1 "Make a weak two bid with 4 or more High Card Points, exactly 6 diamonds, hearts, or spades, and a hand too weak to open with a one-bid. You should not have a four card major or a five card suit in addition to your long suit and you also should not have 6 or more high card points outside of your long suit. Your suit quality must be good enough to prevent a large penalty against you, so you must have at least two of the top five honors and three high card points in your suit. If you are vulnerable and the opponents are not you must have three of the top five honors and at least 5 high card points in your suit." 
2 "With 14 or more Total Points, you are too strong to bid a weak two." 
3 "With seven cards in a suit, bid at the three level." 
4 "You cannot make a weak Two Diamonds bid when playing Flannery." 
5 "With fewer than 4 High Card Points, you are too weak to bid a weak two." 
6 "You must have a six-card suit to bid a weak two." 
7 "Make a weak jump overcall with 4 to 10 High Card Points, a 6 card or longer suit, and a hand too weak to make a simple overcall. Your suit quality must also be good enough to avoid a large penalty against you. If you are able to bid your suit at the two level, you must have at least two of the top five honors and depending on the vulnerability either 2 or 4 HCP in the suit. If you have to bid your suit at the three level you must have at least three of the top honors if vulnerable or at least two top honors and 5 high card points in the suit if not vulnerable." 
8 "With fewer than 4 Playing Tricks vulnerable or 3 Playing Tricks non-vulnerable, you are too weak to make a weak jump overcall at the two level." 
9 "With 12 or more High Card Points, you are too strong to make a weak jump overcall." 
10 "You must have a six-card suit to make a weak jump overcall." 
11 "With fewer than 5 Playing Tricks vulnerable or 4 Playing Tricks non-vulnerable, you are too weak to make a weak jump overcall at the three level." 
12 "If you are playing Two-Over-One, bid a forcing 1NT over 1H or 1S with one of the following hands: (1) 10-12 Total Points with less than four card support and no four-card spade suit that can be bid at the one level.\n(2) 6-9 Total Points with less than three card support and no four-card spade suit that can be bid at the one level.\nIf you are not playing Two-Over-One, Bid a forcing 1NT over 1H or 1S with one of the following hands:\n(1) 6-9 Total Points with less than three card support and no four-card spade suit that can be bid at the one level.\n(2) 10-12 Total Points and exactly 3-card support. (3) 10-11 High Card Points in a balanced hand with 2-card support." 
13 "You must have at least 6 Total Points to bid a forcing 1NT." 
14 "With 10-11 High Card Points and a five-card minor, just respond in the minor suit." 
15 "With 13 or more Total Points, you are too strong to bid a forcing 1NT." 
16 "With three-card support and 6-9 Total Points, just raise partner's opening bid." 
17 "With a four-card spade suit, bid 1S in response to partner's 1H to search for a four-four spade fit." 
18 "With 10-12 Total Points and 4-card support, just make a triple raise of partner's opening bid." 
19 "Over a 1H or 1S overcall, make a negative double with 7 or more Total Points and exactly four cards in the other major or with less than 10 Total Points and 5 or more hearts after a 1S overcall. Make a negative double over a 1D overcall with\n4 cards in both majors and eight or more total points. If the overcall is higher than 1NT and you have 4 or more cards in both unbid suits, make a negative double with 8 or more total points if the overcall is less than 2H, or 11 or more total points if it is greater than or equal to 2H." 
20 "You must have at least 7 Total Points to make a negative double of a spade overcall." 
21 "You must have at least four hearts to make a negative double of a spade overcall." 
22 "You must have at least 8 Total Points to make a negative double at the one level." 
23 "You must have at least four cards in each unbid major to make a negative double." 
24 "You must have at least 11 Total Points to make a negative double at the two level." 
25 "You must have at least four cards in both unbid minors to make a negative double when both major suits have already been bid." 
26 "Make a Jacoby transfer bid with a 5-card or longer major with less than 4 cards in the other major, or with two 5-card or longer majors." 
27 "You must have a five-card major to make a Jacoby Transfer bid." 
28 "Do not make a Jacoby Transfer bid with exactly four cards in one major and five or more cards in the other major; use Stayman instead." 
29 "Make an Unusual Notrump overcall with 5 or more cards in the two lowest unbid suits, and either a weak hand (not strong enough to overcall) or a strong hand (16 or more high card points). With an intermediate hand, just overcall your highest ranking 5 card suit." 
30 "When not vulnerable, with fewer than 3 High Card Points, you are too weak to make an Unusual Notrump overcall." 
31 "When vulnerable, with fewer than 5 High Card Points, you are too weak to make an Unusual Notrump overcall." 
32 "With between 11 and 15 High Card Points you should overcall in your highest ranking 5 card suit rather than bidding Unusual Notrump." 
33 "You need five or more cards in the two lowest unbid suits to make an Unusual Notrump overcall." 
34 "Make a limit major raise with 10-12 Total Points, at least three cards in opener's suit, and at least the Queen of opener's suit or at least four cards in opener's suit." 
35 "With fewer than 10 Total Points, you are too weak to make a Limit Major Raise." 
36 "With more than 12 Total Points, you are too strong to make a Limit Major Raise." 
37 "You need at least three cards in opener's suit to make a Limit Major Raise." 
38 "Make a Cappelletti overcall with 13 or more Total Points, and:\ni) a five-card major and a four-card minor; or\nii) two five-card majors; or\niii) any six-card suit." 
39 "With fewer than 13 Total Points, you are too weak to make a Cappelletti overcall." 
40 "To make a Cappelletti overcall, you need a five-card major and a four-card minor, or two five-card majors, or any six-card suit." 
41 "Over a one-of-a-minor opening, make a Michaels cue-bid with five-five in the majors and either a weak hand (not strong enough to overcall) or a strong hand (16+ High Card Points). Over a one-of-a-major opening, make a Michaels cue-bid with a weak hand (not strong enough to overcall) or a strong hand (16+ High Card Points), five cards in the other major, and five cards in either minor. With an intermediate hand and Michaels Distribution, just overcall your highest ranking 5 card suit." 
42 "With fewer than 5 High Card Points, you are too weak to make a Michaels cue-bid." 
43 "With between 11 and 15 High Card Points you should overcall in your highest ranking 5 card suit rather than making a Michaels Cue-Bid." 
44 "You must be at least five-five in the majors to make a Michaels cue-bid over a one-of-a-minor opening." 
45 "You must have a five-card minor to make a Michaels cue-bid over a one-of-a-major opening." 
46 "You must have five cards in the other major to make a Michaels cue-bid over a one-of-a-major opening." 
47 "To make a Texas transfer bid, you need either a 7 card or longer major or 24 or more Total Points and a 6 card major. If you have a six-card major you must also have three or fewer cards in the other major, or you must have two six-card or longer majors. If you are also playing Jacoby transfers, don't make a Texas transfer bid with 30 or more Total Points between you." 
48 "To bid a Texas Transfer, you and partner must have 24 Total Points between the two hands." 
49 "When playing Jacoby Transfers, with slam interest, you should use a Jacoby Transfer rather than a Texas Transfer." 
50 "You must have a six-card major to bid a Texas Transfer." 
51 "You must have fewer than four or more than five cards in the other major to bid a Texas Transfer." 
52 "To open a Flannery 2D, you must have 11 to 15 High-Card Points, exactly four spades, and exactly five hearts." 
53 "With fewer than 11 High-Card Points, you are too weak to open a Flannery 2D." 
54 "With more than 15 High-Card Points, you are too strong to open a Flannery 2D." 
55 "You must have exactly five hearts and exactly four spades to open a Flannery 2D." 
56 "To bid a Drury 2C, you must be a passed hand responding to a major-suit opening, and either you must have at least three-card support for opener's major and at least 10 Total Points, or you must have at least six clubs and at least 9 Total Points." 
57 "With fewer than 10 Total Points, you are too weak to bid Drury to show support." 
58 "With fewer than 9 Total Points, you are too weak to bid Drury to end up in 3C." 
59 "You must have at least three-card support, or at least six clubs, to bid Drury." 
60 "To bid a Reverse Drury 2C, you must be a passed hand responding to a major-suit opening, and either you must have at least three-card support for opener's major and at least 10 Total Points, or you must have at least six clubs and at least 9 Total Points." 
61 "With fewer than 10 Total Points, you are too weak to bid Reverse Drury to show support." 
62 "With fewer than 9 Total Points, you are too weak to bid Reverse Drury to end up in 3C." 
63 "You must have at least three-card support, or at least six clubs, to bid Reverse Drury." 
64 "To bid Roman Keycard Blackwood, you and partner must have an eight-card fit, and you and partner must have enough strength for slam (32 or more Total Points between the two hands)." 
65 "You and partner must have 32 Total Points between the two hands to search for slam." 
66 "You and partner must have an eight-card fit to search for slam." 
67 "To make a weak jump-shift response at the two level, you must have a six-card or longer suit, 2 to 5 High-Card Points, and no support for partner's suit. To make a weak jump-shift response at the three level, you must have a seven-card or longer suit, 2 to 7 High-Card Points, and no support for partner's suit. In any case, however, don't make a weak jump-shift response with 6 or more Total Points and an unbid 4-card major that you can bid at the one-level." 
68 "With fewer than 2 High Card Points, you are too weak to make a weak jump-shift response." 
69 "With more than 5 High Card Points, you are too strong to make a weak jump-shift response at the three level." 
70 "With 6 or more Total Points and a four-card major that you can bid at the one level, bid the four-card major in preference to a weak jump-shift response." 
71 "You must have a six-card suit to make a weak jump-shift response." 
72 "With support for partner's suit, raise partner's suit rather than making a weak jump-shift response." 
73 "To make a splinter bid, you must have 13 to 16 Total Points, a singleton or void in a suit, and at least four-card trump support of partner's major suit." 
74 "With fewer than 13 Total Points, you are too weak to make a splinter bid." 
75 "With more than 16 Total Points, you are too strong to make a splinter bid." 
76 "You must have at least four-card support for partner's suit to make a splinter bid." 
77 "To make a control-showing cuebid, you and partner must have an eight-card fit, and you and partner must have enough strength for slam (32 or more Total Points between the two hands). The initial cuebid must be above three of the agreed suit but below five of the agreed suit; if the agreed suit is a minor, the initial cuebid must be above Three No Trump or must be the only unbid suit; the initial cuebid must be in an unbid suit; you can't cuebid the trump suit; you must have first-round control (Ace or void) in the cuebid suit." 
78 "You and partner must have 32 Total Points between the two hands to search for slam." 
79 "You and partner must have an eight-card fit to search for slam." 
80 "In response to partner's one-of-a-minor opening, if your right-hand opponent passed, doubled, or bid one of a suit, then make an Inverted Minor Raise to the two level with at least four-card support for partner's suit, at least 10 Total Points, no unbid four-card major, and no longer minor suit. In response to partner's one-of-a-minor opening, if your right-hand opponent passed, doubled, or bid one of a suit, then make an Inverted Minor Raise to the three level with at least five-card support for partner's suit (or at least four-card support with KQxx or AJxx or better), 6 to 9 Total Points, and no unbid four-card major." 
81 "You must have at least 6 Total Points to make an Inverted Minor Raise to the three level." 
82 "Do not make an Inverted Minor Raise with a four-card major." 
83 "Over an opponent's overcall of your partner's 1NT opening bid, bid a Lebensohl 2NT with either: \n(a) 25 or more High-Card Points between the two hands, no five-card suit of your own, and, if overcaller showed a single long suit, a stopper in that suit; or\n(b) 23 to 25 Total Points between the two hands, and a five-card major that you could have bid at the two level; or\n(c) less than 25 High-Card Points between the two hands, but 23 or more Total Points between the two hands, and a five-card diamond suit that you could have bid at the two level; or\n(d) less than 25 High-Card Points between the two hands, but 21 or more Total Points between the two hands, and a five-card suit that you cannot bid at the two level. Partner is forced to bid 3C; after partner's bid, your bid will clarify your hand type." 
