are able to track both ground and air targets. This aircraft is primarily used for the bombing of fortifications and the liquidation of enemy ground units.

// sidUnitNameFalcon
Falcon

// idUnitDescFalcon
Falcon is essentially a Folvos transport plane rearmed for military purposes. Its armament consists of two rocket launchers, which means it can attack any target. However, due to poor manoeuvrability, the efficiency of its attacks are relatively low…

// sidUnitNameCulex
Culex

// sidUnitDescCulex
Culex is a small unmanned plane made by the Surolaks. It is designed for reconnaissance, and is therefore completely unarmed. It can provide invaluable help in scouting missions, but it is also very vulnerable.

// sidCampaignCaptTutorial
TUTORIAL CAMPAIGN

// sidCampaignDescTutorial
This short campaign underlines the basics of the game. You will learn the main elements of game controls and rules.

You are in control of Simon Dubatar, a Colonel in the Folvos Army. A group of prisoners has escaped from the prison near the town of Mahash, and your task is to eliminate any threat they may pose to the region. Reconnaissance units have just arrived to assess the situation, and your backup units are en route. A prison officer will give you further information about prisoners who have escaped.

// sidCampaignCaptVasgalan
VASGALAN CAMPAIGN

// sidCampaignDescVasgalan
The Vasgalan Empire is making preparations to take control of the planet of Folvos. Diplomats have proven successful, and have convinced the government of the Folvos Republic to accept immediate integration into the Vasgalan Empire. They had no choice. No one has the necessary courage to resist the biggest state in the galaxy. Emperor Alfred II is not interested in undeveloped Folvos itself but is concerned instead about the planet’s mineral resources which were uncovered by a recent research mission. The Emperor’s young son Duke Albert will control the takeover operation together with his mentor Zigmund Moltenson.

You control Gabriel Hastler, General of the Vasgalan Army. Your task is to lead the stabilising forces and ensure the smooth running of the entire operation.

// sidCampaignCaptFolvos
FOLVOS CAMPAIGN

// sidCampaignDescFolvos
The Government of the Folvos Republic has agreed to integration with the Vasgalan Empire, despite fierce protests from many citizens of Folvos. The Vasgalan Empire is the biggest state in the galaxy but freedom is only a relative term within it. Lucas Gullinaro, General of the Folvos army, is the biggest objector to the imminent integration. He has organised an armed resistance movement and he is poised to prevent the Vasgalans from taking over the planet…

You control Simon Dubatar, former Colonel of the Folvos army and faithful member of the movement. Your task is to lead the emerging Rebel army and protect Folvos at all costs.

// sidT1B - story teller:
Despite protests, Colonel Simon Dubatar was ordered to hunt down any prisoners who had escaped from the prison at the town of Mahash. He was unaware however, that one of the escaping prisoners was none other than Felix Ramirez, a member of the Smugglers’ Guild and the man Colonel Dubatar remains convinced is responsible for the death of his father. A desert warrior and an eminent member of the Ramushaks League, the Colonels’ father was killed in fight with bandits led by Felix Ramirez. Simon Dubatar’s thirst for revenge remains unquenched...

// sidT1P1
Move southwards to Rahad village. Eliminate any escaping prisoners.

// sidT1P2
Chase and eliminate the prisoners who are escaping to Dasara town.

// sidT1S1
Capture Rahad village and eliminate any smugglers.

// sidT1A1
You have got a new objective.
Objectives are either Primary or Secondary. You must accomplish all Primary objectives in order to end the mission successfully. The Secondary objectives are optional, but if you accomplish them you will find you have significant advantages in subsequent battles.

Soon you will see the window with the mission objectives. Here you will find all essential information about objectives and a map of the battlefield. Marked on the map are all the main locations and also the positions of all units.

// sidT1A2
Remember that additional objectives can appear during the mission. You can open the objectives window at any time using "M" or by the leftmost button with blue compass on the control panel.

// sidT1A3
You have just selected one of your units. While the unit is selected you can command it. The unit has two action points. Every command you issue will cost the unit one action point. After using both action points, the unit cannot be issued with any other commands until all action points are restored at the beginning of the next turn.

// sidT1A4
In order to issue a movement command to the unit, left-click on the destination hex. Hexes which are available for a move are marked green.

// sidT1A5
This unit has already used both its action points. Try to select another one of your units. If you do not have any more action points or you do not need to give additional commands you should end your turn by clicking the right-hand button with the green arrow on the control panel.

// sidT1A6
You have just ended your turn. Now your opponent will take their turn. You cannot interfere with this, but you can watch what your allies and your enemies do if they are within sight range of your units.

// sidT1A7
A new turn is beginning. Action points of all your units are now restored. You can now give additional commands to your units in order to fulfil mission objectives.

// sidT1A8
If you want to attack an enemy unit you have to come within firing range. Most of the units have a very short firing range, so in most cases your unit will have to move to a hex which is adjacent to the enemy unit. All enemy units you can attack from your unit’s current position are marked red. If your unit has a free action point, you can issue a command to attack by left clicking on any marked unit. 

The targeted enemy unit will be damaged during the attack. The amount of this damage is displayed as a red stripe above the health indicator and is dependent mainly on the combat attributes of both the attacking and the defending unit. You can view combat attributes of any unit by the right clicking on it.

// sidT1A9
You have just attacked the enemy unit and damaged it. Damaged units have reduced attack abilities. When a unit’s damage level reaches maximum, it will be completely destroyed.

// sidT1A10
In order to capture a location such as village or airport, you first have to destroy any enemy units which are located there. As soon as the guard is destroyed you can enter with any ground unit and the location will belong to your side.

// sidT1A11
You have selected a supply unit.
All allied ground units which are standing near this unit can repair themselves when they are damaged or they can stock up on ammunition, as long as they have the necessary action points to do so. Repairs and ammunition supplies are unlimited and this unit can even supply itself. Supply units are vital, and should be protected at all costs. Although ground units can use military bases for supply purposes, these bases are not always nearby.

// sidT1A12
You have selected an air unit.
Air Units move very fast and can move anywhere on the battlefield, and many ground units cannot attack them. However, Air Units must return to an airport or spaceport by moving to an adjacent hex in order to repair or fill up on ammunition.

// sidT1A13
You can use the buttons on the right side of the control panel to repair this damaged unit. You can also fill up ammunition if needed. An allied Supply Unit must be moved to an adjacent hex, at which point these commands will become available.

// sidT1R1 - prison officer:
Welcome, Colonel Dubatar!
I shall tell you more of this inauspicious escape of the prisoners. It’s a gang of smugglers, the leader of whom is Felix Ramirez – quite a nasty piece of work by all accounts. According to our information, he is very well-respected within the Smugglers’ Guild. The entire group is leading south into desert, where they’re going to meet the other smugglers. If you hurry, you can reach them somewhere near the village of Rahad. Good luck!

// sidT1R2 - scoutmaster:
We’ve reached them!
There are those escaping prisoners! They’re armed: they must have stolen weapons from the prison guards! We’re not sufficiently equipped for armed combat – I think we should wait for reinforcements...

// sidT1R3 - simon dubatar:
We’re not waiting. Let’s attack right now – I will not let Felix Ramirez escape from right under my nose!

