<?xml version="1.0" encoding="UTF-8" ?>
<!--Bopadoodee Level--> <!-- Copyright (C) Ben Parbury - All Rights Reserved. Unauthorized copying of this file, via any medium is strictly prohibited. Written by Ben Parbury <ben@gridlockinteractive.com> 2014 -->
<Level>
	<Stars>
		<Star type="1" stat="undeletedBlocks" condition="eq" target="0" />
		<Star type="2" stat="pushes" condition="lte" target="6" />
		<Star type="3" stat="pushes" condition="lte" target="5" />
	</Stars>
	<Style r="210" g="0" b="158" />
	<Lights>
		<Light x="6" y="2" range="4" strength="32" />
		<Light x="5" y="10" range="3" strength="21" />
		<Light x="11" y="7" range="3" strength="26" />
		<Light x="0" y="5" range="4" strength="11" />
		<Light x="12" y="2" range="3" strength="15" />
	</Lights>
	<Players>
		<Player x="3" y="6" strength="1" />
	</Players>
	<Blocks>
		<Block value="4" type="normal" subType="normal" rot="0" x="11" y="2" />
		<Block value="4" type="normal" subType="tile" rot="0" x="11" y="3" />
		<Block value="4" type="normal" subType="tile" rot="0" x="10" y="5" />
		<Block value="4" type="normal" subType="normal" rot="0" x="10" y="6" />
		<Block value="3" type="normal" subType="tile" rot="0" x="7" y="8" />
		<Block value="3" type="normal" subType="tile" rot="0" x="6" y="9" />
		<Block value="2" type="normal" subType="tile" rot="0" x="6" y="4" />
		<Block value="2" type="normal" subType="tile" rot="0" x="3" y="3" />
		<Block value="3" type="normal" subType="tile" rot="0" x="5" y="7" />
	</Blocks>
	<Tiles>
		<Tile type="normal" x="5" y="5" />
		<Tile type="normal" x="5" y="6" />
		<Tile type="normal" x="5" y="7" />
		<Tile type="normal" x="6" y="8" />
		<Tile type="normal" x="7" y="8" />
		<Tile type="normal" x="10" y="6" />
		<Tile type="normal" x="11" y="6" />
		<Tile type="normal" x="10" y="4" />
		<Tile type="normal" x="11" y="4" />
		<Tile type="normal" x="11" y="3" />
		<Tile type="normal" x="11" y="2" />
		<Tile type="normal" x="12" y="6" />
		<Tile type="normal" x="13" y="6" />
		<Tile type="normal" x="13" y="5" />
		<Tile type="normal" x="13" y="4" />
		<Tile type="normal" x="13" y="3" />
		<Tile type="normal" x="13" y="2" />
		<Tile type="normal" x="13" y="1" />
		<Tile type="normal" x="11" y="1" />
		<Tile type="normal" x="10" y="5" />
		<Tile type="normal" x="5" y="4" />
		<Tile type="normal" x="6" y="4" />
		<Tile type="normal" x="12" y="1" />
		<Tile type="normal" x="1" y="5" />
		<Tile type="normal" x="1" y="6" />
		<Tile type="normal" x="6" y="7" />
		<Tile type="normal" x="7" y="7" />
		<Tile type="normal" x="8" y="7" />
		<Tile type="normal" x="5" y="9" />
		<Tile type="normal" x="7" y="9" />
		<Tile type="hint" x="5" y="8" text="The number shows the minimum amount of blocks\n that are needed to clear them" />
		<Tile type="normal" x="6" y="9" />
		<Tile type="normal" x="10" y="7" />
		<Tile type="hint" x="9" y="7" text="Pushing multiple blocks moves them all" />
		<Tile type="normal" x="2" y="6" />
		<Tile type="normal" x="2" y="3" />
		<Tile type="normal" x="3" y="3" />
		<Tile type="normal" x="5" y="3" />
		<Tile type="normal" x="6" y="3" />
		<Tile type="normal" x="4" y="3" />
		<Tile type="hint" x="3" y="6" text="HowToMoveHint" />
		<Tile type="hint" x="1" y="3" text="Push blocks of the same number together to clear them" />
		<Tile type="normal" x="1" y="4" />
	</Tiles>
</Level>