84 "If you have a five-card suit that you can bid at the two level, you and partner must have 23 Total Points between the two hands to bid a Lebensohl 2NT." 
85 "If you have a five-card suit that you cannot bid at the two level, you and partner must have 21 Total Points between the two hands to bid a Lebensohl 2NT." 
86 "If you have 25 or more High-Card Points between you, you are too strong to bid a Lebensohl 2NT." 
87 "If you have 26 or more Total Points between you and a five-card major, you are too strong to bid a Lebensohl 2NT." 
88 "If you have fewer than 25 High-Card Points between the two hands, you need a five-card suit to bid a Lebensohl 2NT." 
89 "After partner has doubled an opponent's Weak Two bid, bid a Lebensohl 2NT with either:\n(a) fewer than 8 Total Points, and a four-card suit that you cannot bid at the two level; or\n(b) 6 to 9 Total Points, and a four-card suit that you could bid at the two level; or\n(c) 16 or more Total Points. Partner is forced to bid 3C; after partner's bid, your bid will clarify your hand type." 
90 "With a four-card suit that you could bid at the two level, you need 6-9 Total Points (or 16 or more Total Points) to bid a Lebensohl 2NT." 
91 "With a four-card suit that you could bid at the two level, you need 6-9 Total Points (or 16 or more Total Points) to bid a Lebensohl 2NT." 
92 "With a four-card suit that you cannot bid at the two level, you need fewer than 8 Total Points (or 16 or more Total Points) to bid a Lebensohl 2NT." 
93 "You need an unbid four-card suit to bid a Lebensohl 2NT." 
94 "After partner makes a negative 2D response to your Stayman 2C bid, if your right-hand opponent passed, doubled, or bid 3D or less, and you have five-four or better in the majors and at least 26 Total Points between the two hands (at least 24 joint Total Points if you have six-four or better in the majors), then bid three of your four-card major to show five or more cards in your other major." 
95 "With five-four in the majors, you and your partner need at least 26 joint Total Points to bid Smolen." 
96 "With six-four in the majors, you need at least 24 joint Total Points to bid Smolen." 
97 "You need a five-card major to bid Smolen." 
98 "In response to partner's 1NT opening bid, bid a Minor-Suit Stayman 2S with either:\n(a) 24 or more Total Points between you and five-four or better in the minors; or\n(b) 31 or more Total Points between you and four-four or better in the minors.\n In response to partner's 2NT opening bid, bid a Minor-Suit Stayman 3S with 31 or more Total Points between you and four-four or better in the minors." 
99 "You need at least 24 joint Total Points to bid Minor-Suit Stayman." 
100 "With four-four in the minors, you need at least 31 joint Total Points to bid Minor-Suit Stayman." 
101 "With fewer than 31 joint Total Points, you need at least five-four in the minors to bid Minor-Suit Stayman." 
102 "You need at least four-four in the minors to bid Minor-Suit Stayman." 
103 "Over 2NT, you need at least 31 joint Total Points to bid Minor-Suit Stayman." 
104 "With at least one of the top three trump honors, no quick losers outside of trump, and strength for a grand slam, bid 5NT as a Grand Slam Force. Don't bid a Grand Slam Force, though, with all three of the top three trump honors, or with two of the top three trump honors if clubs are trump, or with Ace-King of trump if diamonds are trump." 
105 "To make a voluntary five-major bid, you and partner must have an eight-card fit in that major, and you and partner must have enough strength for slam (32 or more Total Points between the two hands); you or partner must have control of every suit but the inquiry suit, with partner possibly having first-round or second-round control in the inquiry suit, and with you having neither first-round control nor second-round control in the inquiry suit; it must be possible to bid four of that major (or pass a bid of four of that major if you are not already in a cuebid auction.)" 
106 "You might be able to make a Responsive Double after left-hand opponent opens one of a suit, partner doubles, and right-hand opponent raises the suit (up to 4D). If the suit is a minor, you need at least three cards in each unbid suit, equal-length majors, and 7 or more Total Points if the raise is at the 2-level, 10 or more Total Points if the raise is at the 3-level, or 13 or more Total Points if the raise is at the 4-level. If the suit is a major, you need at least four cards in each unbid minor, at most three cards in the unbid\nmajor, and 10 or more Total Points if the raise is at the 2-level, or 13 or more Total Points if the raise is at the 3-level." 
107 "If the raise is a minor suit at the 2-level, you need at least 7 Total Points to make a Responsive Double." 
108 "If the raise is a minor suit, you need at least three cards in each unbid suit to make a Responsive Double." 
109 "If the raise is a minor suit, you need at least three cards in each unbid suit to make a Responsive Double." 
110 "If the raise is a minor suit, you must have equal length in your major suits to make a Responsive Double." 
111 "If the raise is a minor suit at the 3-level, you need at least 10 Total Points to make a Responsive Double." 
112 "If the raise is a major suit at the 2-level, you need 10 or more Total Points to make a Responsive Double." 
113 "If the raise is a major suit, you must have at least four cards in each minor suit to make a Responsive Double." 
114 "If the raise is a major suit at the 3-level, you need 13 or more Total Points to make a Responsive Double." 
115 "Open a Multi 2D with either an Acol strong two opening in a minor suit, or 5 or more High-Card Points, a six-card major, and a hand too weak to open with a one-bid.In fourth seat, open a Multi 2D with either an Acol strong two opening in a minor suit, or with 9 or more High-Card Points, a six-card major, and a hand too weak to open with a one-bid." 
116 "With fewer than 5 High Card Points, you are too weak to bid a Multi 2D." 
117 "With 14 or more Total Points, you are too strong to bid a Multi 2D." 
118 "You must have a six-card major to bid a Multi 2D." 
119 "With seven cards in a suit, bid at the three level." 
120 "You cannot bid a Multi 2D to show a six-card minor." 
121 "You need at least 20 Total Points to make a Multi 2D bid based on a three-suited hand." 
122 "You need a 5-card suit to make a strong Multi 2D bid." 
123 "With fewer than 9 High Card Points in fourth seat, you are too weak to bid a Multi 2D." 
124 "Open a Mini-Multi 2D with 5 or more High-Card Points, a six-card major, and a hand too weak to open with a one-bid; In fourth seat, open a Mini-Multi 2D with 9 or more High-Card Points, a six-card major, and a hand too weak to open with a one-bid. " 
125 "With fewer than 5 High Card Points, you are too weak to bid a Mini-Multi 2D." 
126 "With 14 or more Total Points, you are too strong to bid a Mini-Multi 2D." 
127 "You must have a six-card major to bid a Mini-Multi 2D." 
128 "With seven cards in a suit, bid at the three level." 
129 "You cannot bid a Mini-Multi 2D to show a six-card minor." 
130 "With fewer than 9 High Card Points in fourth seat, you are too weak to bid a Mini-Multi 2D." 
131 "Make a Ghestem overcall with 5 or more cards in any two unbid suits, and 5-11 High-Card Points. Over 1C, bid 2D to show hearts and spades, bid 2NT to show hearts and diamonds, or bid 3C to show diamonds and spades. Over 1D/1H/1S, bid 2NT to show the two lowest unbid suits, bid 3C to show the two highest unbid suits, or cuebid to show the lowest and highest unbid suits." 
132 "You need at least 5 High-Card Points to bid Ghestem." 
133 "With 12 or more High-Card Points, you are too strong to bid Ghestem." 
134 "You need five or more cards in two unbid suits to bid Ghestem." 
135 "If the bidding has gone 1minor-1major-1NT to you with no intervention, and you have at least 10 High-Card Points, and you have either exactly five cards in your major or exactly four cards in the unbid major, and you are playing Checkback Stayman, and you are not 5-5 or better in the majors, bid 2C to search for a major fit." 
136 "You must have at least 10 High-Card Points to bid Checkback Stayman." 
137 "You must have exactly five cards in your major or exactly four cards in the unbid major to bid Checkback Stayman." 
138 "You must not bid Checkback Stayman when 5-5 in the majors." 
139 "Over an opening 1NT, make a Landy 2C bid with 4-4 or better in the majors and 13 or more Total Points." 
140 "You must have at least 13 Total Points to bid Landy." 
141 "You must be at least 4-4 in the majors to bid Landy." 
142 "Open a Multi-Roman 2D with either 17 to 24 High-Card Points and exactly 4-4-4-1 distribution, or 5 or more High-Card Points, a six-card major, and a hand too weak to open with a one-bid; In fourth seat, open a Multi-Roman 2D with either 17 to 24 High-Card Points and exactly 4-4-4-1 distribution, or 5 or more High-Card Points, a six-card major, and a hand too weak to open with a one-bid." 
143 "With fewer than 5 High Card Points, you are too weak to bid a Multi-Roman 2D." 
144 "With 14 or more Total Points, you are too strong to bid a weak Multi-Roman 2D." 
145 "You must have a six-card major to bid a weak Multi-Roman 2D." 
146 "With seven cards in a suit, bid at the three level." 
147 "You cannot bid a Multi-Roman 2D to show a six-card minor." 
148 "With fewer than 17 High-Card Points, you are too weak to bid a strong Multi-Roman 2D." 
149 "With more than 24 High-Card Points, you are too strong to bid a Multi-Roman 2D." 
150 "You must have precisely 4-4-4-1 distribution to bid a strong Multi-Roman 2D." 
151 "With fewer than 9 High Card Points in fourth seat, you are too weak to bid a Multi-Roman 2D." 
152 "After making a weak two bid and receiving a 2NT response from partner, bid 3NT with AKQxxx or better in your suit; bid an Ogust 3D with 5-8 High-Card Points and two of the top three honors in your suit; bid an Ogust 3C with 5-8 High-Card Points and at most one of the top three honors in your suit; bid an Ogust 3S with 9 or more High-Card Points and two of the top three honors in your suit; or bid an Ogust 3H with 9 or more High-Card Points and at most one of the top three honors in your suit." 
153 "Over opener's 1NT, make a D.O.N.T. double with 6 or more High-Card Points, 4-4.5 Playing Tricks (5-5.5 if vulnerable vs. not), and any 6-card suit; otherwise, if you have 6 or more High-Card Points, you may make a D.O.N.T. bid with 5-5 in any two suits and 3+ Playing Tricks (4+ if vulnerable vs. not), or 5-4 in any two suits and 4+ Playing Tricks (5+ if vulnerable vs. not). Make a D.O.N.T. bid of 2C with clubs and another suit, 2D with diamonds and a major, or 2H with both majors." 
154 "You need 4-4.5 Playing Tricks when even or favorable vulnerability to make a D.O.N.T. double." 
155 "You need 5-5.5 Playing Tricks when vulnerable vs. not vulnerable to make a D.O.N.T. double." 
156 "You need 4 or more Playing Tricks when even or favorable vulnerability to make a D.O.N.T. bid with a 5-4 two-suiter." 
157 "You need 5 or more Playing Tricks when vulnerable vs. not to make a D.O.N.T. bid with a 5-4 two-suiter." 
158 "Over opener's 1NT, if you have 6 or more High-Card Points, you may make an Astro bid with 5-5 in any two suits and 3+ Playing Tricks (4+ if vulnerable vs. not), or 5-4 in any two suits and 4+ Playing Tricks (5+ if vulnerable vs. not). Make an Astro bid of 2C with hearts and a minor, or 2D with spades and another suit." 
159 "You need 4 or more Playing Tricks when even or favorable vulnerability to make an Astro bid with a 5-4 two-suiter." 
160 "You need 5 or more Playing Tricks when vulnerable vs. not to make an Astro bid with a 5-4 two-suiter." 
