Initialize engine version: 4.5.4f1 (e036f44c54c9)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 10.0]
    Renderer: Intel(R) G41 Express Chipset (ID=0x2e32)
    Vendor:   Intel
    VRAM:     64 MB
Default GameObject Tag: Player already registered
 
(Filename:  Line: 66)

Begin MonoManager ReloadAssembly
Platform assembly: D:\soft\syy\Breeder_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\soft\syy\Breeder_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\soft\syy\Breeder_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\soft\syy\Breeder_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.062 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Script error: OnTriggerEnter2D
This message parameter has to be of type: Collider2D
The message will be ignored.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/Mono/MonoScriptCache.cpp Line: 288)

