Initialize engine version: 4.2.2f1 (54f0fc09defb)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4465]
    Renderer: NVIDIA GeForce GTX 650 Ti 
    Vendor:   NVIDIA
    VRAM:     971 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\刘云皓\Tales of the Shyre\Shyre_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\刘云皓\Tales of the Shyre\Shyre_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\刘云皓\Tales of the Shyre\Shyre_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\刘云皓\Tales of the Shyre\Shyre_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\刘云皓\Tales of the Shyre\Shyre_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\刘云皓\Tales of the Shyre\Shyre_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.130 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 1680x1050 at 0,0
Platform assembly: D:\刘云皓\Tales of the Shyre\Shyre_Data\Managed\System.dll (this message is harmless)
Platform assembly: D:\刘云皓\Tales of the Shyre\Shyre_Data\Managed\System.Core.dll (this message is harmless)
InitGameData
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

InitBubbleGameData make health = 5
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 0.265559 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2385.
Total: 3.160731 ms (FindLiveObjects: 0.104876 ms CreateObjectMapping: 0.052919 ms MarkObjects: 2.147565 ms  DeleteObjects: 0.480123 ms)

InitGameData
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

InitBubbleGameData make health = 5
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Platform assembly: D:\刘云皓\Tales of the Shyre\Shyre_Data\Managed\System.Xml.dll (this message is harmless)
UnloadTime: 2.164884 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 307 unused Assets to reduce memory usage. Loaded Objects now: 4628.
Total: 8.380830 ms (FindLiveObjects: 0.243749 ms CreateObjectMapping: 0.140156 ms MarkObjects: 6.190607 ms  DeleteObjects: 1.385846 ms)

CheckGoalCompletion flag=False 0 <>150
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

newlevel/lastday0 30
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 3.862474 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 554 unused Assets to reduce memory usage. Loaded Objects now: 2781.
Total: 8.848444 ms (FindLiveObjects: 0.141439 ms CreateObjectMapping: 0.129893 ms MarkObjects: 6.391381 ms  DeleteObjects: 1.791562 ms)

UnloadTime: 1.404448 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 306 unused Assets to reduce memory usage. Loaded Objects now: 4628.
Total: 8.337532 ms (FindLiveObjects: 0.187302 ms CreateObjectMapping: 0.122516 ms MarkObjects: 6.464826 ms  DeleteObjects: 1.161661 ms)

CheckGoalCompletion flag=False 0 <>150
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

newlevel/lastday0 30
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Can not play a disabled audio source
 
(Filename:  Line: 1469)

Can not play a disabled audio source
 
(Filename:  Line: 1469)

Start Chop - GameAudio+AUDIODEF
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Stop Chop - GameAudio+AUDIODEF
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Can not play a disabled audio source
 
(Filename:  Line: 1469)

Can not play a disabled audio source
 
(Filename:  Line: 1469)

Can not play a disabled audio source
 
(Filename:  Line: 1469)

Can not play a disabled audio source
 
(Filename:  Line: 1469)

Can not play a disabled audio source
 
(Filename:  Line: 1469)

Start Chop - GameAudio+AUDIODEF
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Stop Chop - GameAudio+AUDIODEF
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Start Chop - GameAudio+AUDIODEF
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

Stop Chop - GameAudio+AUDIODEF
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CheckGoalCompletion flag=True 265 <>150
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CheckGoalCompletion flag=True 265 <>150
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

AdvanceStoryLine SUSHI
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CheckGoalCompletion flag=True 265 <>150
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

CheckGoalCompletion flag=True 265 <>150
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SetCurrentSushiLevel() level = 1
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

SETCOMPLETE FLAG 0
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

UnloadTime: 2.769769 ms
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 2781.
Total: 8.101158 ms (FindLiveObjects: 0.094613 ms CreateObjectMapping: 0.121554 ms MarkObjects: 5.701825 ms  DeleteObjects: 1.794769 ms)

UnloadTime: 1.941340 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 306 unused Assets to reduce memory usage. Loaded Objects now: 4628.
Total: 9.126833 ms (FindLiveObjects: 0.205583 ms CreateObjectMapping: 0.156513 ms MarkObjects: 7.106594 ms  DeleteObjects: 1.256916 ms)

CheckGoalCompletion flag=False 0 <>300
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

newlevel/lastday1 30
 
(Filename: C:/BuildAgent/work/ea95e74f6e5f192d/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