161 "You need 3 or more Playing Tricks when even or favorable vulnerability to make an Astro bid with a 5-5 two-suiter." 
162 "You need 4 or more Playing Tricks when vulnerable vs. not to make an Astro bid with a 5-5 two-suiter." 
163 "Open a Benjamin 2D with 23 or more Total Points and no singleton or 6-card suit, or with 9 or more Playing Tricks and at least 4 High-Card Points outside your longest suit. Otherwise, open a Benjamin 2C with (1) 8 or more total Playing Tricks and AKQxxxx or AKQJxx in any suit; (2) Two suits of AKQxx or AQJxxx or better; (3) One suit of AQJxxx and one suit of AJTxxx or better; (4) 21 or more Total Points, at least one 5-card suit, and at least one void or singleton. Open a Benjamin 2H or 2S with 5 or more High Card Points, exactly 6 hearts or spades, and a hand too weak to open with a one-bid." 
164 "You need at least 21 Total Points to make a Benjamin 2C bid based on a three-suited hand." 
165 "You need a 5-card suit to make a Benjamin 2C bid." 
166 "With 14 or more Total Points, you are too strong to make a Benjamin Two-bid in a major." 
167 "With seven cards in a suit, bid at the three level." 
168 "You cannot make a weak Two Diamonds bid when playing Benjamin." 
169 "With fewer than 5 High Card Points, you are too weak to make a Benjamin Two-bid in a major." 
170 "You must have a six-card suit to make a Benjamin Two-bid in a major." 
171 "If the bidding has gone 1X-1Y-1NT to you with no intervention, and you have at least 10 High-Card Points, and you have either exactly five cards in your major or exactly four cards in hearts after 1X-1S-1NT, and you are playing New Minor Forcing, and you are not 5-5 or better in the majors, bid your better unbid minor to search for a 4-4 major fit." 
172 "You need at least 10 High-Card Points to bid New Minor Forcing." 
173 "You need exactly 5 cards in your major to bid New Minor Forcing." 
174 "You need exactly 4 hearts after bidding 1S to bid New Minor Forcing." 
175 "You cannot bid New Minor Forcing with 5-5 in the majors." 
176 "Playing Extended Stayman, after the bidding has gone 1N by you and 2C by partner, bid at the 2-level with a minimum hand (no more than one more total point than you have already shown), or at the 3-level with a maximum hand (at least two more total points than you have already shown). If you have two 4-card majors, bid diamonds; if you have one 4-card major, bid it; if you have no 4-card majors, bid 2NT or 3C." 
177 "After partner opens one of a major, make a Bergen raise to three of partner's major with 4 or more trumps and 0-5 Total Points; make a Bergen raise to 3C with 4 or more trumps and 6-9 Total Points; make a Bergen raise to 3D with 4 or more trumps and 10-12 Total Points; make a Bergen raise to three of the other major with 4 or more trumps, 13 or more Total Points, and a side-suit singleton or void (if you are not playing splinters); make a Bergen raise to 3NT with exactly 3 trumps, 13-16 Total Points, a balanced hand, and stoppers in all side suits." 
178 "You may not make a Bergen raise to 3 of partner's major with fewer than four trumps." 
179 "You may not make a Bergen raise to 3C with fewer than four trumps." 
180 "You may not make a Bergen raise to 3D with fewer than four trumps." 
181 "You may not make a Bergen raise with 13 or more Total Points and four or more trumps, unless you have a side-suit singleton or void (and even then, only if you are not playing splinters.)" 
182 "With fewer than 13 Total Points, you are too weak to make a Bergen raise to 3NT." 
183 "With 17 or more Total Points, you are too strong to make a Bergen raise to 3NT." 
184 "Over opener's 1NT, with 13 or more Total Points and any six-card suit, make a Brozel double. With 6 or more High-Card Points, 5-5 in any two suits, and 3+ Playing Tricks (4+ if vulnerable vs. not), make a Brozel two-suited bid: bid 2C to show hearts and clubs, 2D to show hearts and diamonds, 2H to show hearts and spades, 2S to show spades and a minor, or 2NT to show both minors. With 4 cards or more in each of three suits and 16 or more Total Points, jump to three of your void or singleton." 
185 "You must have 13 or more Total Points to make a Brozel double." 
186 "To make a Brozel bid or double, you need a six-card suit, or two five-card suits, or three four-card suits, or two four-card suits and a five-card suit." 
187 "You must have 6 High-Card Points to make a Brozel two-suited bid." 
188 "You need 3 or more Playing Tricks (4 or more if vulnerable vs. not) to make a Brozel two-suited bid." 
189 "To make a Brozel jump to the three-level, you must have 16 or more Total Points." 
190 "If you are the opening bidder, and you opened 1 of a major, and your left-hand opponent doubled or bid, and your partner raised you to 2 of a major, and your right-hand opponent bid the suit below your major at the 3-level, make a Maximal Overcall Double if you have 16-18 Total Points." 
191 "With fewer than 16 Total Points, you are too weak to make a Maximal Overcall Double." 
192 "With more than 18 Total Points, you are too strong to make a Maximal Overcall Double." 
193 "If you opened one of a major, partner made a limit raise, and you have 19 or more Total Points, make a Mathe asking bid to find out if partner has a singleton. If partner opened one of a suit, you bid one of a major, partner jumped to three of your major, and you have 12 or more Total Points, make a Mathe asking bid to find out if partner has a singleton. The Mathe asking bid is 3S if your major is hearts or 3N if your major is spades." 
194 "With fewer than 19 Total Points, you are too weak to make a Mathe Asking Bid after partner makes a limit raise of your opening bid of one of a major." 
195 "With fewer than 12 Total Points, you are too weak to make a Mathe Asking Bid after partner raises your one-of-a-major response to the three-level." 
196 "If you have 32 or more joint Total Points and an eight-card fit, the opponents have never bid, you have first-round control of every suit except one, and that suit ranks below the trump suit, bid five of that suit as a Control Asking Bid." 
197 "When the opponents make an Unusual 2NT overcall of partner's opening one-bid in a major, and you have 10-12 Total Points and either an eight-card fit with partner or five cards in the unbid major, make an Unusual over Unusual overcall. Bid 3C to show hearts, and bid 3D to show spades." 
198 "With fewer than 10 Total Points, you are too weak to make an Unusual over Unusual overcall." 
199 "With more than 12 Total Points, you are too strong to make an Unusual over Unusual overcall." 
200 "You must have either an eight-card fit with partner or five cards in the unbid major to make an Unusual over Unusual overcall." 
201 "When the opponents make a two-suited overcall of partner's opening bid, and you have at least 10 High-Card Points and either three-card support (four-card support if playing Acol) for partner's major suit or four-card support for partner's minor suit, bid the lower of the two suits specified by the opponents (or the only suit specified by the opponents) as an Invisible Cuebid. When the opponents make a two-suited overcall of partner's opening bid that specifies both suits, and you have at least 10 High-Card Points and at least five cards in the fourth suit, bid the higher of the two suits specified by the opponents as an Invisible Cuebid." 
202 "With fewer than 10 High-Card Points, you are too weak to make an Invisible Cuebid." 
203 "To make an Invisible Cuebid, you must have at least three-card support (four-card support if playing Acol) for partner's major suit, or at least four-card support for partner's minor suit, or at least five cards in the fourth suit." 
204 "When you open the bidding with one of a major, after partner raises to two of your major, if your right-hand opponent passes, make a Preemptive Reraise to three of your major with up to 16 Total Points and at least six cards in your major suit. When you open the bidding with one of a major, after partner raises to two of your major, if your right-hand opponent bids below three of your major, make a Preemptive Reraise to three of your major with 15 to 16 Total Points and fewer than four cards in the opponent's suit, or with up to 16 Total Points and at least six cards in your major suit." 
205 "With more than 16 Total Points, you are too strong to make a Preemptive Reraise." 
206 "When your right-hand opponent bids, you need either 15 Total Points orsix cards in your major suit to consider a Preemptive Reraise." 
207 "When your right-hand opponent passes, you need at least six cards in your major suit to make a Preemptive Reraise." 
208 "When your right-hand opponent bids, with more than four cards in the opponent's suit and only five cards in your major suit, do not make a Preemptive Reraise, because you prefer to defend." 
209 "When partner opens the bidding with a Precision 1C bid, if you have one singleton and three four-card suits, and eight or more high-card points, you may make an Impossible Negative 2NT response to show your 4-4-4-1 distribution." 
210 "You may not bid an Impossible Negative 2NT with fewer than 8 High-Card Points." 
211 "You must have precisely three four-card suits and one singleton to make an Impossible Negative 2NT response." 
212 "You may not make a natural 2NT response when playing Impossible Negative 2NT." 
213 "When partner opens the bidding with a Precision 1C bid, you respond 1NT to show a balanced hand with no five-card major, and partner rebids 2C Stayman, you may make a Transfer Stayman bid of 2D with a four-card heart suit, or a Transfer Stayman bid of 2H with a four-card spade suit but no four-card heart suit. Without either a four card major bid you bid 2S." 
214 "When partner opens the bidding with a Precision 1C bid, if you have one singleton and three four-card suits, and eight or more high-card points, you may make an Unusual Positive response to show your 4-4-4-1 distribution. If you have a singleton heart, bid 2H; a singleton spade, bid 2S; a singleton club, bid 3C; a singleton diamond, bid 3D." 
215 "You need 8 or more High-Card Points to make an Unusual Positive response." 
216 "You must have precisely three four-card suits and one singleton to make an Unusual Positive response." 
217 "You may not make a semi-positive jump to the two level when playing Unusual Positive responses." 
218 "When you open the bidding with a Precision 1C bid, if partner makes a natural bid of 1H, 1S, 2C, or 2D, and you have four-card support, you may make a Gamma Trump Ask rebid by raising partner's suit." 
219 "You must have four-card support or better to make a Gamma Trump Ask rebid." 
220 "When you have made a Gamma Trump Ask and received a response from partner, and you and partner have all of the top three trump (or you and partner have two of the top three trump and you have at least 20 Total Points), make the cheapest bid in the suit in which you have the greatest number of losers as an Epsilon Trump Ask." 
221 "When you open the bidding with a Precision 1C bid, if partner bids 2NT and you have a balanced hand (no 6-card suits, no singletons, no 5-4-2-2 distribution if the five-card suit is a major), bid a Baron 3C to ask partner to bid four-card suits up the line." 
222 "You need a balanced hand (no 6-card suits, no singletons, no 5-4-2-2 distribution if the five-card suit is a major) to bid a Baron 3C." 
223 "To bid RKC 1430, you and partner must have an eight-card fit, and you and partner must have enough strength for slam (32 or more Total Points between the two hands)." 
224 "You and partner must have 32 Total Points between the two hands to search for slam." 
225 "You and partner must have an eight-card fit to search for slam." 
226 "After you make an opening bid, partner responds to show a four-card or longer major, and right-hand opponent makes a bid below two of partner's suit, make a Support Double to show exactly three cards in partner's suit. After you make an opening bid, partner responds to show a four-card or longer major, and right-hand opponent doubles, make a Support Redouble to show exactly three cards in partner's suit." 
227 "You must have exactly three-card support to make a Support Double." 
228 "You must have exactly three-card support to make a Support Redouble." 
229 "When partner opens 2NT, and you have at least 3 High-Card Points, and you have at least one three-card or four-card major, and you don't have a five-card major, you may bid 3C as Puppet Stayman. Partner will bid a five-card major if holding one; otherwise, holding one or both four-card majors, partner will bid 3D; otherwise, partner will bid 3NT." 
230 "You need at least 3 High-Card Points to bid 3C as Puppet Stayman." 
231 "You must have at least one three-card or four-card major to bid 3C as Puppet Stayman." 
232 "You should not bid 3C as Puppet Stayman with a five-card major." 