// sidT1R4 - scoutmaster:
I have bad news, Colonel.
The village of Rahad has been captured by smugglers. It seems they’re responsible for the whole escape. I suggest we hang back out of firing range and wait for the others. We simply don’t have the firepower to attack Rahad right now.

// sidT1R5 - simon dubatar:
I’ll never bow down to bandits! We’re going to attack. Take your concerns to the General instead; I’m sure he’ll be more than interested in what you have to say...

// sidT1R6 - scoutmaster:
Felix Ramirez and the other prisoners are escaping west to Darara. We have to decide whether we go after them or whether we’re going to rescue Rahad. There’s also an incoming message from HQ – General Gullinaro wants to speak to you...

// sidT1R7 - lucas gullinaro:
I was informed about your situation, Colonel Dubatar. I’m sending in other units to secure Rahad; it is vital that you catch those prisoners. Send the reconnaissance units west to chase them down. We could certainly use the help of the Ramushaks, here...

// sidT1R8 - simon dubatar:
You’re right, General. Desert warriors most certainly won’t reject the opportunity for a little a bandit hunt. I grew up in the desert and I know them well; my father even fought for the Ramushaks League. He was among the best of the Desert Warriors, but was killed during fight with bandits and that villain Ramirez was in on it. It’s about time I got a little payback...

// sidT1R9 - unit commander:
Reporting, Colonel!
We have just arrived and we’re awaiting your commands.

// sidT1R10 - simon dubatar:
Finally!
The entire group must move to the village of Rahad and rescue it.

// sidT1R11 - unit commander:
Rahad has been cleared of the enemy scum! We also found busted-out Desert Warriors there, and they agreed to help us. They will send reinforcements soon.

// sidT1R12 - simon dubatar:
Great! Good work.
Leave one unit in Rahad just in case those bandits come back...

// sidT1R13 - scoutmaster:
Desert Warriors have arrived and they’re preparing to attack the prisoners.

// sidT1R14 - scoutmaster:
The prisoners are dead but we didn’t find the body of Felix Ramirez. It’s possible that he escaped. Hopefully the Ramushaks will catch him. If not, he won’t survive long in the desert, that’s for sure...

// sidT1R15 - lucas gullinaro:
Congratulations! Good work, Colonel.
But I have a more pressing and delicate mission than catching prisoners for you. Now, I don’t like those Vasgalan snobs but until they’re our guests and it seems we’re obliged to help them out. They’re at the old Research Station, in the outer regions of the desert. I used to think the desert’s power was merely spiritual, but these Vasgalans certainly didn’t come to the desert to pray... they’re looking for something and that makes me even more suspicious of the Empire. However, they have permission from our government and that means it’s our responsibility to ensure their safety.

// sidT1R16 - simon dubatar:
Agreed. I’m curious: what can be so important that we have to move out to an old Vasgalan Research Station?

// sidT1R17 - lucas gullinaro:
I’m afraid I can’t tell you any more details at this time, Colonel, you’ll have to trust me. I’m counting on you. Hurry up, you’ve a long journey ahead of you. We’ll meet you when you arrive in Kazerun.

// sidT2B - story teller:
The route to Kazerun was long and challenging, especially for the Colonel. Not only was he concerned with the General’s wayward orders, but he was also tormented by the untimely escape of Felix Ramirez. The moment they hit the Kazerun plains, the Colonel was ordered to meet with General Gullinaro...

// sidT2P1
Find three Vasgalan Assault Vehicles. Eliminate any smugglers who are protecting the vehicles.

// sidT2S1
Felix Ramirez and his gang are in Amasia. Eliminate them while they’re there.

// sidT2A1
You have just selected an artillery unit.
Artillery fires a special attack that not only causes damage, but can also stun its target. Stunned units have one action point blocked so it will has only one remaining action point to use during the next turn. Please note, stunning attacks are not cumulative. Only one action point can be blocked and will always be unblocked at the end of the next turn. A blocked action point is displayed in red.

// sidT2A2
You can enable the AUTO-SELECT NEXT UNIT feature in options menu. It is used to enable automatic selection of next unit after current one has used all of its action points. It can speed up gameplay as you do not need to select units manually.

// sidT2R1 - lucas gullinaro:
You made good time; it’s nice to know that I can rely on you.
We don’t have much time so I’ll get right to the point: the Vasgalan Research Centre south from here was raided by bandits. The Smugglers Guild have stolen a couple of Assault Vehicles, and the latest Intel we have indicates they’re somewhere in this area. Search the entire region – track down and capture those stolen vehicles!

// sidT2R2 - simon dubatar:
We need to head out through the Kazerun plain? That’s no easy task – we’ll need recon planes but there’s no airport out here, the desert’s completely inhospitable!

// sidT2R3 - lucas gullinaro:
Indeed, Colonel. I have already deployed several planes from the northern quadrant. They’re on their way here now, and are under your supervision. Be aware that Smugglers may well use their stolen vehicles to shoot down our planes – whatever happens, if you manage to recover any stolen vehicles, you mustn’t let them fall into Vasgalan hands, got that?

// sidT2R4 - simon dubatar:
Right. I’ll keep the vehicles but I’m not taking prisoners... those Smugglers are out of luck...

// sidT2R5 - scoutmaster:
The recon planes have just arrived, Colonel. They are now completely under our control...

// sidT2R6 - scoutmaster:
We have found one of the stolen Vasgalan vehicles. It’s guarded by smugglers...

// sidT2R7 - scoutmaster:
We have captured the stolen vehicle. It’s a Sceptre class with a rocket launcher, and is now under our control.

// sidT2R8 - scoutmaster:
We have another vehicle under our control.

// sidT2R9 - scoutmaster:
Colonel, we’re getting word that Felix Ramirez is in Amasia. I don’t see how the villain could have survived, but we can’t let him escape again. We’ll have to hurry if we want to catch him.

// sidT2R10 - simon dubatar:
Hunt that villain down! I hope Gullinaro doesn’t mind if we put this mission on ice for a while...

// sidT2R11 - simon dubatar:
Finally caught up with you, Felix. I should probably kill you right now, but you’re not worth the effort. You’re going to rot in prison instead...

// sidT2R12 - felix ramirez:
You fool! Don’t you know who I am? No prison can hold me! NOTHING can hold me!

// sidT2R13 - simon dubatar:
That’s not possible! That bandit Felix Ramirez has escaped again!

// sidT2R14 - simon dubatar:
General, I’m reporting that the mission is complete. We have eliminated the smugglers and we have recovered the stolen vehicles.

// sidT2R15 - lucas gullinaro:
Excellent job. Transfer the vehicles to our base, we may yet need them...

// sidT2R16 - simon dubatar:
What’s going on here, General? Why are we keeping Vasgalan weapons?

// sidT2R17 - lucas gullinaro:
It’s time you learned the truth: our government have agreed to total assimilation with the Vasgalan Empire, but it’s nothing short of treason! There will be a formal announcement soon and the Vasgalan ruler will reign over us all. Some of us aren’t standing for it. I’m organizing a resistance movement. We’re going to show those snobs that Folvos is not for sale...

