Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2869]
    Renderer: Intel(R) G41 Express Chipset
    Vendor:   Intel
    VRAM:     695 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=0 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.080 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\soft\3DMGAME-That.Bastard.Is.Trying.To.Steal.Our.Gold-WaLMaRT\wmt-bast\TDTTSOG_Data\Managed\Boo.Lang.dll (this message is harmless)
UnloadTime: 0.381312 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 849.
Total: 1.092098 ms (FindLiveObjects: 0.051840 ms CreateObjectMapping: 0.013824 ms MarkObjects: 0.198528 ms  DeleteObjects: 0.013056 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1650)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
UnloadTime: 1.531779 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 940.
Total: 1.370883 ms (FindLiveObjects: 0.038400 ms CreateObjectMapping: 0.032640 ms MarkObjects: 0.437761 ms  DeleteObjects: 0.038400 ms)

UnloadTime: 1.231875 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 940.
Total: 1.039490 ms (FindLiveObjects: 0.048768 ms CreateObjectMapping: 0.030720 ms MarkObjects: 0.231552 ms  DeleteObjects: 0.017280 ms)

UnloadTime: 1.414275 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 940.
Total: 1.064066 ms (FindLiveObjects: 0.038784 ms CreateObjectMapping: 0.022656 ms MarkObjects: 0.207360 ms  DeleteObjects: 0.013440 ms)

UnloadTime: 1.336707 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1085.
Total: 1.173891 ms (FindLiveObjects: 0.052608 ms CreateObjectMapping: 0.036096 ms MarkObjects: 0.347904 ms  DeleteObjects: 0.019200 ms)

UnloadTime: 1.349763 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1085.
Total: 0.990338 ms (FindLiveObjects: 0.048384 ms CreateObjectMapping: 0.025344 ms MarkObjects: 0.206592 ms  DeleteObjects: 0.013824 ms)

UnloadTime: 1.342851 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1787.
Total: 1.125890 ms (FindLiveObjects: 0.083328 ms CreateObjectMapping: 0.034560 ms MarkObjects: 0.264192 ms  DeleteObjects: 0.018048 ms)

UnloadTime: 2.898823 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1787.
Total: 1.296771 ms (FindLiveObjects: 0.075264 ms CreateObjectMapping: 0.039168 ms MarkObjects: 0.242304 ms  DeleteObjects: 0.019968 ms)

UnloadTime: 2.851207 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1787.
Total: 1.412355 ms (FindLiveObjects: 0.103296 ms CreateObjectMapping: 0.083328 ms MarkObjects: 0.470785 ms  DeleteObjects: 0.021504 ms)