233 "When the opponents make an overcall over partner's 4NT Blackwood bid, and you are playing DOPI: Double shows 0 Aces, Pass shows 1 Ace, the cheapest bid shows 2 Aces, the next cheapest bid shows 3 Aces, and the next cheapest bid after that shows 4 Aces. If you are playing Roman Keycard Blackwood and DOPI: Double shows 0 or 3 Keycards, Pass shows 1 or 4 Keycards, and the cheapest bid shows 2 or 5 Keycards." 
234 "You may make a Gambling 3NT opening with a long solid minor suit (AKQxxxx or AKJxxxxx or better) and no Ace or King outside the suit." 
235 "When partner opens a major suit and right-hand opponent doubles, make a Truscott 2NT bid with 10 or more Total Points and four-card support." 
236 "You must have at least 10 Total Points to make a Truscott 2NT bid." 
237 "You must have at least four-card support to make a Truscott 2NT bid." 
238 "After left-hand opponent opens, partner passes, and right-hand opponent responds, you may make a Sandwich 1NT overcall with 3-10 Total Points and four or more cards in each of the two unbid suits." 
239 "You must have 3-10 Total Points to make a Sandwich 1NT overcall." 
240 "With more than 10 Total Points, don't make a Sandwich 1NT overcall; double instead." 
241 "You must have four or more cards in each of the two unbid suits to make a Sandwich 1NT overcall." 
242 "When partner opens 1NT, and you and partner have 23 or fewer joint Total Points, and you have six or more clubs or diamonds, you may bid 2S as a minor-suit sign-off. Partner will bid 3C, and you may pass or correct." 
243 "With more than 22 joint High Card Points, you are too strong to bid 2S as a minor-suit sign-off." 
244 "You need a six-card minor suit to bid 2S as a minor-suit sign-off." 
245 "When partner opens 1NT, you may bid 2S as a transfer to clubs, or 2NT as a transfer to diamonds. You always need at least six cards in a minor suit to transfer to that suit, and you must have no five-card major. With a weak hand (up to 22 joint High-Card Points), transfer with a seven-card minor, or with a six-card minor and a side void or singleton; with an intermediate hand (23 to 24 joint High-Card Points), transfer with no four-card major; with a strong hand (25 or more joint High-Card Points), transfer with no four-card major and either a side void or 30 or more joint Total Points." 
246 "You may not transfer into a minor suit if you hold a five-card major." 
247 "With a weak hand (up to 22 joint High-Card Points), you must have either a seven-card minor, or a six-card minor and a side void or singleton, to transfer into a minor suit." 
248 "You always need at least six cards in a minor suit to transfer into that suit." 
249 "With an intermediate hand (23 to 24 joint High-Card Points), you may not transfer into a minor suit if you hold a four-card major." 
250 "With a game-going hand (25 or more joint High-Card Points), you may not transfer into a minor suit if you hold a four-card major." 
251 "With a game-going hand (25 or more joint High-Card Points), you need either a side void or 30 or more joint Total Points to transfer into a minor suit." 
252 "Over opener's 1NT, you may bid a Hello 2C to show either 6+ diamonds and 10+ High-Card Points (12+ High-Card Points if 6-3-2-2), or 5+ in a major and 4+ in a minor and 10+ High-Card Points (12+ High-Card Points if 5-4-2-2). Over opener's 1NT, you may bid a Hello 2D to show 6+ hearts and 10+ High-Card Points (12+ High-Card Points if 6-3-2-2). Over opener's 1NT, you may bid a Hello 2H to show either 8+ High-Card Points and 5-5 or better in the majors (9+ High-Card Points if 5-5-2-1), or 10+ High-Card Points and 5-4 or better in the majors. Over opener's 1NT, you may bid a Hello 2S to show 6+ spades and 10+ High-Card Points (12+ High-Card Points if 6-3-2-2). Over opener's 1NT, you may bid a Hello 2NT to show 6+ clubs, 12+ High-Card Points, and a side singleton or void. Over opener's 1NT, you may bid a Hello 3C to show 10+ High-Card Points, 5+ clubs, and 5+ diamonds." 
253 "You may not bid a Hello 2C to show 6+ diamonds with fewer than 10 High-Card Points." 
254 "You may not bid a Hello 2C to show 6+ diamonds in a 6-3-2-2 hand with fewer than 12 High-Card Points." 
255 "To bid a Hello 2C, either you need 6+ diamonds, or you need 5+ in a major\nand 4+ in a minor." 
256 "You may not bid a Hello 2C to show 5+ in a major and 4+ in a minor with fewer than 10 High-Card Points." 
257 "You may not bid a Hello 2C to show 5+ in a major and 4+ in a minor in a 5-4-2-2 hand with fewer than 12 High-Card Points." 
258 "You may not bid a Hello 2D to show 6+ hearts with fewer than 10 High-Card Points." 
259 "You may not bid a Hello 2D to show 6+ hearts in a 6-3-2-2 hand with fewer than 12 High-Card Points." 
260 "To bid a Hello 2D, you must have 6 or more hearts." 
261 "You may not bid a Hello 2H to show 5-5 or better in the majors with fewer than 8 High-Card Points." 
262 "You may not bid a Hello 2H in a 5-5-2-1 hand with fewer than 9 High-Card Points." 
263 "You may not bid a Hello 2H to show 5-4 or better in the majors with fewer than 10 High-Card Points." 
264 "You must be 5-4 or better in the majors to bid a Hello 2H." 
265 "You may not bid a Hello 2S to show 6+ spades with fewer than 10 High-Card Points." 
266 "You may not bid a Hello 2S to show 6+ spades in a 6-3-2-2 hand with fewer than 12 High-Card Points." 
267 "To bid a Hello 2S, you must have 6 or more spades." 
268 "You may not bid a Hello 2NT to show 6+ clubs with fewer than 12 High-Card Points." 
269 "You may not bid a Hello 2NT to show 6+ clubs without a side singleton or void." 
270 "To bid a Hello 2NT, you must have 6 or more clubs." 
271 "You must have 10 or more High-Card Points to bid a Hello 3C to show 5+ clubs and 5+ diamonds." 
272 "To bid a Hello 3C, you must have 5 or more clubs and 5 or more diamonds." 
273 "When partner opens 1NT, you may bid 2S as a transfer to clubs, or 3C as a transfer to diamonds. You always need at least six cards in a minor suit to transfer to that suit, and you must have no five-card major. With a weak hand (up to 22 joint High-Card Points), transfer with a seven-card minor, or with a six-card minor and a side void or singleton; with an intermediate hand (23 to 24 joint High-Card Points), transfer with no four-card major and a side void; with a strong hand (25 or more joint High-Card Points), transfer with no four-card major and either a side void or 30 or more joint Total Points." 
274 "You may not transfer into a minor suit if you hold a five-card major." 
275 "With a weak hand (up to 22 joint High-Card Points), you must have either a seven-card minor, or a six-card minor and a side void or singleton, to transfer into a minor suit." 
276 "You always need at least six cards in a minor suit to transfer into that suit." 
277 "With an intermediate hand (23 to 24 joint High-Card Points), you may not transfer into a minor suit if you hold a four-card major." 
278 "With an intermediate hand (23 to 24 joint High-Card Points), you need a side void to transfer into a minor suit." 
279 "With a game-going hand (25 or more joint High-Card Points), you may not transfer into a minor suit if you hold a four-card major." 
280 "With a game-going hand (25 or more joint High-Card Points), you need either a side void or 30 or more joint Total Points to transfer into a minor suit." 
281 "In response to partner's 1NT opening bid, bid a Stayman 2C with 24 or more joint High-Card Points and exactly four cards in one major. Also, bid a Stayman 2C with any strength, one four-card major, and another major with five or more cards; or with any strength, five or more diamonds, and at least four-three in the majors. In response to partner's 2NT opening bid, bid a Stayman 3C with at least 3 High-Card Points and exactly four cards in one major." 
282 "You need 23 or more joint High-Card Points to bid Stayman in response to partner's 1NT (unless you have one four-card major, and another major with five or more cards; or a singleton or void in clubs with between 3 and 5 cards in all the other suits.)" 
283 "You need a four-card major to bid Stayman." 
284 "With fewer than 24 joint High-Card Points, you need to have a singleton or void in clubs and between 3 and 5 cards in all of the other suits to bid Stayman" 
285 "With fewer than 24 joint High-Card Points, you need to have a singleton or void in clubs and between 3 and 5 cards in all of the other suits to bid Stayman" 
286 "In response to partner's one of a major opening, with 13 or more total points and support for partner's major suit, bid Jacoby 2NT. You must have at least four-card support in partner's suit." 
287 "You must have 13 or more total points to bid Jacoby 2NT." 
288 "You must have at least four-card support to bid Jacoby 2NT." 
289 "Make an Eastern Cue-Bid with a game forcing semi-balanced hand with a stopper in your right hand opponent's bid suit. The hand must contain no singletons, voids, or six-card suits, and have 13 or more total points. Do not make an Eastern Cue-Bid with three-card or greater support for partner's suit, if partner opened 1H or 1S. Eastern 3NT Bids can be made with game-forcing semi-balanced hands that contain support for partner's major suit and no stopper in RHO's bid suit." 
290 "You must have a full stopper in RHO's suit in order to make an Eastern Cue-Bid." 
291 "You must have 13 or more total points to make an Eastern Cue-Bid." 
292 "You cannot have three-card support for partner's major when making an Eastern Cue-Bid." 
293 "You cannot have an outside singleton or void when making an Eastern Cue-Bid. You must have semi-balanced shape (5-4-2-2 or better)." 
294 "You must not have a full stopper in RHO's suit to make an Eastern 3NT bid." 
295 "You must have three-card support for partner's major to make an Eastern 3NT bid." 
296 "You must have 13 or more total points to make an Eastern 3NT bid." 
297 "When playing Control Responses to 2C Opening Bids, count the number of controls in your hand. An Ace counts as two controls and a King counts as one control. With 0-1 controls and less than 6 points, bid 2D; with 0-1 controls and six or more points, bid 2H; with two controls, bid 2S; with three kings in your hand and no aces, bid 2NT; with three controls, one ace and one king, bid 3C; with four controls bid 3D; with 5 or more controls bid 3H." 
303 "With 6 or more high-card points your hand is too strong for a 2D response even if you have only 0 or 1 controls. You should bid 2H." 
304 "With less than 6 high-card points your hand is not strong enough for a 2H response even though you have a control. You should bid 2D." 
305 "An ace counts as two controls and with two controls always respond 2S, even if your hand is very weak. Do not respond 2D with more than 1 control in your hand." 
306 "An ace counts as two controls and a king counts as one control, so you have three total controls, which means your hand is too good for a 2S response. You should bid 3C instead." 
307 "With three controls, but without any aces in your hand, you should bid 2NT. 2NT shows a hand with three controls and zero aces, while 3C shows a hand with three controls and one ace." 
308 "With three controls and one ace in your hand, you should bid 3C. 3C shows a hand with three controls and one ace, while 2NT shows a hand with three controls and no aces (three kings)." 
298 "When playing Control Responses to 2C Opening Bids, a 2D response shows 0-7 high-card points and no aces; a 2NT response shows 8 or more high-card points and no aces; a 3NT response shows two or more aces; a 4NT response shows three or more aces; and a 2H, 2S, 3C, or 3D response show an ace in the bid suit." 
299 "Even with less than seven high-card points, you should not bid 2D if your hand contains an Ace. Your first priority is to show your control." 
300 "You must have an Ace to make a 2H, 2S, 3C, or 3D response to partner's 2C opening bid. A King is not a good enough control." 
301 "With only 7 high-card points your hand is not strong enough for a 2NT response to partner's 2C opening bid." 
302 "With 8 high-card points your hand is too strong to make a 2D responses to partner's 2C opening bid." 