// sidTE - story teller:
In his meeting with the General, Colonel Dubatar learned the whole truth about what is going to happen. His trust in the General’s plans were absolute, and he immediately joined ongoing preparations for the upcoming conflict. His enthusiasm however, was far from reiterated by the Folvos troops, who remained feverishly opposed to the resolution. Nevertheless, General Gullinaro and Colonel Dubatar were resolved in their decision to take a stand against the Vasgalans who have already started to land in the spaceport in the nearby city of Nadarash.

// sidF1B - story teller:
Gulinaro continued his efforts to attract the majority of the Folvos army to the Resistance movement. There were but a few of them who did not hesitate to stay and fight against Vasgalans. Colonel Dubatar could only hope that such acts would convince where words had failed. A fast and surprising attack on Vasgalans, who landed near city Nadarash, was deemed completely necessary.

// sidF1P1
Destroy all Vasgalan units.

// sidF1S1
Capture the military base.

// sidF1R1 - lucas gullinaro:
This page in Folvos’ history books shall be written with the blood of our enemies. Vasgalan units have landed at Nadarash. They will be expecting us to wait for them in the base, but we have prepared an ambush. You know your job, Simon...

// sidF1R2 - simon dubatar:
I shall do my best to avoid any bloodshed on our side, but you should know that with what little resources we have remaining, that won’t prove easy...

// sidF1R3 - lucas gullinaro:
I know. It is unfortunate indeed that the others are hesitating. That’s why we have no choice but to win today. When the others see our success they’ll be clambering over themselves to join our cause!

// sidF1R4 - scoutmaster:
Colonel, Vasgalans have occupied the base as expected. We have to attack as soon as possible and re-capture it. If not, they may well start to use it as a supply centre.

// sidF1R5 - lucas gullinaro:
Great news, Simon! The base is completely under our control and other units from the army have joined us.

// sidF1R6 - lucas gullinaro:
That’s not possible! Vasgalans are landing near the capital city! If Markun falls, the movement will collapse!

// sidF1R7 - simon dubatar:
We must not allow that to happen!
I’ll take the half of our units and will move to Markun. With a little luck, I’ll be able to stop the Vasgalans.

// sidF1R8 - lucas gullinaro:
It’s a risky plan, but I see little alternative. We’ll have to divide and conquer. I’ll stay here and hold off the Vasgalans and you’ll have to defend the capital city. Hurry up, and good luck!

// sidF2B - story teller:
Colonel Dubatar was advancing quickly towards the capital city. He knows full well that the Rebel movement will not have a chance if the Vasgalans get Markun. He was resolved to preventing that.

// sidF2P1
Hold Markun at all costs.

// sidF2P2
Capture the spaceport.

// sidF2R1 - scoutmaster:
The situation is critical, Colonel! This is the eleventh hour; Vasgalans have already captured Dash Rakun and they’ve begun to besiege the capital city.

// sidF2R2 - simon dubatar:
We have to move quickly to attack positions! Markun must not fall to the enemy!

// sidF2R3 - unit commander:
Colonel, we’re ex-members of the Folvos army and we’re refusing to serve the Vasgalans. It will be an honour to join the resistance movement with you. We’re ready to fight for Folvos!

// sidF2R4 - simon dubatar:
Great! It seems our power is growing each day. As you can see, the situation here does not bode well; Vasgalans have taken spaceport under their control. If you take care of the capital city, I can try to recapture the spaceport. Vasgalans also control the other port in Nadarash, which means we’ve lost all our supply chains.

// sidF2R5 - scoutmaster:
The spaceport is ours! Vasgalans are retreating!

// sidF2R6 - simon dubatar:
Weapon supplies from the Surolaks can now continue. Unfortunately, news from Nadarash is less encouraging: General Gullinaro had to retreat and the Vasgalans are rapidly taking charge. Our command is to strike out to the south and head off the Vasgalans, who are advancing into the desert towards their Research Centre.

// sidF3B - story teller:
Colonel Dubatar’s victory at Markun was swift and decisive, and as a result increased the power of the Rebel Army exponentially. General Gullinaro on the other hand did not have such luck and was forced to retreat. The conflict appeared balanced on both sides. Both the Vasaglans and the Rebels where en route to the Research Centre; the only safe way there led through the town of Mrahna...

// sidF3P1
Capture the Radar Station north-east of Mrahna.

// sidF3P2
Capture the town of Mrahna.

// sidF3S1
Quickly capture the airport near Tabash Soghar or our aircraft will crash!

// sidF3R1 - scoutmaster:
We’re too late, Colonel! The Vasgalans have already left this area and are headed into the desert.

// sidF3R2 - simon dubatar:
How is this possible? How did they beat the Desert Warriors?

// sidF3R3 - scoutmaster:
It looks like there was no fight whatsoever – I cannot explain it! We’ll have to contact the League as soon as possible; it would help if we had the Radar Station in the north under our control.

// sidF3R4 - simon dubatar:
OK. We’ll capture the town of Mrahna at the same time; that’ll cut off the supply channels for the Vasgalan units which have made it into the desert.

// sidF3R5 - wing commander:
We’re pursuing Vasgalan aircrafts which were routed to this area.

// sidF3R6 - simon dubatar:
What took you so long? Vasgalans wouldn’t have made it through this pass so easily if you’d come earlier!

// sidF3R7 - wing commander:
With all respect, Colonel, we’re trying our best. You know that our aircrafts are no match for these Vasgalan fighter planes...

// sidF3R8 - simon dubatar:
I know. We all do our best. I need your help now, though...

// sidF3R9 - wing commander:
We’re rapidly running out of fuel, and have to get to the airport post haste. Make sure there’s a landing strip waiting for us near Tabash Soghar.

// sidF3R10 - wing commander:
We’ve completely out of fuel! We’re flying on fumes, here! We’re going down!

// sidF3R11 - wing commander:
Excellent job, Colonel. Just in time. We’re refuelling now and will be combat efficient shortly...

// sidF3R12 - scoutmaster:
Incoming communiqué! It’s Samuel Kallimar, the leader of the Ramushaks League.

// sidF3R13 - samuel kallimar:
Greetings, Simon Dubatar! Tell us what you need.

// sidF3R14 - simon dubatar:
I don’t understand, Samuel! Why did you allow Vasgalans to pass in the desert?

// sidF3R15 - samuel kallimar:
Calm yourself, Simon! This is your war, not mine. I have no desire to draw the League into the war with the Empire. The Smugglers’ Guild has been waiting for that since the day the Rebellion began; the Ramushaks League will stay neutral. Smugglers are our one and only enemy.

// sidF3R16 - simon dubatar:
You’re a fool if you think that you can be neutral in this war! We’re talking about Folvos and its people. You’ll have to join this war. I only hope that when you finally make your decision it won’t be too late... for all of us.

// sidF3R17 - scoutmaster:
Colonel, the pass is under our control!

// sidF3R18 - simon dubatar:
We have to strike out against the Vasgalan units right now. They are shut off from their supply routes, and the timing is ideal. I’ve got precise coordinates for their Research Centre. We need to move quickly, lest we prove too late once again.

// sidF4B - story teller:
The stand made by the Ramushaks League was disheartening for Simon Dubatar; he believed that the League would stay and fight against the Vasgalans and stop them en route to the Research Centre. Standing alone, the Colonel decided that there was no option but to fight.

