Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4052]
    Renderer: NVIDIA GeForce 405  
    Vendor:   NVIDIA
    VRAM:     1103 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\3DMGAME\sjzyzs\SocialJusticeWarriors_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\3DMGAME\sjzyzs\SocialJusticeWarriors_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\3DMGAME\sjzyzs\SocialJusticeWarriors_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\3DMGAME\sjzyzs\SocialJusticeWarriors_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\3DMGAME\sjzyzs\SocialJusticeWarriors_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\3DMGAME\sjzyzs\SocialJusticeWarriors_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Platform assembly: D:\3DMGAME\sjzyzs\SocialJusticeWarriors_Data\Managed\System.Core.dll (this message is harmless)