334 "When playing 2H as a Double Negative response to partner's 2C opening bid, a 2D response shows 4 or more high-card points (or 3 high-card points and a King) and is game-forcing; a 2H response shows 0-3 points without an Ace or King; and a 2NT response shows a positive response (8 or more points) and a good heart suit with five or more cards." 
335 "You should not make a Double Negative 2H response to partner's 2C opening bid with a King in your hand. Bid 2D instead." 
336 "With four or more high card points you should not make a Double Negative 2H response to partner's 2C opening bid. Bid 2D instead." 
337 "With only three high-card points and no Ace or King, your hand is too weak to make a 2D response to partner's 2C opening bid. Bid 2H as a Double Negative instead." 
338 "You should not bid 2H with a good hand containing 8 or more high-card points and a five-card heart suit. 2H is a Double Negative. Bid 2NT to show a positive heart raise." 
339 "With a balanced hand containing 8 or more high-card points you should bid 2D instead of 2NT. When playing 2H as a double negative, 2NT is no longer a natural response; it shows a positive heart hand." 
309 "Make a Long Suit Game Try with an invitational hand and 17-18 points after partner has raised your one of a major opening to the two-level. You should make the game try in the outside suit (typically at least 3 cards in length) in which you have the most losers. If there was interference and you cannot bid your suit below three of the agreed upon major, make the cheapest suit bid instead, as a generic game try." 
310 "With 16 total points you do not have the strength to make a Long Suit Game Try. To make a Long Suit Game Try, you must have 17-18 total points. With 16 total points, you should just Pass." 
311 "With 19 total points you are too strong to make a Long Suit Game Try. To make a Long Suit Game Try, you must have 17-18 total points. With 19 total points, you should just jump to game." 
312 "Make a Short Suit Game Try with an invitational hand with 17-18 points after partner has raised your one of a major opening to the two-level. A Short Suit Game Try is made in a suit in which you have either a singleton or a void. If there was interference and you cannot bid your suit below three of the agreed upon major, make the cheapest suit bid instead, as a generic game try." 
313 "With 16 total points you do not have the strength to make a Short Suit Game Try. To make a Short Suit Game Try, you must have 17-18 total points. With 16 total points, you should just Pass." 
314 "With 19 total points you are too strong to make a Short Suit Game Try. To make a Short Suit Game Try, you must have 17-18 total points. With 19 total points, you should just jump to game." 
315 "You must have a singleton or a void in order to make a Short Suit Game Try. Making one with a doubleton is misleading to partner and may cause him/her to misevaluate his/her hand. With a doubleton you are better off making a generic game try using a 2NT bid or making an invitational three of the agreed upon major bid." 
316 "You should not make a Short Suit Game Try in a suit in which you have a singleton Ace." 
317 "With an invitational hand and 17-18 points after partner has raised your one of a major opening to the two-level, you should make the game try. Playing Both Long and Short Suit Game Tries, with an outside singleton or void, it is best to make a Short Suit Game Try in that suit. Without a singleton or a void, make a Long Suit Game Try in the suit in which you have the most losers. Over 1H-P-2H-P, 2S is a generic Short Suit Game Try. Over 1S-P-2S-P, 2NT is a generic Short Suit Game Try. All Long Suit Game Tries are natural except the auction 1H-P-2H-P-2NT is a Long Suit Game Try in spades. When there is opponent interference, make the cheapest available suit bid as a generic game try." 
322 "An invitational jump to 2NT in response to partner's minor suit opening bid shows 10-12 high-card points, no singletons, voids, or five-card or longer suits, and no four-card majors that can be bid at the one-level." 
321 "You must have at least 10 high-card points to make an invitational jump to 2NT. You should bid 1NT instead." 
320 "You cannot have more than 12 high-card points to make an invitational jump to 2NT. You should make a forcing bid before jumping to 3NT instead." 
319 "You cannot have a five-card suit when making an invitational jump to 2NT. Bid your five-card suit and plan to rebid in NT later." 
318 "You cannot have a four-card major that is biddable at the one-level when making an invitational jump to 2NT. Bid one-of-a-major first and look for an eight-card major suit fit." 
323 "When playing Step Responses to 2C Opening Bids, a 2D response shows 0-3 high-card points; a 2H response shows 4-6 high-card points; a 2S response shows 7-9 high-card points; and a 2NT response shows 10 or more high-card points." 
324 "With 4 high-card points your hand is too strong to make a 2D response. Bid 2H instead to show exactly 4-6 high-card points." 
325 "With only 3 high-card points your hand is too weak to make a 2H response. Bid 2D instead to show 0-3 high-card points." 
326 "With 7 high-card points your hand is too strong to make a 2H response. Bid 2S instead to show exactly 7-9 high-card points." 
327 "With only 6 high-card points your hand is too weak to make a 2S response. Bid 2H instead to show exactly 4-6 high-card points." 
328 "With 10 high-card points your hand is too strong to make a 2S response. Bid 2NT instead to show 10 or more high-card points." 
329 "With only 9 high-card points your hand is too weak to make a 2NT response. Bid 2S instead to show 7-9 high-card points." 
330 "Make a Western Cue-Bid with a game-forcing semi-balanced hand without a stopper in your right hand opponent's bid suit. To make a Western Cue-Bid you must have 13 or more total points. If partner opened 1H or 1S you cannot have three-card or greater support for partner's suit. Your hand cannot contain any voids or six-card suits and singletons are only permitted in partner's bid suit." 
331 "You cannot have a stopper in your right hand opponent's suit when making a Western Cue-Bid." 
332 "You must have 13 or more total points to make a Western Cue-Bid." 
333 "When making a Western Cue-Bid, you cannot have three-card support in partner's suit if the opening bid was 1H or 1S." 
340 "When playing Limit-Plus Cue-Bids, if an opponent has overcalled partner's 1H or 1S opening bid, a jump raise to the three-level is weak and preemptive and a cue-bid of the opponents suit shows a limit-raise or better. A preemptive jump should be made with 3-8 total points, 4 card support for partner's suit, and at least one void, singleton, or doubleton. A cue-bid should be made with 10 or more total points and three or more card support for partner's suit." 
341 "You should not make a preemptive raise to the three-level on a hand that is 4-3-3-3 in shape. You must have at least some distributional values in your hand to make a jump-raise. It is better to either pass or make a single raise with balanced hands." 
342 "You should not make a preemptive raise to the three-level on a hand with less than 3 total points. With less than 3 total points your hand is too weak to even preempt." 
343 "You should not make a preemptive raise to the three-level with more than 8 total points. Even if your hand is short of high-card points, the distribution value makes it too strong to preempt with." 
344 "You should not make a preemptive raise to the three-level with only three-card support for partner's suit. You must have four-card support to raise to preemptively raise partner to the three-level." 
345 "With only 9 total points your hand is not strong enough to make a cue-bid showing a limit-raise or better. You must have 10 or more total points to make this bid." 
346 "When playing La Majeure Cinquieme a Negative Double of a 1D or 1H overcall shows 8 or more high-card points and no unbid four-card or longer major suit. If the overcall is higher than 1S and you have 4 or more cards in both unbid suits, make a negative double with 8 or more total points if the overcall is less than 2H, or 11 or more total points if it is greater than or equal to 2H." 
347 "With only 7 high-card points your hand is not strong enough to make a La Majeure Cinquieme Negative Double." 
348 "With an unbid four-card major suit you should not make a La Majeure Cinquieme Negative Double. You should instead bid your longest unbid major suit freely at the one-level." 
350 "If you are playing Two-Over-One, bid a semi-forcing 1NT in response to partner's 1H or 1S with one of the following hands: (1) 10-12 Total Points with less than four card support and no four-card spade suit that can be bid at the one level.\n(2) 6-9 Total Points with less than three card support and no four-card spade suit that can be bid at the one level.\nIf you are not playing Two-Over-One, Bid a semi-forcing 1NT over 1H or 1S with one of the following hands:\n(1) 6-9 Total Points with less than three card support and no four-card spade suit that can be bid at the one level.\n(2) 10-12 Total Points and exactly 3-card support. (3) 10-11 High Card Points in a balanced hand with 2-card support." 
351 "You must have at least 6 Total Points to bid a forcing 1NT." 
352 "With 10-11 High Card Points and a five-card minor, just respond in the minor suit." 
353 "With 13 or more Total Points, you are too strong to bid a forcing 1NT." 
354 "With three-card support and 6-9 Total Points, just raise partner's opening bid." 
355 "With a four-card spade suit, bid 1S in response to partner's 1H to search for a four-four spade fit." 
356 "With 10-12 Total Points and 4-card support, just make a triple raise of partner's opening bid." 
349 "Make a Specifc King ask to investigate a grand slam. Your 5NT bid will ask partner to bid his/her Kings up the line." 
357 "If the bidding has gone 1X-1Y-1NT to you with no intervention, and you have at least 10 High-Card Points, and you have either exactly five cards in your major and a game-forcing hand, a 5+ card major and invitational values, a 5-4 major suit hand with invitational values, any 5-4 hand with game-forcing values, or invitational values and 3-card heart support for partner on the auction 1H-1S-1NT, you should make a German 2C Relay." 
358 "You must have at least 10 High-Card Points to make a German 2C Relay." 
359 "To make a German 2C Relay you must have at least five cards in the major suit you bid at the one level (unless you have three hearts and the auction has gone 1H-P-1S-P-1NT-P)." 
360 "With a 6-card major and game-forcing values you should not make a German 2C Relay, rebid your 6-card major instead." 
361 "Make a Helvic Runout bid after the opponents have doubled your partner's 1NT opening bid. Playing Helvic Runouts, you should redouble to show a single-suited hand, bid 2C to show a hand with clubs and diamonds, bid 2D to show a hand with diamonds and hearts, bid 2H to show a hand with hearts and spades, bid 2S to show a hand with spades and clubs, or pass if you have either a strong hand that wants to play 1NT redoubled, or a two-suited hand either with clubs and hearts or with diamonds and spades." 
362 "With 22 or more high-card points between your hand and your partner's hand, you are too strong to flee from 1NT doubled. Playing Helvic, rather than redoubling to show a single-suited hand or bidding a suit at the two-level to show a two-suited hand, you should pass. Your pass will force partner to redouble, and then you can pass 1NT redoubled." 
363 "With a six-card or longer suit, you should redouble to show a single-suited hand rather than bidding or passing to show a two-suited hand. Partner is known to be balanced and to have at least two cards in every suit, so with a six-card or longer suit you have a known fit." 
364 "With 4-3-3-3 shape, it is better to make a runout showing two suits rather than a runout showing a single suit. Consequently, you should not redouble in this instance; instead, you should bid 2C with four clubs, 2D with four diamonds, or 2H with four hearts. It is harder for the opponents to penalize you when they think you are distributional and have two places to play. The exception to this is when you are 4-3-3-3 with a four-card spade suit; in this instance you should show a single-suited hand because otherwise you might end up at the three-level." 
365 "Make a DONT Runout bid after the opponents have doubled your partner's 1NT opening bid. Playing DONT Runouts, you should redouble to show a single-suited hand, bid 2C to show a hand with clubs and a higher ranking suit, bid 2D to show a hand with diamonds and a higher ranking suit, bid 2H to show a hand with both majors, bid 2S to show a hand with spades, or pass if you have a strong hand that wants to play 1NT doubled." 
366 "With 22 or more high-card points between your hand and your partner's hand, you are too strong to flee from 1NT doubled. Playing DONT, rather than redoubling to show a single-suited hand or bidding a suit at the two-level to show a two-suited hand, you should pass, indicating to partner that you want to play 1NT doubled." 
367 "With a six-card or longer suit, you should redouble to show a single-suited hand rather than bidding to show a two-suited hand. Partner is known to be balanced and to have at least two cards in every suit, so with a six-card or longer suit you have a known fit. If your six-card suit is spades, then just bid 2S rather than redoubling." 