// sidF4P1
Capture the Vasgalan Research Centre.

// sidF4S1
Capture the base and the airport.

// sidF4R1 - scoutmaster:
We’re drawing close to the Research Centre, now. But there’s a base under Vasgalan command standing in our way.

// sidF4R2 - simon dubatar:
There’s no time to prepare. We must attack at once!

// sidF4R3 - wing commander:
We’re getting reports of a number of Vasgalan units near the base. They’re extremely well fortified.

// sidF4R4 - simon dubatar:
Is it possible to flank them?

// sidF4R5 - wing commander:
Yes. We can come round either from the north or the south. The northern path is more secure, but without that airport we can’t repair or re-supply our aircraft. We should consider capturing the base and the airport.

// sidF4R6 - scoutmaster:
Colonel, we have captured the Research Centre. Vasgalans have stripped the place clean and evacuated almost everything!

// sidF4R7 - simon dubatar:
They’re always one damned step ahead of us! There has to be something here! Search the entire Centre thoroughly!

// sidF4R8 - scoutmaster:
We have found few records. The only thing we can determine from them is that they discovered a new material named Refunium...

// sidF4R9 - simon dubatar:
At least now we know the motives behind the Vasgalan invasion, as General Gullinaro suspected...

// sidF4R10 - scoutmaster:
We received a message from the General just moments ago: his orders dictate that we are to move northwards to the city of Basir. There, we will join the in with an almighty offensive against the Vasgalans.

// sidF5B - story teller:
Colonel Dubatar’s fight for the Research Centre was tough work, with the Vasgalans proving lucky on more than one occasion. In the meantime, General Gullinaro was busy preparing an offensive on the city of Basir. He was now just waiting for Colonel Dubatar and his army to arrive.

// sidF5P1
Quickly capture the city of Basir.

// sidF5R1 - lucas gullinaro:
Nice to see you again Simon. You did an excellent job out there in the desert. While you were off making sandcastles, we’ve been busy pushing the Vasgalan army back to Basir. We’re finally in an ideal position to attack. If we attack on both the north and south fronts at the same time and we will surely have the upper hand and vanquish the Vasgalan army.

// sidF5R2 - simon dubatar:
It sounds all too easy... Vasgalans wouldn’t retreat without consideration. What’s the downside?

// sidF5R3 - lucas gullinaro:
The downside is that there are additional Vasgalan units en route from Nadarash. We must attack quickly and decisively. We must not to give them the luxury of time with which to join their reinforcements.

// sidF5R4 - lucas gullinaro:
Good work Simon! I knew that I could count on you. The Vasgalans have learned a harsh lesson here today, but the war is far from over... We need to head out to Badanah, there’s trouble brewing...

// sidF6B - story teller:
The Rebel army pushed the Vasgalans up to the city of Badanah. It was pretty much the final battle and Colonel Dubatar was satisfied with his troops’ performance. The young Duke’s surrender was never far from General Gullinaro’s mind: only a miracle could save the Vasgalans from a swift and humiliating defeat.

// sidF6P1
Capture the towns of Mardunash and Navara as well as their airports.

// sidF6P2
Hold the city of Badanah.

// sidF6R1 - lucas gullinaro:
It seems the deciding battle is to be fought here. The majority of the Vasgalan force is located near town Dul Abeghar. We need to fortify our position before we can attack. We’ll need to take the airports near Navara and Mardunash under our control at once.

// sidF6R2 - simon dubatar:
It’s a good plan, but we can’t leave Badanah unprotected...

// sidF6R3 - lucas gullinaro:
Vasgalans are preparing their counter attack, but won’t get far without their reinforcements from Nadarash. We have just enough time to surround them.

// sidF6R4 - scoutmaster:
Colonel, Vasgalan units are approaching towards Mardunash from the south!

// sidF6R5 - simon dubatar:
Where the hell did they come from? General, you said that they were waiting on reinforcements from Nadarash! Who the hell are this lot? They couldn’t have outflanked us, surely!

// sidF6R6 - lucas gullinaro:
These aren’t the reinforcements they’re expecting from Nadarash that’s for sure. It must be someone else... I’m afraid it seems these Vasgalan units are the ones that escaped during evacuation of the Research Centre. I have to admire their tenacity; I would never have thought them capable of crossing the Kazerun plain.

// sidF6R7 - simon dubatar:
Are we just to sit back and admire them, then?! I care not how those scabs survived, they’re going to prove a big problem for us if we’re not careful...

// sidF6R8 - lucas gullinaro:
You’re quite right, Simon. We mustn’t waste time: head back to Badanah. It’s highly likely that the two Vasgalan groups will launch a combined attack on Badanah. We must defend that city at all costs!

// sidF6R9 - simon dubatar:
General, the situation is dire indeed. We must retreat!

// sidF6R10 - lucas gullinaro:
No! We must not retreat! We must not surrender! It will not end like this, do you understand?

// sidF6R11 - simon dubatar:
Lucas this battle is already over. Understand now that we have to retreat! The war is not completely lost; let us move back to the capital city.

// sidF6R12 - lucas gullinaro:
It seems we don’t have a choice. It seems we must retreat!
But Simon, you’re not coming with us back to Markun; you’ll head south into the desert and meet with the leader of the Ramushaks League. The League must join us, lest we all fail! It’s up to you, Simon...

// sidF7B - story teller:
Following sudden loss, the Rebel army has been forced to disband. General Gullinaro has retreated to the capital city and Colonel Dubatar took the south road to request the assistance of the Ramushaks. He did not know how to convince Samuel Kallimar to join this conflict, but he knew full well that should he fail, the war would be lost.

// sidF7P1
Go to Bahun village and meet with Samuel Kallimar.

// sidF7P2
Destroy all Vasgalan units.

// sidF7R1 - scoutmaster:
Colonel, our best Intel suggests the villages in front of us are where the leader of the Ramushaks League hides out.

// sidF7R2 - simon dubatar:
Great, hurry up! The Vasgalans are following us, and we have no time to lose. I have to talk to Kallimar as soon as possible.

// sidF7R3 - samuel kallimar:
Greetings, Simon. I know why you are here.

// sidF7R4 - simon dubatar:
If you know why I’m here, then let’s not waste time. Will you join us?

// sidF7R5 - samuel kallimar:
Yes, the League is willing to fight against the Vasgalans. They allied themselves with the Smugglers Guild and rescued Felix Ramirez. In doing so, they have made themselves our enemy, and it is time we joined this war...

// sidF7R6 - simon dubatar:
What? They rescued that damned villain? I told you can’t trust them. If you had struck immediately in the beginning it would never have come to this! General Gullinaro desperately defends the capital and if the city falls we all will be lost.

// sidF7R7 - samuel kallimar:
Calm yourself, Simon! There had never been a better opportunity with which to win this war. It isn’t possible to defeat the Vasgalans, this much we know. They number too many and their troops are strong. Additional Vasgalan landing ships have already appeared in orbit, and it is but a matter of time before we find ourselves outgunned and outnumbered. The most important thing now is simply to survive. I’m planning to head deep into desert with my warriors. There, we have a secret base there known only to the members of the League. I shall indeed help you to fight, but remember that my aim is not to win this war. I seek only to buy a little time with which to ensure our exodus into the desert.

// sidF7R8 - simon dubatar:
I need to plan our next move, but for now we must take up arms quickly. Vasgalans have been following us for the some time, and we must fight them off!

// sidF7R9 - scoutmaster:
Colonel, we have destroyed all Vasgalan units, but bring bad news from the capital city: Markun has fallen!

// sidF7R10 - simon dubatar:
This is surely the end! Vasgalans have almost the entire planet under their control. Tell me: is there any news on the General?

// sidF7R11 - scoutmaster:
General Gullinaro was captured and transported the prison near Mahash. What are we to do, Colonel? Surrender?

// sidF7R12 - simon dubatar:
No! Surrender is not an option! We will join together with the Desert Warriors and together we fill forge onwards deep into the desert as per Samuel’s plans. But first we’re going to rescue the General. Mahash isn’t so far and the Warriors will help us.

// sidF8B - story teller:
The Colonel remained convinced that the war is all but lost, but refuses to give up on the notion of rescuing his friend Lucas Gullinaro. After the Ramushaks League promised their aid, he immediately set off on the road to Mahash town where the General was facing defeat.

// sidF8P1
Quickly capture the prison and rescue General Gullinaro.

// sidF8S1
You have to capture the Radar Station if you want to avoid a Vasgalan air counter-attack.

// sidF8R1 - samuel kallimar:
Simon, we’re almost there but time is running out. We have to rescue Lucas and clear out as quickly as possible.

// sidF8R2 - scoutmaster:
The Vasgalans are sure to call their air forces the very instant we strike the prison. We can avoid this only by capturing the Radar Station to the north...

// sidF8R3 - scoutmaster:
Lookouts report Vasgalan aircraft en route. They will attempt to thwart our attack!

// sidF8R4 - lucas gullinaro:
Thanks for the rescue, Colonel. I see you have persuaded the Ramushaks to join us. Excellent work.

// sidF8R5 - simon dubatar:
Actually General, that’s not entirely accurate. They didn’t join us. In fact we had to join them. The war is lost, General. We need to beat a hasty retreat into the desert. If the Vasgalans track us...

// sidF8R6 - lucas gullinaro:
What? Do you want to head out into the barren desert? I don’t understand. It would surely be our death...

// sidF8R7 - samuel kallimar:
We have everything we need to survive. The only thing we don’t have is time! We’re still within range of the Vasgalan army. We need to leave immediately! They’ll be hot on our tails...

// sidF9B - story teller:
Colonel Dubatar quickly moved south into desert after rescuing General Gullinaro. Unfortunately, they were pursued by the Vasgalan army so they had no choice but to face the Vasgalans one last time.

// sidF9P1
Hold at least one of the three villages under control while evacuation is in progress.

// sidF9S1
Destroy all gunmen led by Felix Ramirez.

// sidF9R1 - samuel kallimar:
The transfer goes well, but the Vasgalan army is approaching steadily from the north. I’m leaving protection of the villages in your charge, Simon.

// sidF9R2 - simon dubatar:
I’ll do my best, you can count on me.

// sidF9R3 - felix ramirez:
Greetings Colonel Dubatar. Yes, I remember you very well indeed. Do you remember me? Do you recall our last confrontation when you threw me into that Godforsaken jail? I’ll make damned sure you pay for that mistake!

// sidF9R4 - simon dubatar:
Yes, that was a mistake. I should have just killed you, you villain. Fortunately, that’s a mistake I can easily rectify. Prepare to die, Felix!

// sidF9R5 - simon dubatar:
The gunmen are all dead! Where the hell is Felix? Bring me his body at once!

// sidF9R6 - samuel kallimar:
We don’t have time to deal with your personal conflicts! Felix is most probably dead, his body burned to ashes in that fire. Simon, your task is to protect the Folvos people, not to lunge after petty revenge.

// sidF9R7 - simon dubatar:
Petty revenge? That villain killed my father! I have to know if I got him. He has escaped my clutches enough times already.

// sidF9R8 - lucas gullinaro:
Samuel is right. We have to concentrate all our efforts on defence of the villages. Felix is surely dead.

// sidF9R9 - samuel kallimar:
Everybody’s already en route to the secret base. Good work Simon, you have stopped the Vasgalans.

// sidF9R10 - simon dubatar:
Let’s go, don’t wait any longer! With any luck they’re off our backs for good...

// sidF9R11 - lucas gullinaro:
I shouldn’t think they’ll follow us. As Samuel says, they don’t know about the secret base in the desert. To them, this must look like an act of desperation. Though I must admit that it’s a sad moment indeed... They came to conquer our people and succeeded. Let us pay a tribute to the defenders of Folvos!

// sidFE - story teller:
Remnants of the Rebel Army and Desert Warriors moved together to a secret base in the desert. The Colonel’s greatest fears that the Vasaglans would strike one last time did not come true, and the Rebels were left to hide in the desert for several more years. Under the pretence of performing valuable Vasgalan scouting missions, Simon Dubatar continued to venture into the desert from time to time in order to search for Felix Ramirez, the man he believed to have murdered his father.

// sidV1B - story teller:
When General Hastler learned that he was to lead the stabilising forces on Folvos he was delighted: finally he was to see a little action after what felt like forever. It may be nothing more than a simple operation, but it was certainly better that nothing. His task was to guard young Duke Albert after his landing in Nadarash, and he considered it a huge honour.

// sidV1P1
Move to the base south-east from Nadarash.

// sidV1P2
Hold the base against any Rebel attacks.

// sidV1P3
Capture towns of Maghar and Dimash. Destroy Rebel units which are defending the towns.

// sidV1A1
Military bases serve as supply centres. Units that are positioned on top of or adjacent to the base will stock up on ammunition or repair if damaged.

// sidV1R1 - zigmund moltenson:
There are only two spaceports on Folvos; one of them is near the capital city Markun and the other is here in Nadarash. We have chosen this one in Nadarash for our landing because we want to avoid any potential riots in the capital city. Nevertheless, we should remain cautious.

// sidV1R2 - albert vasgalan:
Agreed. It will take a while before we win the support of the Folvos people and they accept me as their ruler. General Hastler, I’m expecting your report. How go the landings?

// sidV1R3 - gabriel hastler:
Two ships have landed so far. A third is landing right now and the remaining three are waiting in orbit.

// sidV1R4 - albert vasgalan:
There’s no need to delay any further: Folvos’ Generals are at the base near the spaceport. We’ll take over the Folvos army there, according to the plan. Come with me.

// sidV1R5 - zigmund moltenson:
The situation is not good. A government official from the Folvos Republic has confirmed that they lost a contact with some of their Generals a short time ago, and I’m convinced that they’re preparing something for us. Watch out, the Duke’s life may well be in jeopardy...

// sidV1R6 - recon commander:
The base is empty but we have noticed a few armed units nearby. Their behaviour is... odd...

// sidV1R7 - gabriel hastler:
It’s starting to get dangerous round here. It may be a trap...

// sidV1R8 - albert vasgalan:
You’re right! It seems part of the Folvos army stand against me. Attack those Rebels at once!