368 "With 4-3-3-3 shape, it is better to make a runout showing two suits rather than a runout showing a single suit. Consequently, you should not redouble in this instance; instead you should bid 2C with four clubs, 2D with four diamonds, or 2H with four hearts. It is harder for the opponents to penalize you when they think you are distributional and have two places to play. The exception to this is when you are 4-3-3-3 with a four-card spade suit; in this instance you should just bid 2S and hope you don't get doubled." 
369 "With a single-suited hand with spades, you should not redouble. Instead, you should just bid 2S directly. Doing so puts a little bit more pressure on the opponents and makes it slightly harder for them to judge the correct action." 
370 "Make an Exit Transfer Runout bid after the opponents have doubled your partner's 1NT opening bid. Playing Exit Transfer Runouts, you should pass to show a two-suited hand, or else transfer into your single suit so that the 1NT opener can declare the contract. Redouble shows clubs, 2C shows diamonds, 2D shows hearts, and 2H shows spades." 
371 "With 22 or more high-card points between your hand and your partner's hand, you are too strong to flee from 1NT doubled. Playing Exit Transfers, rather than transferring into your suit, you should pass. Your pass will force partner to redouble, and then you can pass 1NT redoubled." 
372 "With a six-card or longer suit, you should transfer to that suit to show a single-suited hand rather passing to show a two-suited hand. Partner is known to be balanced and to have at least two cards in every suit, so with a six-card or longer suit you have a known fit." 
373 "Playing Redouble to Run to the Minors, after your partner opens the bidding with 1NT and the opponents make a penalty double, you should pass with a hand that wants to play 1NT doubled, or redouble with a hand that wants to flee to either 2C or 2D. When playing Redouble to Run to the Minors, Stayman, Jacoby Transfers, and Texas Transfers all remain on. This means that 2C is still Stayman, 2D and 4D are still transfers to hearts, and 2H and 4H are still transfers to spades." 
374 "With 22 or more high-card points between your hand and your partner's hand and no four-card or five-card major suit, you should not redouble to flee to a minor suit, because your hand is too strong. Instead, you should pass to play 1NT doubled." 
375 "Even with a hand that may play well in 1NT doubled (with 23 or more high-card points between your hand and your partner's hand), you should not pass with a four-card, five-card, or six-card major suit. You should either bid Stayman or transfer as though your right-hand opponent had not doubled." 
376 "When playing Redouble to Run to the Minors, Stayman, Jacoby Transfers, and Texas Transfers remain on. Therefore, you cannot bid 2C, 2D, 2H, or 2S naturally; you must either transfer or redouble to get out in a minor." 
377 "Make a Mini-Roman 2D opening bid when you have a three-suited hand and 11-15 high-card points. Your distribution must be either 4-4-4-1 or 5-4-4-0 to make a Mini-Roman opener." 
378 "With only 10 high-card points, you are not strong enough to open with a Mini-Roman 2D bid." 
379 "With 16 high-card points, you are too strong to open with a Mini-Roman 2D bid." 
380 "To open with a Mini-Roman 2D bid, you must have exactly 4-4-4-1 or 5-4-4-0 distribution. Neither 5-4-3-1 nor 4-4-3-2 distributions qualify as 'three-suited' when opening a Mini-Roman 2D." 
381 "You should not open a Mini-Roman 2D bid with less than 13 high-card points if you have a singleton Ace or King." 
382 "Playing Robinson over the opponents' 1NT opening bid, double shows a hand with a five-card or longer minor and a four-card major; 2C shows a hand with both majors; 2D shows a hand with a single-suited major; 2H shows a hand with five hearts and a four-card or longer minor; and 2S shows a hand with five spades and a four-card or longer minor. Robinson overcalls are typically aggressive but require a minimum of at least 10 total points and 8 high-card points; if you are vulnerable or your bid may force partner to the three-level, more strength or distribution is required." 
383 "To make a Robinson overcall, you must have at least 10 total points and at least 8 high-card points. Without the required strength you should pass, regardless of your distribution." 
384 "When you have a hand which is 6-4 in distribution and contains a six-card major, it is better to treat the hand as a single-suited. Therefore you should bid 2D over 1NT to show a single-suited hand in either hearts or spades." 
385 "You cannot make a penalty double of 1NT when you are playing Robinson. A double shows a five-card or longer minor and a four-card major. When playing Robinson with a very strong hand, you should pass and be satisfied with setting 1NT." 
386 "After partner opens one of a major, make a Bergen raise to three of partner's major with 4 or more trumps and 0-5 Total Points; make a Bergen raise to 3D with 4 or more trumps and 6-9 Total Points; make a Bergen raise to 3C with 4 or more trumps and 10-12 Total Points; make a Bergen raise to three of the other major with 4 or more trumps, 13 or more Total Points, and a side-suit singleton or void (if you are not playing splinters); make a Bergen raise to 3NT with exactly 3 trumps, 13-16 Total Points, a balanced hand, and stoppers in all side suits." 
387 "You may not make a Bergen raise to 3 of partner's major with fewer than four trumps." 
388 "You may not make a Bergen raise to 3D with fewer than four trumps." 
389 "You may not make a Bergen raise to 3C with fewer than four trumps." 
390 "You may not make a Bergen raise with 13 or more Total Points and four or more trumps, unless you have a side-suit singleton or void (and even then, only if you are not playing splinters.)" 
391 "With fewer than 13 Total Points, you are too weak to make a Bergen raise to 3NT." 
392 "With 17 or more Total Points, you are too strong to make a Bergen raise to 3NT." 
393 "When playing Walsh, with 13 or more total points, a five-card or longer diamond suit, and a four-card major, you should respond 1D to a 1C opening bid, planning to reverse into your four-card major later in the auction. If you have fewer than 13 total points, you should bypass a five-card or longer diamond suit in favor of a four-card major." 
394 "When playing Walsh, after you have opened the bidding with one of a minor and partner has responded 1H, you should bypass a four-card spade suit and bid 1NT if you have a balanced hand; if partner has game-forcing values he will reverse into spades, otherwise 1NT will likely play just as well. Similarly, if partner responded 1D to your 1C opening bid, you should bypass both a four-card spade suit and/or a four-card heart suit to bid 1NT with a balanced hand." 
395 "When playing Walsh, you need 13 or more total points to bid 1D in response to partner's 1C opening bid if you have a four-card or longer major. With 12 or fewer total points, you should bypass diamonds and respond in your four-card major." 
396 "When playing Walsh, with 13 or more total points, a five-card or longer diamond suit, and a four-card major, you should respond 1D to partner's 1C opening bid, planning to reverse into your major suit later. You should not bypass your diamond suit and bid one-of-a-major." 
397 "You should make a Fourth Suit Forcing bid in two main instances. The first is when you have bid one-of-a-major and you have five or more cards in that major; you want to check for a 5-3 major-suit fit or to show a forcing hand with six or more cards in the major. The second instance in which you should bid Fourth Suit Forcing is when you have a hand that appears to be well suited for play in notrump, but you lack a sufficient stopper in the fourth suit. Fourth suit forcing always shows invitational or better values and is completely artificial, saying nothing about the suit that you bid." 
398 "Bidding Fourth Suit Forcing requires an invitational or better hand; with less than 11 total points and less than 10 high-card points, your hand is not strong enough for Fourth Suit Forcing." 
399 "There is no reason to bid Fourth Suit Forcing when you have a balanced or semi-balanced hand with only four cards in the major you bid at the one-level and with at least a full stopper in the unbid suit. You should bid notrump instead." 
400 "When playing Fourth Suit Forcing, the auction 1C-P-1D-P-1H-P-1S is not actually a fourth-suit forcing bid; instead, it is a natural bid with four or more spades. With a hand that wants to make a fourth-suit forcing bid, you must jump to 2S." 
401 "There are three main reasons to make a Fourth Suit Forcing bid. The first is when you have bid one-of-a-major and you have five or more cards in that major; you want to check for a 5-3 major-suit fit or to show a forcing hand with six or more cards in the major. The second instance in which you should bid Fourth Suit Forcing is when you have a hand that appears to be well suited for play in notrump, but you lack a sufficient stopper in the fourth suit. The third reason is when you want to make a game-forcing raise of opener's second suit. Fourth Suit Forcing always requires at least 13 total points and 11 high-card points because it establishes a game force. The bid is completely artificial and says nothing about the suit you bid." 
402 "With less than 13 total points you are not strong enough to make a Fourth Suit Forcing bid. Fourth Suit Forcing establishes a game-force and you must have at least 13 total points to bid it." 
403 "With a balanced hand or semi-balanced hand, no five-card or longer major, and solid stoppers in the fourth suit, there is no reason to bid Fourth Suit Forcing; instead, you should jump to 3NT to place the contract." 
404 "When playing Fourth Suit Forcing, the auction 1C-P-1D-P-1H-P-1S is not actually a fourth-suit forcing bid; instead, it is a natural bid with four or more spades. With a hand that wants to make a fourth-suit forcing bid you must jump to 2S." 
405 "In response to partner's 2C Crowhurst bid, you should respond 2NT with all 15-16 point hands, as this sets up a game-force. If you have 12-14 points, your priorities are to A) rebid a five-card major; B) show three-card support for a suit that partner bid at the one-level; or C) show four cards in an unbid major. If your hand has 12-14 points and does not meet requirements A, B, or C listed above, you should respond 2D." 
406 "With 15 or more high-card points, your hand is too strong to rebid 2H. You should instead rebid 2NT to establish a game-force and then search for your 5-3 heart fit later." 
407 "With 15 or more high-card points, your hand is too strong to immediately show delayed three-card support for partner's major suit. Instead, you should rebid 2NT to establish a game-force; then, if partner has a five-card major, he will rebid it at the three-level, and you will still be able to find your 5-3 major suit fit." 
408 "With less than 15 high-card points, you are not strong enough to rebid 2NT in response to partner's Crowhurst bid. Even if you have four or fewer diamonds with less than 15 high-card points, you must rebid 2D. This bid is artificial and does not show diamonds; it merely denies 15 high-card points and a biddable/rebiddable major suit holding." 
409 "Playing Wolff Relays, after partner has made a jump rebid of 2NT, 3C and 3D are both artificial bids asking opener more about their hand. 3C is the weaker of the two bids. You should bid 3C with a hand that wants to sign-off in 3D, 3H, or 3S, or with a hand with club length and slam interest. To have interest in signing off at the three-level you must have 6 or fewer total points and a 5-card or longer suit with a side singleton or void, or you must have a 6-card or longer suit; with these hands bid 3C. With all game-forcing hands that want to look for a 5-3 or 4-4 major suit fit, bid 3D. However, if 5-5 in the majors and game-forcing, then bid 3H directly." 
410 "Despite having a weak hand with a 5-card major you should not make a Wolff Relay 3C bid. In order to make a Wolff Relay 3C bid you must have either a 6-card major or a 5-card major with an outside singleton or void. With 5-3-3-2 or 5-4-2-2 hand patterns and a weak hand it is best to pass 2NT." 
411 "Even with as few as seven total points your hand is still too strong to make a Wolff Relay 3C bid. 7 total points with a six-card major is enough to game-force opposite partner's 2NT rebid, you should bid 4 of your major instead of the 3C." 
412 "Playing Wolff Relays, you cannot make a natural 3C or 3D bid to signoff at the three-level in response to partner's 2NT bid. 3C and 3D are both artificial relays. Even if partner opened one of that minor, three of the minor is still a relay. With a hand that wants to sign off in clubs, you are forced to pass. With a hand that wants to sign off in diamonds, you can bid 3C and then pass partner's 3D or 3M response." 