// sidV1R9 - zigmund moltenson:
Our agents have just found out what’s going on – General Gullinaro has organised a resistance movement! He wants to prevent any degree of integration of the Folvos Republic into our Empire. They’ve sprung a trap on us, and we must beat back the Rebels’ attack. I have already given an order to some of our units to land near Markun as a decoy; we need to drive rebels back to defend their capital city. You must protect Duke Albert at all costs, General!

// sidV1R10 - zigmund moltenson:
The landing near the capital city was went off without a hitch. The Rebels are moving to intercept at Markun. Our covert operation has proven extremely successful.

// sidV1R11 - albert vasgalan:
Well done. We can attack the Rebels now and crush their petty resistance. Make haste, General!

// sidV1R12 - unit commander:
General, another ship has come in from orbit and is landing right now. The units are awaiting your commands.

// sidV1R13 - gabriel hastler:
This mission is over, Duke. The Rebels are retreating.

// sidV1R14 - albert vasgalan:
Great work, General!
The Empire will reward you for your services. Quickly – move your troops to our Research Centre in the desert south-east of here. It may be in danger.

// sidV2B - story teller:
General Hastler was quick and decisive in his duties, though he remained utterly ignorant of the impending Rebel attack. The Duke had placed his confidence in him, but he didn’t have a clue as to what awaited him on Folvos. In order to reach the Research centre, they would need to head through the town of Mrahna.

// sidV2P1
Capture the towns of Mrahna and Tabash Soghar.

// sidV2P2
Continue south. Do not attack the Desert Warriors.

// sidV2S1
Capture the Radar Station in order to call in the Air Units.

// sidV2R1 - albert vasgalan:
As expected, Rebels have destroyed our units which had landed at Markun. They died heroes of the Empire. According to the latest Intel, a part of the Rebel army is moving to our Research Centre, exactly as anticipated. This will allow us to prepare a separate devastating attack on Markun. However, you must continue on to the Research Centre and stop the attacking Rebels; they will arrive shortly. My mentor Zigmund will keep you informed with any further updates...

// sidV2R2 - zigmund moltenson:
The way to the Research Centre leads through the town of Mrahna. It’s an important strategic pass. There are only desert areas this far south, so we have little choice, we must press on. Expect Rebel resistance.

// sidV2R3 - recon commander:
Air units have started to land in Nadarash. We need to capture the radar station in the north-east and send out a signal requesting their assistance as soon as possible.

// sidV2R4 - recon commander:
We have sent out a signal to our Air support, they will be here soon.

// sidV2R5 - wing commander:
Air support here. We’ve just arrived. We encountered Rebels en route, and need to rearm at the airport before we are combat effective.

// sidV2R6 - zigmund moltenson:
Good job, General! Continue southwards to the Research Centre.

// sidV2R7 - gabriel hastler:
Lord Mentor, my scouts have found heavy armed warriors who protect the pass to the desert. Their numbers are great, I’m afraid we cannot pass.

// sidV2R8 - zigmund moltenson:
Don’t worry, they’re Desert Warriors affiliated with the Ramushaks League. They formed to protect desert areas against gunmen and smugglers. They’re veteran soldiers accustomed to desert warfare. They co-operated with the Folvos army but they’re not allied with Rebels as far as we know. Unless we attack them, they have no reason to bother us...

// sidV2R9 - samuel kallimar:
What are you looking for in the desert, Vasgalan General?

// sidV2R10 - gabriel hastler:
This isn’t a matter for the Ramushaks League. Allow our passage to the Research Centre.

// sidV2R11 - samuel kallimar:
You should know that you’re leading your soldiers to their deaths, but I’m not going to stop you... this time...

// sidV3B - story teller:
Neutrality of the Ramushaks League have apparently caused a lot of problems for the Rebels, but for General Hastler this meant a swift and safe passage to the Research centre. He knew beyond a shadow of a doubt that any information about Refunium must not fall into enemy hands...

// sidV3P1
Protect the Research Centre while the evacuation is in progress.

// sidV3S1
Hold the base! It our last remaining stronghold in the desert!

// sidV3R1 - zigmund moltenson:
You arrived just in time. The Rebels are already very close to our base, and are advancing steadily! We’ve begun evacuation of the Research Centre – you have to keep the Rebels back as long as you can. They mustn’t get their hands on the results of our research!

// sidV3R2 - recon commander:
We’re running out of supplies, General. We should advance to our base as soon as possible and prevent it from falling into Rebel hands.

// sidV3R3 - gabriel hastler:
Thanks, Commander, I intend to do just that. Once there we can make our last stand against the Rebels...

// sidV3R4 - recon commander:
We have lost our base. We’ll have to retreat to the Research Centre.

// sidV3R5 - zigmund moltenson:
The evacuation is complete and the results of our research are safe. How do things look on the battlefield, General?

// sidV3R6 - gabriel hastler:
We must retreat immediately, Lord Mentor!  We cannot hold them any longer!

// sidV3R7 - zigmund moltenson:
Your self-sacrifice is greatly appreciated. Your soldiers are all heroes. My aircraft is primed and ready for launch. There’s space for one more, General…

// sidV3R8 - gabriel hastler:
I’m staying with my men. We’re going to retreat back up north and try to get out of this damn desert.

// sidV4B - story teller:
Acting with great bravery, General Hastler decided to stay with his soldiers. But they now found themselves facing a long trek through arid desert, and he immediately recalled the words of the Desert Warrior who had warned him of the horrors of dying in the desert. Gabriel Hastler, however, was by no means a coward who would resign so easily...

// sidV4P1
Struggle through to the north and capture the town of Kazerun.

// sidV4P2
Quickly destroy the Rebel units which are guarding the northern route to Kazerun.

// sidV4S1
Capture the enemy base.

// sidV4R1 - recon commander:
General, our retreat path to the north leads through the Kazerun plain. It is most likely under control of the Rebel forces.

// sidV4R2 - gabriel hastler:
I refuse to die in this desert. We have to group together all remaining units and struggle on up to Kazerun. When Kazerun falls into our hands we will shut off the Rebels’ supply channels and we will gain the control of whole plain. Fight for the Emperor and fight for your lives!

// sidV4R3 - recon commander:
That’s the enemy base in directly in front of us, General. If we manage to capture it we could use it to re-supply our units...

// sidV4R4 - recon commander:
We have captured the enemy base and found Attack Vehicles in stock.

// sidV4R5 - gabriel hastler:
Excellent news, Commander! Those vehicles will certainly aid our efforts, though I wonder how they got here.

// sidV4R6 - recon commander:
We’re finally within range of Kazerun. That’s the last remaining blockade that’s preventing our escape from this Goddamned desert. I have to admit, I’d anticipated a much greater Rebel resistance than this...

// sidV4R7 - gabriel hastler:
You’re right, Commander. I guess the Rebels have moved further northward by now. They must be preparing a bigger offensive on another front: it looks like the Duke is going to need our help. We must clear this route as quickly as possible and progress northward.

// sidV4R8 - gabriel hastler:
Exceptional work, troops! You’ve finally gained control over this area. No time to rest, we need to move quickly in order to assist the Duke.

// sidV4R9 - recon commander:
The way northward is clear. Our units can move to Mardunash.

// sidV5B - story teller:
Hestler was right. The Rebels started a big offensive at the city of Badanah and the Duke was on the verge of defeat. His unexpected arrival from south turned the whole situation on its head...

// sidV5P1
Hold the town of Dul Abeghar.

// sidV5P2
Capture the towns of Mardunash, Navara and Badanah.

// sidV5S1
Capture the Radar Station in the area to the North before Rebel reinforcements arrive.

// sidV5R1 - albert vasgalan:
General Hastler!
It’s a miracle that you made it out of that desert alive! Unfortunately the situation that greets you here is nothing short of critical: the Rebels have begun an overwhelming offensive and we’re suffering unacceptable casualties. I don’t know how much longer we can stay in this position. We need your immediate assistance in order to stave off the Rebels – if we coordinate our attacks from the both sides we may have an opportunity to turn the tide of this battle. I’m counting on you, Gabriel!

// sidV5R2 - gabriel hastler:
My men have already fought long and hard on this planet. Though tired, you can rely on them. In the name of the Empire we will crush these Rebels.

// sidV5R3 - zigmund moltenson:
Good to see you, General Hastler.
It seems our destiny is once again in your hands. I know that you have engaged the enemy several times in serious skirmishes throughout the desert, but this battle may be your most important yet. We stand to either win big, or to lose everything. The Rebels outnumber us but we have a severe strategic advantage in our position. If we manage to capture all key towns in this area, the Rebels will be forced to retreat.

// sidV5R4 - recon commander:
The Rebels are using this radar to coordinate their attacks. If we manage to capture it, we can send false signals in order to trick any enemy reinforcements.

// sidV5R5 - recon commander:
General, we have captured the Radar Station and sent a false signal to Rebel reinforcements.

// sidV5R6 - gabriel hastler:
Great! The Rebels are going to be counting on those reinforcements and they’re never going to arrive! Excellent job.

// sidV5R7 - recon commander:
Reconnaissance units are reporting Rebel reinforcements approaching from the north-west, General.

// sidV5R8 - zigmund moltenson:
Good job, General Hastler; the entire area is now under our control. The Rebels have been forced to retreat back to Markun.

// sidV5R9 - gabriel hastler:
You know I serve the Empire the best way I can, but this conflict is completely different to any of my previous operations. The Emperor must send reinforcements immediately so that we can might finish this war in a quick and decisive manner...

// sidV5R10 - albert vasgalan:
You’re right, Gabriel. You’ve saved me from humiliating defeat, and I thank you for that. I requested that my father send reinforcements in order to assist our progress on Folvos. When they arrive, we will be able to begin a massive assault on the capital city. Until that time, all units under your command must hunt down and destroy any and all remaining bastions of the Rebellion.

// sidV6B - story teller:
After stopping the Rebel offensive, the war progressed smoothly and efficiently. General Hastler was approaching the capital city of Folvos with little resistance. The only remaining Rebels of note were holed up in the fortified city of Timash. They could afford little delay, so the General was forced to demonstrate his ability to command yet again.

// sidV6P1
Capture the towns of Azun and Timash. You have limited time.

// sidV6P2
Capture Dul Tighar and rescue Felix Ramirez.

// sidV6R1 - albert vasgalan:
A band of the retreating Rebels have formed a stronghold near the towns of Azun and Timash. They’re trying to slow down our advance towards Markun; we have to overrun their defensive lines as soon as possible so that the Rebel army won’t have time to fortify the capital city. Besides, our reinforcements should be arriving on Folvos soon enough, which means we need to be at Markun as soon as possible.

// sidV6R2 - gabriel hastler:
Understood, Duke. I’ll make sure we capture the towns of Azun and Timash.

// sidV6R3 - zigmund moltenson:
I’ve been in contact with the Smugglers’ Guild. According to our information, the guild uses Folvos as one of their nests. They offered me an interesting deal: the Rebels are keeping a man named Felix Ramirez in custody. Apparently he’s some sort of eminent figure within the guild. They’re demanding his rescue. If we break him out, they’re willing to help us in the fight against the Rebels in return. I’m not sure we can trust them, but the choice is yours, Albert.

// sidV6R4 - albert vasgalan:
It would be useful indeed to have an ally in this conflict. Unfortunately we have neither the time nor the resources to go hunting for some two-bit smuggler...

// sidV6R5 - zigmund moltenson:
We don’t have to find him, the smugglers already know exactly where Felix is: he’s hiding out in the town of Dul Tighar.

// sidV6R6 - albert vasgalan:
Well, that’s certainly an advantage. Given that Dul Tighar is directly in front of us we could well kill two birds with one stone. Take care of it, General.

// sidV6R7 - felix ramirez:
Is this possible? The son of the Vasgalan Emperor has rescued me! No one’s going to believe this! Thank you!

// sidV6R8 - albert vasgalan:
You don’t have to be grateful, this is purely business. Your life in return for a co-operation with the Smugglers’ Guild. Now go run back to your boss and let him know to be ready for the fight against the Rebels.

// sidV6R9 - recon commander:
The towns of Azun and Timash are under our control, General. Nothing can prevent our advance on Markun now...

// sidV6R10 - gabriel hastler:
This area is under our control, Duke.

// sidV6R11 - albert vasgalan:
Fantastic news, General!
Thanks to your job well done, we can now continue on up to Markun.

// sidV7B - story teller:
General Hastler did not let the Duke down, and as a result they became good friends. Meanwhile, the Rebel leader Gullinaro was fortified at Markun and determined to fight to the very last man.

// sidV7P1
Capture the cities of Markun and Dash Rakun. That will break down Rebel resistance completely.

// sidV7S1
Capture the spaceport; reinforcements are ready to land.

// sidV7S2
You have to capture the town of Zarga in order to stop the Rebel reinforcements.

// sidV7R1 - albert vasgalan:
There is an almighty battle ahead of us, General. If we succeed now, Folvos will fall completely under our control. The Rebels are fortified near the cities of Markun and Dash Rakun. The both cities must fall into our hands in order to secure this victory. Good luck, Gabriel.

// sidV7R2 - zigmund moltenson:
Our reinforcements are circling in a landing pattern; they will begin their approach as soon as we capture the spaceport, which is situated north from Markun and is currently under Rebel control. Its capture will be critical to the result of this battle.

// sidV7R3 - recon commander:
General, there are more Rebel units approaching from the south...

// sidV7R4 - gabriel hastler:
In which case we must make a move to capture the town of Zarga. That’s the only way to shut Markun off from the reinforcements. These Rebels are tenacious indeed, I admire that...

// sidV7R5 - recon commander:
We have captured the town of Zarga. The Rebel reinforcements from the south cannot get to Markun now.

// sidV7R6 - zigmund moltenson:
The ships are landing now. We are blessed indeed: the Emperor has sent us some of his advanced vehicles.

// sidV7R7 - gabriel hastler:
Now the Rebels are going to feel the real might and unmitigated power of our Empire...

// sidV7R8 - unit commander:
General! The more units have landed and are awaiting for your orders.

// sidV7R9 - recon commander:
General! Markun is finally under our control. We have also managed to capture the leader of the Rebel army.

// sidV7R10 - gabriel hastler:
All right, show him! I’m curious indeed about my opponent...

// sidV7R11 - lucas gullinaro:
Are you are satisfied now? How does it feel to enslave a populace? How does it feel to bind and chastise them? How does it feel to...