413 "Playing Artificial Minor Responses to One-Major Openings after a Double, 2C and 2D are constructive raises in partner's suit and two of partner's suit is a preemptive bid with a weak hand and only three-card support. With three-card support and less than 7 high-card points as well as less than 8 total points, bid two of partner's suit. With three-card support and 7-9 high-card points and 7-10 total points, bid 2C. With four-card support and 7-9 high-card points and 7-10 total points, bid 2D." 
414 "Playing Artificial Minor Reponses to One-Major Openings after a Double, you are too strong to bid two of partner's suit with this hand. Two of partner's suit is primarily a preemptive bid on these auctions it shows an absolute maximum of 6 high-card points and 7 total points." 
415 "You cannot make natural 2C or 2D bids when you are playing Artificial Minor Reponses to One-Major Openings after a Double. 2C and 2D are both artificial and say nothing about the bid suit and indicate support for partner's opening suit. With hands without support, but with long diamonds or clubs you must either be content passing or bid 1NT." 
416 "With a hand this weak, four pieces of trump for partner, and outside shortness you should preempt at the three-level instead of at the two-level. The correct bid is three of partner's major, rather than two of partner's major. However, with a slightly stronger hand, 2D would have been correct." 
417 "Your hand is too strong for a preemptive bid of three of partner's major. Instead you should bid 2D showing four-card support for partner and a constructive raise with approximately 7-9 total points." 
418 "In response to partner's 1NT opening bid, bid a Puppet Stayman 2C with 23 or more joint High-Card Points and at least one three-card or four-card major. If the hand contains a five-card or longer major do not bid Puppet Stayman unless your major suit length is exactly 5-4." 
419 "You need 23 or more joint High-Card Points to bid Puppet Stayman in response to partner's 1NT." 
420 "You cannot make a Garbage Stayman bid of 2C in response to partner's 1NT opening bid when you are playing Puppet Stayman over 1NT. Partner's response to 2C are not natural as they are in standard bidding and you cannot correct 2D to 2H or 2S showing a weak-hand and 5-4 distribution, so you must simply show only your 5-card major, by bidding it naturally or transferring." 
421 "Make a Namyats 4C or 4D opening bid with a hand with long length in a major suit (at least a good seven card suit or 8+) and enough strength that the hand is too strong for a normal 4H or 4S preemptive bid. If you are not vulnerable and the opponents are vulnerable you should open a Namyats 4C or 4D with 7+ playing tricks; if you and the opponents are at equal vulnerability, you should open a Namyats 4C or 4D with 8+ playings tricks; if you are vulnerable and the opponents are not vulnerable you should open a Namyats 4C or 4D with 9+ playing tricks. Generally speaking, 4H and 4S opening bids show about one playing trick less than the Namyats bid would show. With 10+ playing tricks, the hand is too strong to be opened Namyats and should be opened 2C instead." 
422 "Playing Namyats 4C and 4D are conventional opening bids showing long heart and long spade suits respectively. You cannot open 4C and 4D naturally with a long minor playing Namyats." 
423 "Your hand is not strong enough for a Namyats 4C or 4D opening bid. You should preempt in either 4H or 4S instead. To make a Namyats 4C or 4D opening bid you need 7+ playing tricks if at favorable vulnerability, 8+ playing tricks at equal vulnerability, and 9+ playing tricks at unfavorable vulnerability." 
424 "When the opponents have bid a suit artificially as part of a convention you can make a Lead-Directing Double of their bid to indicate to partner that you have honor strength in the bid suit and he should lead that suit should he end up on opening lead. If you are making a Lead-Directing Double at a low-level, below the four-level, you need to have length in the suit as well to assure that the opponents do not redouble you and make the contract. Bridge Baron's suit quality requirements for a Lead-Directing Double are as follows: at the two-level you need at least 5 cards in the suit and at least 6 HCP and 3 honors; at the three-level you need at least 4 cards in the suit and at least two of the top three honors; at all other levels you need either just the A or the KQ in the suit." 
425 "You cannot make a take-out double of an artificial conventional bid by the opponents. Playing Lead-Directing Doubles your double would show a concentration of high-card points in your right-hand opponent's suit, rather than shortness in their suit and length in the other suits. Consequently, you cannot double in this situation despite your take-out double distribution." 
426 "When making a Lead-Directing Double at the two-level there is a very real threat that the opponents could redouble you and make their contract. Consequently, you must have at least five cards in the bid suit AND you also must have at least six high-card points in the bid suit. With a lot of length, but less than six HCP, you must pass or find another call and even with AKQ of the suit, if you do not also have five or more cards in the suit, you must pass or find another bid." 
427 "To make a Lead-Directing Double at the three-level you need both length in the suit and significant honor strength in the suit. You must have both 4+ cards in the bid suit AND two of the top three honors. Without both of these you must pass or find another bid." 
428 "To make a Lead-Directing Double at the four-level or higher you need to have either the A or the KQ in the bid suit. Even with significant length in the suit or with KJT or QJT you should not double." 
429 "In response to partner's 1NT opening bid, bid a Garbage Stayman 2C with 22 or fewer joint High-Card Points and one of the following distributions: a) one four-card major, and another major with five or more cards; b) five or more diamonds, and at least 4-3 in the majors; c) 4=4=4=1 distribution with a singleton club; d) 5-5 (or longer) in the majors." 
430 "With 22 or fewer joint High-Card Points, to bid a Garbage Stayman 2C, you must hold one of the following distributions: a) one four-card major, and another major with five or more cards; b) five or more diamonds, and at least 4-3 in the majors; c) 4=4=4=1 distribution with a singleton club; d) 5-5 (or longer) in the majors." 
434 "The following hands are suitable for Puppet Stayman: a) 4-3-3-3 hands with a four-card major; b) unbalanced hands with a three-card major, but no four-card major, and no six-card minor; c) 4-4-3-2 hands with a four-card major and soft values in your doubleton." 
435 "Though you have an unbalanced hand with three cards in a major, Puppet Stayman is not the ideal exploration tool when you hold a six-card minor." 
436 "Holding a 4-3-3-3 hand without a four-card major, particularly with values in all suits, it is better to bid 3NT directly rather than try for a 5-3 major fit." 
437 "You should bid Stayman to find a 4-4 major fit. You have an unbalanced hand and a three-card major suit, but you also have a four-card major and therefore cannot bid Puppet Stayman." 
438 "In response to partner's 1NT opening, bid 3H with 5-5 in the majors and an invitational hand, and bid 3S with 5-5 in the majors and a game-forcing hand." 
439 "You need at least five cards in each major to make this bid. Six cards in one major does not compensate for the lack of the fifth card in the other major." 
440 "You need at least invitational values to make this bid. The right action with your actual hand is to bid a Garbage Stayman 2C if you play that convention, or to sign off in your better major if you do not play Garbage Stayman." 
441 "In response to partner's 1NT opening, bid 3C with 5-5 in the minors and a non game-forcing hand, and bid 3D with 5-5 in the minors and a game-forcing hand." 
442 "You need at least five cards in each minor to make this bid. Six cards in one minor does not compensate for the lack of the fifth card in the other minor." 
443 "NOTUSED****You need at least invitational values to make this call. Passing or signing off in your longer minor is a more practical action with your actual hand strength.****NOTUSED" 
444 "Holding a singleton in one major, three cards in the other major, five-four in the minors, and game-forcing values, you should make a splinter bid by bidding three of the major in which you have a singleton." 
445 "With 5-5 in the minors, making a splinter bid in your major suit is a misdescription of your hand." 
446 "With four cards in the other major, you are better off going through Stayman." 
431 "After the sequence 2C-2D, with 22 to 24 High-Card Points and a balanced hand, bid 2NT. With a stronger balanced hand or with a heart suit, you should bid 2H, a Kokish Relay, which forces 2S from partner. You would be planning to follow up with: a) 2NT to show 25 to 27 High-Card Points and a balanced hand; b) 3H to confirm a six-card heart suit; or c) a second suit, which confirms a five-card heart and shows four or more cards in the bid suit." 
432 "With 22 to 24 High-Card Points and a balanced hand, you should not use the Kokish Relay. Your correct bid is 2NT." 
433 "Though you have a five-card heart suit, your hand qualifies as balanced, and you hold 22 to 24 High-Card Points, so you should bid 2NT." 
448 "After left-hand opponent opens one of a suit, partner overcalls, and right-hand opponent bids a new suit, you can make a Snapdragon Double if you have five or more cards in the fourth suit, tolerance for partner's suit (exactly two cards if partner's suit is a major, or two to three cards if partner's suit is a minor), and eight or more total points." 
449 "When partner's suit is a major, you should not make a Snapdragon Double with three or four cards in partner's suit. You are better off showing your support." 
450 "You don't have enough points to make a Snapdragon Double." 
451 "You need at least five cards in the unbid suit to make a Snapdragon Double." 
452 "One of the side effects of playing Snapdragon Doubles is that you lose the option to make a penalty double." 
453 "Over right-hand opponent's weak two-bid in a major, with exactly five cards in the other major, five or more cards in a minor, and 17 or more total points, make a Leaping Michaels Bid by jumping to four of your minor suit." 
454 "Holding a six-card major, you should emphasize that major, and you should therefore jump to three of your major to show a good hand with at least six cards in your major, rather than making a Leaping Michaels bid." 
455 "Though you have a strong hand, you need exactly five cards in your major suit and at least five cards in a minor suit to make a Leaping Michaels Bid; five-four in the two suits is not good enough." 
456 "You need at least 17 total points to make a Leaping Michaels Bid; with fewer than 17 total points, overcall in your major suit if you can do so, or pass if your hand does not qualify even for an overcall." 
457 "To make a Leaping Michaels bid, you need exactly five cards in your major and at least five cards in a minor. With six-four in the two suits, Leaping Michaels misdescribes your hand." 
458 "When partner makes a one-level overcall, make a Mixed Raise with 8-10 total points (including distribution) and four trumps by jumping to three of opener's suit." 
459 "You need four trumps to make a Mixed Raise." 
460 "You are too weak to make a Mixed Raise. Though you have an unbalanced hand, it does not compensate for the lack of points." 
461 "You are too strong to make a Mixed Raise." 
447 "When the auction proceeds 1S-P-1NT-P-2C, use Bart to sign off as follows: bid 2H with six or more hearts; bid 2D with exactly five hearts to explore the best part-score; bid 3D to sign off in diamonds." 
462 "After partner makes a Jacoby transfer, with four-card support and a maximum hand, you should superaccept. If you have a working doubleton (less than five HCP in the suit, no Queen and no KJ doubleton), bid your doubleton suit. If your doubleton is in the suit below the major, then jump to three of the major. With a 4-3-3-3 hand, or if the doubleton is not working, bid 2NT." 
463 "You need a maximum hand to superaccept the Jacoby Transfer. Since you only have a minumum hand for your 1NT opening, even a working doubleton and four-card trump support are not sufficient to superaccept." 
464 "You need four-card trump support to superaccept. Since you have only three-card support, even a maximum hand and a working doubleton are not sufficient to superaccept." 
468 "Playing McCabe, to invite in partner's major or to sign-off in your own suit, bid 2NT. Partner is forced to bid 3C; after partner's bid, your bid will clarify your hand type. If you bid a new suit immediately, it is lead-directing bid with support for partner's major." 
469 "Your suit quality should be slightly better to make a lead-directing bid. Your suit should be headed by AK, AQJ, or KQJ to qualify as a lead director." 
470 "A new suit is lead-directing with support for partner, and is not natural." 
471 "Even though you have a singleton in partner's suit, signing-off in your five-card suit may make things worse." 
472 "Though you have a good suit, you don't have support for partner's suit, and therefore cannot make a lead-directing call." 
473 "2NT is no longer an asking bid when you play McCabe, and furthermore you are too good to invite. Your best action is to bid game directly." 