// sidV7R12 - albert vasgalan:
Enough! People in our Empire enjoy unparalleled freedom, but you’ll soon see how your little revolution has cost you yours. We bring about boundless progress and people like you would do well to stay out of our way.

// sidV7R13 - lucas gullinaro:
You can take our towns by force but we will never belong to you! Our fight for freedom is far from finished...

// sidV7R14 - albert vasgalan:
This conversation leads nowhere. Throw that fanatic in the jail at once! He’ll soon learn the true value of freedom.

// sidV7R15 - zigmund moltenson:
You heard it yourself, General. The stubbornness of these people astounds me. Even though Folvos is under our control, they’re still looking to fight. We can’t leave the other Rebels to threaten our plans – take your troops southwards and destroy what remains of the pitiful Rebel Army.

// sidV8B - story teller:
The crucial battle was over, but the Rebel threat was far from vanquished: they still needed to eliminate several Rebels in villages at the outlying regions of the desert. This mission was charged once again to General Hastler. He hoped the Rebels would give up, as he had grown tired of killing. But destiny would not be so forgiving...

// sidV8P1
Destroy all Rebel tanks.

// sidV8R1 - recon commander:
General, the remnants of the Rebel army are hiding out in the region directly in front of us. The capture of their leader has caused them to disband and squabble among themselves. There is disparity in their ranks.

// sidV8R2 - gabriel hastler:
We shall turn this weakness to our advantage and deliver the final blow. We have to destroy their armoured vehicles at once, after which they will pose very little threat to us. Move out, soldiers!

// sidV8R3 - samuel kallimar:
You broke our trust, General. Your alliance with that Smugglers’ Guild was mistake. Be ready to fight, you’ll soon feel the anger of the Ramushaks.

// sidV8R4 - gabriel hastler:
Your petty threats do not concern me! Ramushaks aren’t my enemy; I have far more pressing duties. You’d better fall back at once, or you’ll suffer the same fate as the Rebels.

// sidV8R5 - samuel kallimar:
It’s too late for negotiation. You’ve stepped over the mark; the League is fighting for the Folvos people, now...

// sidV8R6 - felix ramirez:
We smugglers are here, General. We’re ready to fulfil our part of the agreement. I see you’ve run into the Ramushaks – it shall be a pleasure indeed to crush them.

// sidV8R7 - gabriel hastler:
We have to fight against Ramushaks for your sake, Felix. You finally have your opportunity to square up with the Empire: use your men to attack the villages in the south. Together we can force the Rebels to beat a hasty retreat.

// sidV8R8 - recon commander:
Rebels are escaping further to the south, General!

// sidV8R9 - gabriel hastler:
Those damned Rebels will never surrender. We’ll have to follow them into the desert and wipe them out completely.

// sidV9B - story teller:
The pursuit of the Rebels continued apace. General Hastler started to become enraged by the never-ending destruction of the Rebels.

// sidV9P1
Capture all villages in this area and flush the remainder of the Rebels into the desert.

// sidV9R1 - recon commander:
General, we’re on the very edge of the settled regions Folvos. Further to the south is just barren desert...

// sidV9R2 - gabriel hastler:
Yes, I know. Let’s make our final assault on the Rebels. We’ll need to capture all villages in this area and push the Rebels back into that damn desert. There, they will find a new meaning for pain and suffering...

// sidV9R3 - felix ramirez:
It’ll be nice to be able to savour the end of this Folvos rebellion, General. My men are thirsty for blood, and I for one have very little intention of standing in their way...

// sidV9R4 - zigmund moltenson:
When the Rebel army is finally destroyed I can return to Melusa and meet with the Emperor. I shall relay to him news of your successful operation in the desert, and am sure he will be pleased indeed!

// sidV9R5 - gabriel hastler:
Many thanks, Lord Mentor, but I’m afraid that the Rebels are far from completely vanquished. More and more of them are slipping through our fingers and escaping deep in to the desert with the aid of the Desert Warriors.

// sidV9R6 - albert vasgalan:
They may know how to survive in the desert, but I don’t think that they represent a significant danger for us any more. They’re not an army any more, they’re merely refugees! Folvos belongs to the Empire and I’m the ruler of this planet! The first thing I have to do is to put our research into practice; we have already been delayed long enough because of this war with the Rebels. We should make immediate plans to build the logging machines as soon as possible. The first package of Refunium is to leave Folvos in eight weeks.

// sidVE - story teller:
Both the Rebels and the Desert Warriors fled deep into the desert. Though they may survive there, the truth is that no one seems to care. Albert Vasgalan took control of Folvos and is overseeing the extraction of Refunium. Gabriel Hastler remained on Folvos in the Duke’s service.

// sidCaptionAdvice
ADVICE

// sidCaptionOK
OK

// sidCaptionYes
YES

// sidCaptionNo
NO

// sidCaptionNewGame
NEW GAME

// sidCaptionSaveGame
SAVE GAME

// sidCaptionLoadGame
LOAD GAME

// sidCaptionRestart
RESTART

// sidCaptionOptions
SETTINGS

// sidCaptionCredits
CREDITS

// sidCaptionExit
EXIT

// sidCaptionQuit
QUIT

// sidCaptionBegin
BEGIN

// sidCaptionEnd
END

// sidCaptionContinue
CONTINUE

// sidCaptionObjectives
OBJECTIVES

// sidCaptionMissionObjectives
MISSION OBJECTIVES

// sidCaptionPrimary
PRIMARY

// sidCaptionSecondary
SECONDARY

// sidCaptionPrimaryObjective
PRIMARY OBJECTIVE

// sidCaptionSecondaryObjective
SECONDARY OBJECTIVE

// sidCaptionFailed
FAILED

// sidCaptionAccomplished
ACCOMPLISHED

// sidCaptionPending
PENDING

// sidCaptionRemainingTurns
REMAINING TURNS

// sidCaptionGameSaved
GAME SAVED

// sidCaptionGameLoaded
GAME LOADED

// sidCaptionCurrentTime
Current time is

// sidLabelYouAreFailed
YOU HAVE FAILED!

// sidConfirmRestartScenario
Are you sure you want to restart this mission?

// sidConfirmExitGame
Are you sure you want to exit the game?

// sidCaptionDifficulty
DIFFICULTY

// sidCaptionDifEasy
EASY

// sidCaptionDifNormal
NORMAL

// sidCaptionDifHard
HARD

// sidCaptionUnitsMovement
UNITS MOVEMENT

// sidCaptionUnitsMovNormal
NORMAL

// sidCaptionUnitsMovFast
FAST

// sidCaptionUnitsMovInstant
INSTANT

// sidCaptionAutoSelectNextUnit
AUTO-SELECT NEXT UNIT

// sidCaptionDisabled
DISABLED

// sidCaptionEnabled
ENABLED

// sidCaptionEffectVolume
SFX VOLUME

// sidCaptionMusicVolume
MUSIC VOLUME

// sidCaptionMouseSensitivity
MOUSE SENSITIVITY

//sidCaptionRenderDamage
RENDER DAMAGE

// sidCaptionFullscreen
FULL SCREEN

// sidCaptionWebsite
WEBSITE

// sidCaptionStore
STORE