465 "After left-hand opponent opens one of a suit, partner overcalls, and right-hand opponent makes a Negative Double, a redouble by you would show a doubleton honor in partner's suit. Note that your holding in partner's suit must contain at least two high-card points, so Jx is not good enough." 
466 "When you have three-card support or better for partner, you should support his suit rather than make a Rosenkranz Redouble." 
467 "You are too weak to make a Rosenkranz Redouble and should pass." 
474 "Playing Multi-Landy over the opponent's 1NT opening bid, 2C shows a hand with both majors; 2D shows a hand with a single-suited major; 2H shows a hand with five hearts and a four-card or longer minor; and 2S shows a hand with five spades and a four-card or longer minor. Multi-Landy overcalls are typically aggressive, but require a minimum of at least 10 total points and 8 high-card points; if you are vulnerable or your bid may force partner to the three-level, more strength or distribution is required." 
475 "To make a Multi-Landy overcall, you must have at least 10 total points and at least 8 high-card points. Without the required strength, you should pass, regardless of your distribution." 
476 "You should not make a Multi-Landy 2C overcall holding only 4-4 distribution in the majors. A Multi-Landy 2C overcall shows at least four cards in both majors and at least nine total cards in the major suits. On this deal, you should make a penalty double if you are strong enough; otherwise, pass." 
477 "Playing Multi-Landy, a 2C overcall of RHO's 1NT opening bid is not natural and does not show clubs. A 2C overcall shows both majors. On this hand, where you have clubs, you must pass (or double if you are strong enough). Giving up the ability to overcall with a single-suited minor hand is one of the disadvantages of playing Multi-Landy, but being able to show both majors is more important." 
478 "Playing Multi-Landy, a 2D overcall of RHO's 1NT opening bid is not natural and does not show diamonds. A 2D overcall shows a hand with a single-suited major. On this hand, where you have diamonds, you must pass (or double if you are strong enough). Giving up the ability to overcall with a single-suited minor hand is one of the disadvantages of playing Multi-Landy, but by sacrificing the single-suited diamond overcall, you are able to use 2H and 2S for other purposes." 
479 "To make a 2C Two-Way Drury bid, you must be a passed hand responding to a major-suit opening bid from partner, and have exactly three-card support for partner's major and 10 or more Total Points." 
480 "To make a 2D Two-Way Drury bid, you must be a passed hand responding to a major-suit opening bid from partner, and have four-card or longer support for partner's major and 10 or more Total Points." 
481 "With fewer than 10 Total Points, you are too weak to make a Two-Way Drury bid." 
482 "Playing Two-Way Drury, as a passed hand, you cannot make a natural 2C bid in response to partner's major-suit opening. A 2C bid shows exactly three-card support for partner's major and 10 or more Total Points." 
483 "Playing Two-Way Drury, as a passed hand, you cannot make a natural 2D bid in response to partner's major-suit opening. A 2D bid shows four or more card support for partner's major and 10 or more Total Points." 
484 "Playing Graded Ogust, after making a weak two bid and receiving a 2NT response from partner, your first priority is to distinguish between a five-card and six-card suit. With a five-card suit, you should always respond 3C. With a six-card suit, you bid 3D with your weakest hands, 3H with your average hands, and 3S with your maximum hands. Classifying your hands as weak, average, or maximum should vary depending on your partnership agreement and Preempting Aggressiveness. For Bridge Baron, a weak hand is one with fewer than 8 high-card points, and less than 4 playing tricks in the bid suit; with these hands, bid 3D. For Bridge Baron, a maximum hand is one with 10 or more high-card points, or with 8 or more high-card points and four or more playing tricks in the suit; with these hands, bid 3S. For Bridge Baron, an average hand is one that is neither good nor weak: a hand with either 8 or more high-card points or 4 or more playing tricks in the bid suit, but not both; with these hands, bid 3H." 
485 "Playing 2NT-3S Relays, a 3S response to partner's 2NT opening bid is a relay to 3NT and shows a variety of hand types. If you have a four-card major, you should not make a 2NT-3S relay. Without a four-card major, you should bid 3S with a single-suited minor hand (6 or more cards) with either slam interest or a slam force (at least 30 joint Total Points); with a two-suited minor hand (at least nine cards between the minors and at least four in each suit) and slam interest (at least 30 joint Total Points); with a balanced slam invitational hand (31 or 32 joint total points) and 4-4 minor suit distribution; or with a game-forcing single-suited minor hand, with an outside singleton or void, and no slam interest." 
486 "You should not make a 2NT-3S Relay response to partner's 2NT opening bid while holding a four-card or longer major. You should bid Stayman when you hold a four-card major." 
487 "Unless you have a single-suited minor hand intending to sign off in a five-of-a-minor, you must have at least slam invitational values (at least 30 joint Total Points) to make a 2NT-3S Relay response. On this hand you are not strong enough and should either bid 3NT, five-of-a-minor, or Puppet Stayman if playing it." 
488 "To treat a hand as a single-suited minor hand and make a 2NT-3S Relay bid in response to partner's 2NT opener, you must have a six-card or longer minor suit. A five-card suit is not sufficient without having at least four cards in the other minor as well." 
489 "With a balanced hand and 4-4 minor distribution, but slam forcing values (33 or more joint Total Points) you are too strong to make a 2NT-3S Relay response to partner's 2NT opening bid. You should bid Gerber, or just bid 5NT, 6NT, or 7NT straight away. Only with slam invitational values and 4-4 in the minors is it right to make a 2NT-3S Relay response." 
490 "With a single-suited minor hand that does not have slam interest (less than 30 Total Points), in order to make a 2NT-3S Relay bid, you must also have a side singleton or void. On this hand without side suit shortness, you should not bid 3S." 
502 "Playing Soloway Jump Shifts, after your partner opens the bidding in a suit at the one-level and your RHO passes, a jump-shift response into a new suit shows one of three types of hands: 1) A five-card suit, 18-19 high-card points, and a balanced hand. 2) A six-card or longer suit, good enough to play opposite a singleton, and 17 or more Total Points. 3) A good five-card or longer suit, with 17 or more Total Points and support for partner's opening suit (four-card or longer support if partner opened a minor, or three-card or longer support if partner opened a major)." 
503 "With a balanced hand, only a five-card suit, and lacking sufficient support for partner's opening bid suit, you must have exactly 18 to 19 high-card points. With only 17 high-card points, you are not strong enough to make a Soloway Jump Shift. You should simply bid your five-card suit at the cheapest available level, rather than jumping." 
504 "With a balanced hand, only a five-card suit, and lacking sufficient support for partner's opening bid suit, you must have exactly 18 to 19 high-card points. With 20 high-card points, you are too strong to make a Soloway Jump Shift. You should simply bid your five-card suit at the cheapest available level, rather than jumping." 
505 "Despite having a six-card or longer suit and 17 or more Total Points, your suit quality is not good enough to make a Soloway Jump Shift. Your suit must be good enough to play opposite a singleton from partner. A good metric for determining this is that you should have both two of the top three honors and three of the top five honors in the suit. You should simply bid your six-card or longer suit at the cheapest available level, rather than jumping." 
506 "Despite having a very strong six-card or longer suit, you are not strong enough to make a Soloway Jump Shift. To make a Soloway Jump Shift, you must have at least 17 Total Points. You should simply bid your six-card or longer suit at the cheapest available level, rather than jumping." 
507 "To make a Soloway Jump Shift, showing a good five-card suit and support for partner's suit, you must have at least 17 total points. You are not strong enough to make a Soloway Jump Shift on this hand. You should simply bid your five-card or longer suit at the cheapest available level." 
508 "Despite having 17 or more total points, a five-card suit, and sufficient support for partner's suit, your suit quality is not good enough to make a Soloway Jump Shift. When you make a Soloway Jump Shift and then show support for partner's suit, you are suggesting a source of tricks for a potential slam in partner's suit. As a result, you should have both two of the top three honors and three of the top five honors in your five-card suit. You should simply bid your five-card or longer suit at the cheapest available level, rather than jumping." 
491 "Playing Meckwell over the opponent's 1NT opening bid: double shows a hand with either a single-suited minor or both majors; a 2C overcall shows a 5-card or longer club suit and a four-card or longer major; a 2D overcall shows a 5-card or longer diamond suit and a four-card or longer major; both a 2H overcall and a 2S overcall are natural, showing a single-suited hand; and a 2NT overcall shows both minors with at least 5-5 distribution. All Meckwell overcalls show 11 or more Total Points and 8 or more High-Card Points." 
492 "To make a Meckwell overcall, you must have at least 11 Total Points and at least 8 High-Card Points. Without the required strength to make an overcall, you should pass, regardless of your distribution." 
493 "You cannot make a penalty double of 1NT when you are playing Meckwell. A double shows eihter a single-suited minor hand or a hand with both majors. When playing Meckwell, with a very strong hand, you should pass and be satisfied with setting 1NT." 
494 "To make a Meckwell 2C overcall, showing clubs and a major, you must have at least five clubs and at least four cards in one of the majors. With only 4-4 distribution, you should simply pass instead." 
495 "To make a Meckwell 2D overcall, showing diamonds and a major, you must have at least five diamonds and at least four cards in one of the majors. With only 4-4 distribution, you should simply pass instead." 
496 "To make a Meckwell double showing both majors, you should have at least 5-4 major suit distribution. With only 4-4 distribution, you are better off simply passing." 
497 "To make a Meckwell double showing a single-suited minor, you should have a 6-card or longer suit, or a good five-card suit with an outside singleton or void. With only a five-card suit and a relatively balanced hand, you are better off simply passing." 
498 "Playing Lebensohl After a Reverse, when you are responder and your partner has reversed, your 2NT bid is an artificial relay bid showing a hand with less than game-forcing strength. After your partner has reversed, you should bid 2NT with the following hand types: 1) 6 or fewer Total Points and a known eight-card major suit fit with partner. 2) 8 or fewer Total Points and four-card support for a minor suit shown by partner. 3) 8 or fewer High Card Points and a six-card or longer suit of your own. 3) 8 or fewer High-Card Points without a known fit and without a stopper in the unbid suits, on a hand planning to take a preference to partner's first suit." 
499 "Playing Lebensohl After a Reverse, with 9 or more high-card points, you are too strong to bid 2NT in response to your partner's reverse. 2NT is an artificial relay used with all weak hands." 
500 "Playing Lebensohl After a Reverse, with support for a major suit bid by partner and 7 or more total points, you are too strong to bid 2NT in response to your partner's reverse. With this hand, you should jump to game." 
501 "Playing Lebensohl After a Reverse, with support for a minor suit bid by partner and 9 or more total points, you are too strong to bid 2NT in response to your partner's reverse. With this hand, you should show your fit, by bidding it directly." 
509 "Playing Fourth Suit After a Reverse, when you are responder and your partner has reversed, your cheaper bid between the fourth suit and 2NT is an artificial relay bid showing a hand with less than game-forcing strength. After your partner has reversed, you should bid 2NT with the following hand types: 1) 6 or fewer Total Points and a known eight-card major suit fit with partner. 2) 8 or fewer Total Points and four-card support for a minor suit shown by partner. 3) 8 or fewer High Card Points and a six-card or longer suit of your own. 3) 8 or fewer High-Card Points without a known fit and without a stopper in the unbid suits, on a hand planning to take a preference to partner's first suit." 
510 "Playing Fourth Suit After a Reverse, with 9 or more high-card points, you are too strong to make an artificial relay response to your partner's reverse. 2NT is an artificial relay used with all weak hands." 
511 "Playing Fourth Suit After a Reverse, with support for a major suit bid by partner and 7 or more total points, you are too strong to make an artificial relay in response to your partner's reverse. With this hand, you should jump to game." 
512 "Playing Fourth Suit After a Reverse, with support for a minor suit bid by partner and 9 or more total points, you are too strong to make an artificial relay in response to your partner's reverse. With this hand, you should show your fit, by bidding it directly." 
